Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'males schools with only anchored from for like'.
Other Suggestions:
makes school with only anchored from for like
makes school with only anchor from for like
makes shoots with only anchored from for like
miles school with only anchor from for like
melee school with only anchor from for like
Monsters
Domains of Delight: A Feywild Accessory
following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
A message consisting of no more than twenty-five characters, anchored at various points so it
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
Monsters
Curse of Strahd
conquer them. The elf kingdom's royal line was obliterated, the dusk elves hunted like rabbits. The few that survived were either subjugated or forced to live among the Vistani. So pleased was Barov with
elves. Rahadin slew the female elves so that the males couldn't breed. He also sliced off the ears of Patrina's brother, Kasimir, who had orchestrated the stoning.
Screams of the Dead. So dreadful a
Monsters
Mythic Odysseys of Theros
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
sought out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores.
But
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tomes held between two golden, upside-down bookends shaped like bulettes bursting out of the ground.
The reverse gravity field can’t be negated, though it is suppressed within an antimagic field
. Unless anchored, held down, or affected by a fly spell or similar magic, any creature or object that enters this room falls up toward the ceiling. The desk is empty except for the array of nine books
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Enchantment. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of Enchantment. In other institutions, the schools are more like academic departments, with rival faculties competing for students and funding. Even wizards who train apprentices in the solitude of
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Old Books Light. Lanterns anchored to the 15-foot-high ceiling by iron chains are spaced 20 feet apart and have continual flame spells cast on them.
Bookshelves. Carved into the walls are five
map 9).
None of the books stored here are valuable, and many are so old that they fall apart if opened. Most are textbooks about the eight schools of arcane magic, penned by sages and scholars of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival Icingdeath and Twinkle are anchored near the shore ten miles west of Leilon. The characters can travel overland or take barges. When they can see the ships, read the following boxed text
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that can see you and that isn't incapacitated. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these
categories to all spells, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Inscrutable Like a sphinx, you have a mind like a maze, impenetrable to mortal scrutiny. This might be a gift or training from an actual sphinx, the blessing (or curse) of a god, or an inexplicable
disadvantage. Inscrutable Characteristics d6 Characteristic
1 I was educated by a sphinx in the Dakra Isles.
2 I am a devout adherent to one of Meletis’s schools of philosophy (detailed in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dedicated to him. 7a. Cobbleskulls The floor of this 20-foot-high antechamber is sunken a few inches and covered wall-to-wall with humanoid skulls that are yellow and brittle with age. They look like
feet high. Clinging to the ceiling is a 20-foot-diameter, upside-down stone spider that resembles a giant tarantula.
Petrified Drow. Eight lifelike statues of drow warriors, four males and four
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Roughly thirty-five feet by thirty-five feet, this chamber, like all of those throughout the temple, appears to have been rough-cut from the porous rock that
using both abjuration and conjuration schools. If the characters possess this knowledge, a successful DC 20 Intelligence (Arcana or Investigation) check allows them to ascertain that either “the wind” rose up and killed the illithid, or an air elemental or something similar was responsible.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of warriors in training. The chamber contains the following: Githyanki. A female githyanki knight named Saziq leads six githyanki warriors (three females and three males) in weapon drills.
Training
Equipment. Thirty straw dummies shaped like illithids are arranged throughout the cavern. Racks of ropes and weights line the walls.
Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perform somatic components. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sky, anchored in ends so distant she couldn’t perceive them, their middle parts revolving angrily like pieces of string rolled between a child’s fingertips. She glanced down, wondering what supported
great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light like distant stars. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Hurricane Tower Titus Lunter Hurricane Tower
The 200-foot-tall Hurricane Tower juts from the top of the cliff above the citadel like a broken finger, threatening to fall over the edge of the
400-foot-tall cliff. Thick spider webs woven throughout the base of the tower keep it anchored to the cliff. Hurricane Tower is made of stone, but it is an unsteady structure; it’s also the only
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-preservation. Like a scaladar, the iron spider has a control ring (possessed by Drivvin Freth). The iron spider obeys the commands of whoever wears its control ring. The spider is incapacitated in the area of an
pounded into the cave floor. Five drow, one female and four males, watch over the lizards.
Fungi. The 20-foot-high walls are covered with ripplebark (see “Fungi”), which the drow feed to the giant
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of storybooks, which he keeps in silk sacks for easy transport. When Yarnspinner dreams, he projects a harmless, ghost-like version of himself that wanders his domain. In this form, he can talk to
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
create an anchored rope ladder that allows them to easily traverse an access shaft. Assuming they follow this course of action, no ability checks are required to climb the shaft. It simply takes time
framing a round face. He wears the same uniform as the other cadets.
Quote: “I’d like to be a great spelljammer, but I don’t know if I’ve got it in me.”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Holy sites dedicated to Milil are often found in performance venues and schools of music. Whether the site is a vast concert hall or a small choral chamber, it must have excellent acoustic qualities
. Milil’s priests are patrons of the arts in addition to being performers themselves, and they frequently act as tutors in the arts of performance at his shrines and temples. Like Deneir, Milil is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their old home, and now struggle to rid it of malign influences that have crept into the tunnels and warrens in their absence. Deep gnomes are lean with dark, earthen skin tones of gray. Males are bald
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
principles. Akharin Sangar has a rich artistic heritage. Architecture is thoughtful and symbolic, and instruments like the barbat and kamancheh sweeten poetic lyrics with their unmistakable tones. Sangarian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, which is filled with torn-down iron scaffolding. Duergar miners can be heard to the west (area 18b) and the south (areas 18c and 18d). 18b. Duergar Miners Seven duergar — three males named Greorx, Hwahl
Eleven duergar work here. Three of the workers are enlarged female duergar (Brakka, Korla, and Zagra) who use picks to break up a vein of iron ore that runs through the ceiling. Six normal-sized males
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long ended or one yet untold. As DM, feel free to make ordinary magic items feel like they have significant history and purpose. Even a +1 spear might have been carried by a company of hoplite veterans
reagents—like a pegasus feather in a potion of flying. The Remarkable Origins table offers just a few ways to suggest a magic item’s remarkable pedigree without altering its magical properties. Certain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
stay put for long. An adult tortle stands about 6 feet tall and weighs between 450 and 500 pounds. Males and females are nearly identical in size and appearance. Temporary Towns. A tortle settlement is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Because of his injuries, Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws. Drow Warriors The remaining drow males garrisoning Velkynvelve are named Balok, Bemeril
and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
time (see “Vlonwelv’s Pulpit”). Chandelier. The room has a 30-foot-high flat ceiling, hanging from which is a wrought iron chandelier shaped vaguely like a giant spider and anchored to the ceiling by a
chain.
Furnishings. Beneath the chandelier lies an elongated, oval dining table with a slate top and spider-like iron legs. Eight cushioned iron chairs surround it. An ornate wooden cabinet stands






