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Returning 35 results for 'malcer survive with only about from for longer'.
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Monsters
Van Richten’s Guide to Ravenloft
is no longer restrained and can escape from the pod by spending 10 feet of movement, exiting prone. The plant has one pod, which can envelop one creature at a time.Whether hailing from the stars or
-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing.Poison
Monsters
Tomb of Annihilation
Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
Species
Mordenkainen Presents: Monsters of the Multiverse
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Species
Mordenkainen Presents: Monsters of the Multiverse
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is
Tortle
Legacy
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Species
The Tortle Package
what little time they have left telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own.
A young tortle
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
involved in some secret conspiracy, or perhaps some test of her worthiness. The longer the pursuit, the more determined she is to retake them and have the opportunity to teach them the error of defying her
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Visibly marked as outsiders by birth, circumstance, intention, or talent, the Carnival’s troupers trade their unique performances for coin and whatever else they need to survive. Although these
entertainers are well intentioned, sinister forces travel in their wake. The longer the Carnival tarries in one place, the greater the threat to the performers and visitors. So the Carnival travels
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hells, from which come forth ice devils under the archdevil’s command. Knights of the Black Sword who survive to see these events come to pass try to maintain a foothold in the region, though they are
no longer a threat to his supremacy, Xardorok does his utmost to conquer the rest of Icewind Dale. If left unchecked, the duergar become a controlling power in the region. The ice devils, once
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when necessary, reclaim them. Holds that survive from the days of Delzoun include Mithral Hall, Citadel Adbar, and Citadel Felbarr. The fabled city of Gauntlgrym, built by the Delzoun dwarves and
between members of the Marches, and that pact is no more. The dwarfholds still ally with one another, and individually with nearby human realms, but no longer pledge to stand unified with all their neighbors.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
millennia before, stretching back into shrouded myth, are Pre-Cataclysm (PC).
Many records of the time before the Cataclysm are lost to us. Those that do survive are often perplexing, referencing nations
and cultures that no longer exist and geography that has changed beyond recognition.
Still, it is possible to piece these scattered sources together. At the request of the good knights of Maelgoth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realize those locations are no longer safe.
Ultiss, cultist of Tiamat
As the characters exit the dungeon and leave the bathhouse, they have one final encounter in the courtyard (area D1). Read or
an agent of Zariel. Cultists who survive this encounter can show up at a later time to help or hinder the characters, at your discretion. If it’s present when the cultists of Tiamat confront the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
rays of light. Creatures in the scab take 110 (20d10) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
figure slumped on the altar is all that remains of Gustav Herrenghast, a lawful evil human cleric who tried to obtain the Icon of Ravenloft and did not survive the attempt. See “Treasure” below for
damage on a successful one. The statuette is safe for all creatures to handle once it is no longer in contact with the altar. Gustav’s corpse wears a handsome, fur-lined black cloak embroidered with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an external assault, and the elder brain is killed. When that happens, the colony’s tadpoles are suddenly freed from their fate. They no longer serve as food, and in turn are no longer fed by their
strongest taboos in illithid society is the idea of allowing a mature tadpole to survive without implanting it into a donor brain. Under normal circumstances, any tadpole that grows larger than a few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
constantly preaches devotion to Vlaakith. Each of the fortified settlements where young githyanki are raised and trained is a combination of military academy and cult headquarters. Only the Best Survive The
, with no adult staying longer than a few months and none ever returning for a second stint. The instruction that young githyanki undergo is unrelenting and unforgiving. As a crop of youngsters grows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them, and then the stag fades from view saying, “Not all will survive ...” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unscrupulous and will do almost anything to survive, short of betraying each other. Other rooms in the abbey include sleeping quarters for svirfneblin monks, a private chamber for the abbot, and a privy. A
and a potion of giant strength (hill). Kavoda doesn’t want to stay in Little Lockford any longer. Desperate and hungry, he begs the characters to escort him safely to Little Lockford’s outer gates
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them, and then the stag fades from view saying, “Not all will survive . . .” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarfholds of the North Who am I? Son, I’ve got hairs on my back longer than that little beard o’ yours. I fought with Emerus to retake Felbarr, and marched with every dwarf king of the North to win
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target is no longer restrained and can escape from the pod by spending 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
never happy when she uses this power and tends to frown upon the one so “blessed.” Future Warriors Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
babysitters who can survive the assignment.
8 An obsessed shadow dragon plots to trap an adult bronze dragon in the Shadowfell until the bronze dragon too is transformed.
Ancient Bronze Dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fluttering bats. At the start of each of the bats’ turns, roll a d6. On a roll of 1–5, the bats remain agitated. On a roll of 6, the bats return to the lower cavern and are no longer agitated. The
adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tries to turn them over anyway, still using them as bait to get his own kuo-toa loyalists closer to his daughter’s cult. However, he no longer depends on or supports the characters as allies, leaving
them to survive on their own. No matter whether the characters approach the final encounter as willing participants or prisoners, the kuo-toa make no effort to bind them or take their weapons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ten-Towns survive primarily on fishing, Bryn Shander lives on trade, making it the place to visit when you come here. The walls keep the town safe from barbarians who raid the area and the beasts of
colder north when they discovered their ancient home no longer suited them. Bryn Shander serves them as a trading post, allowing them to keep humans and other strangers away from their mines, which are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
language. 3 I fawn over others to make my betrayal more unexpected. 4 I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect. 5 I will do anything to survive. Anything. 6
resistance to all damage except psychic damage, and all damage it deals is halved. 18 Long Arms. The demon’s reach is 5 feet longer than normal. 19 Eyeless. The demon is blind. It has blindsight with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
takes 5 force damage if it ends its turn inside an object. At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
things survive the tarrasque’s rampages, and reports of the monster’s devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might
all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for their tenacity, agility, crafty ingenuity, and dumb luck, all of which has enabled them to survive in a world overrun with creatures larger and more powerful than they are. Small and Wiry Standing
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was no longer an option. North of Nightstone, about a mile away, are some bat caves. The villagers probably hid there. Several guards stationed in the village fled north with the villagers. Once the
. Master Bedroom This room is the only one of three bedchambers to survive the cloud giants’ attack. Tapestries and oil lamps are mounted on the walls, and wolfskin rugs cover the wooden floor. The






