Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'makes such with only above for for longer'.
magic-items
Study action while reading your thoughts makes a DC 13 Intelligence (Investigation) check. On a successful check, it becomes aware that the detected thoughts are preprogrammed.
Golden Harper Pin
. While wearing this pin, you can cast the Nondetection spell on yourself. The duration of this spell is permanent until you disable the effect (no action required), you remove the pin, or you are no longer attuned to the pin.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Dynamite Stick An an action, you can
light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. A creature blinded by this spell makes another Constitution saving throw
at the end of each of its turns. On a successful save, it is no longer blinded. This spell dispels any darkness in its area that was created by a spell.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to
creature makes any choices that a species’ description offers, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fog makes it hard to see the dragon’s features from a distance, but close inspection reveals that it’s a silver dragon of noble bearing, its spiny frill cracked and broken in many places. The statue
is 10 feet tall but looks much more imposing perched on the granite block. If scrutinized with a detect magic spell, the statue radiates an aura of evocation magic. The dragon statue used to breathe a cone of cold as part of a magic trap, but the trap no longer works (see area Q2).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
or take 3 (1d6) poison damage.
Actions
Multiattack. The mutate makes two Bite or Tentacle attacks. It can replace one of these attacks with Chitin Slam.
Bite. Melee Weapon Attack: +7 to hit
, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. On a successful save, the target is no longer poisoned. The target dies if its hit point maximum is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, nothics are no longer the wizards they once were and have no memories of their previous lives. Nothic
Medium aberration, neutral evil
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30
. The nothic makes two attacks with its claws.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Rotting Gaze. The nothic chooses one creature within 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each
creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each
creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
longer hunger for physical food and instead crave life energy drained from living creatures. They often target former family members and allies, but they feast indiscriminately on any creatures they
creature is immune to the Stench of all barrowghasts for 24 hours.
Actions
Multiattack. The barrowghast makes two Slam attacks. It can replace one Slam attack with a Life Drain attack.
Slam. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
when a creature no longer has the Poisoned condition from a death dog’s Bite. Death Dog Malady Symptoms 1d6 The Death Dog’s Malady Causes... 1 Marks from canine jaws to appear on the victim’s
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, knowing that their own power will be curtailed in a world in which humanoids no longer rule. Agents of the Nine Hells are ferocious fighters, but their presence in the battle makes many other
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft
random:
Beguiling Gaze. The target is stunned until the start of the ettin’s next turn or until the ettin is no longer within line of sight. Hypnotic Gaze. The target is charmed by the ettin until the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
almost as much as they like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a
be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour.
Actions
Multiattack. The leucrotta makes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground
drink.
Actions
Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sunlight, it must succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.
Actions
Multiattack. The fensir makes two attacks, using
the fensir starts its turn in sunlight, it must succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
longer than fifteen years. The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, lightning crawls
.
Actions
Multiattack. The quickling makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
has at least 1 hit point. If the wurm takes fire or lightning damage, this trait doesn’t function at the start of the wurm’s next turn.
Actions
Multiattack. The wurm makes two Bite attacks.
Bite
. If the wurm dies, a swallowed creature no longer has the restrained condition and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
long travel takes is up to you—it could take 3d6 days to get from one gate-town to the next closest one, or weeks, or longer. While traveling in the walking castle, the characters are safe, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, the original guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she’s been forced to lurk in Ravnica’s undercity, surrounded by hundreds of her
Multiattack. The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and
pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the living, as these aimless killers know only suffering and seek to spread it whenever
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attacked without provocation, she withdraws into her stronghold and makes her way to area M22, leaving her darkling minions (see below) to deal with the threat. Actors. Three actors are huddled together
shadows in the “Goblin Shadows” random encounter; if those shadows were destroyed, Specklenose and Zolt have their normal shadows back and are no longer being shunned. The lighting rig built over the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ascend to the surface of the Briny Pool in area B22, read or paraphrase the following: The large chamber holding the impossibly deep pool of cerebral fluid is no longer empty. An enormous, floating
succeed instead.
Magic Resistance. The refraction has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The refraction makes two Dissonant Claw attacks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Paralyzing
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
+3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes two Slam
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, tongues
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The giant makes two attacks with its morningstar.
Morningstar. Melee Weapon
is accounted for in the giant’s AC. The giant must stow or drop one of its shields to hurl rocks.
Actions
Multiattack. The giant makes two fireshield attacks.
Fireshield. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(8d10) lightning damage on a failed save, or half as much damage on a successful one. A creature in metal armor makes the saving throw with disadvantage. The Orrery of Tragedies isn’t one object, but
rod the most obvious target. If three or more of these rods fall or are destroyed, the assembly is no longer tall enough to conduct lightning; the contraption shuts down after 1 minute and remains
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guards stand alert. Within, open tomes and scrolls lie spread across several tables, and Kedjou makes no effort to hide any of his notes, haughtily assuming no adventurer riffraff will understand it
priest is investigating how to summon powerful creatures and cause them to linger for longer than usual. Pushing Kedjou Characters might challenge Kedjou on his animosity toward Prince Simbon or question
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Specter A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are
it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a Charisma check contested by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into better and longer sport. Gnolls enjoy watching a leucrotta work almost as much as they like doing their own killing. Foulness Embodied. The leucrotta is so loathsome that only gnolls and others
melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.
Actions
Multiattack. The leucrotta makes two attacks: one with its bite and one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and serve as cautionary tales. Giants on most worlds agree that Annam is no longer active in the affairs of giants in the Material Plane. Some say he despaired over his quarreling children. Others
different giant kinds. Even on worlds where Annam’s priests are important, many giants (sometimes including his priests) are convinced Annam no longer hears the prayers of his people. Brian Valeza The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Gunvald can regain 15 hit points.
Actions
Multiattack. Gunvald makes three melee attacks.
Battleaxe. Melee
it (included in the attack).
Actions
Multiattack. Jarund makes three melee attacks.
Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. The apparition has the statistics of a specter. Strahd targets one
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, his attitude becomes Indifferent.
As an Influence action, a character can ask for Kaynen’s help to heal the forest. The character makes a DC 12 Charisma (Persuasion) check. On a successful check
Hostile toward all who approach. As an Influence action, a character can try to convince Armin that the characters are strong enough to defeat Sunset-Is-Nigh. The character makes a DC 13 Charisma






