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Returning 35 results for 'manacles sacred with only alter from for law'.
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manacles sacred with only after from for law
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manacles sacred with only altar from for law
manacles shared with only after from for law
Backgrounds
Forgotten Realms: Heroes of Faerûn
Clothes, Manacles, Portable Ram, 4 GP; or (B) 50 GP
The chief law enforcement branch of Baldur’s Gate is the Flaming Fist, a brawny mercenary guild led by the city’s grand duke. You once
Monsters
Planescape: Adventures in the Multiverse
Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, disguise self
1/day each: alter self, fog cloud, silenceUncanny Dodge. The cuprilach halves the damage it takes
seek to maintain planar equilibrium, assuring that good, evil, law, or chaos never grow too powerful or too weak. To the rilmani, each of these forces is fundamental to the multiverse’s existence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Immutable Form. The marut is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead.
Magic
Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute
Backgrounds
Sword Coast Adventurer's Guide
City of Skilled Hands.
Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
FEATURE: WATCHER'S EYE
Your
Monsters
Bigby Presents: Glory of the Giants
would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
Backgrounds
Guildmasters’ Guide to Ravnica
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the City of Skilled Hands. Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lasting Institutions Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes
. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
alien forces might alter us, perverting our expectations and understanding of autonomy, debasing our minds, and separating us from what makes us human. Sometimes it is the result of a process we
insignificance within an indifferent universe. In addition, consider the following genre tropes when creating your cosmic horror domain: There is no good or evil, no law or chaos. Be vague. Cosmic horror
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a danger. Such groups will hide you from the law or anyone searching for you, though they won’t risk their lives for you. Additionally, you can tell whether an object you can see and touch is from
misplaced) magic item. Work with your DM to detail this inheritance and how it can factor into future adventures.
A knight of the Circle takes up her ancestors’ sacred charge to challenge the dark.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
ventured forth from Helm’s Hold to do the order’s work in the wider world. Of the options in the Sacred Oath class feature in the Player’s Handbook, paladins of the Gilded Eye most often follow the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
influence in the city or scouting the jungle for opportunities. Some of these can aid the characters, and others will try to hinder them. Laws and Punishments
The merchant princes can create or alter
their high ambition, the merchant princes’ power is entirely contained in the city. Elsewhere, Chult is ruled by the red law of tooth and claw. An individual is either predator or prey, and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Capture. If the characters are bested, Harmonium officers detain them with manacles that function as dimensional shackles. The manacles’ magic fades if they are opened or destroyed. As the characters
are taken to the city courts, Farrow arrives disguised as a Harmonium officer named Josbert Plum. After unlocking their manacles, “Josbert” helps the characters flee the guards to a safe place nearby
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an embassy of pure law in Sigil, the City of Doors. In the hall, two parties who agree to mutual terms — and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
- Ink pen 2 cp - Jug or pitcher 2 cp 4 lb. Ladder (10 foot) 1 sp 25 lb. Lamp 5 sp 1 lb. Lantern, bullseye 10 gp 2 lb. Lantern, hooded 5 gp 2 lb. Lock 10 gp 1 lb. Magnifying glass 100 gp - Manacles 2
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the darkness that shrouds it.” Ideal. “Good and evil are as plain as day and night.” Bond. “It is my duty to protect Akharin Sangar according to Atash’s law.” Flaw. “I am incapable of telling a lie
manacles on the elf.
If the characters inquire about the woman’s detainment, Artavazda explains that she’s an infamous agitator who’s worth questioning about her involvement in today’s incident. The pari
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
You took another person’s identity to escape the law in your younger days — and quickly came to realize that this person was far cooler than the real you. If anyone finds out your true identity, your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
don’t embrace evil. Food and Clothing Meals are considered sacred in Djaynai, and wasting food is a major breach of etiquette. Key ingredients of Djaynai’s cuisine include banana, groundnut, milk from
. The security forces that protect Djaynai—including the scouts known as Lightsea Lancers—are highly effective in their roles, but Djaynaian law emphasizes redemption over punishment. In the direst
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind. Flesh Colossus Gargantuan Construct
goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Resistance. The colossus has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Summer The old tower, formerly owned by a wizard, was recently bought by Esvele Rosznar, a young noblewoman with a fascinating alter ego (see “The Black Viper” in appendix B). House
Stonecutters, Masons, Potters, and Tile-makers This meeting is a formality. As the new owner, Esvele is required by law to bring the building up to code. She is gathering cost estimates from the guilds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
that the characters will accumulate the gold required to revive a party member. At the DM’s discretion, Fazzir might waive any of the fees on the Sacred Services Handout for those he believes show
Stat Block: Guard Captain
This captain is strong, stern, and just.
Perfect Posture. Andrella is as strict with her posture as she is with the law.
Role Model. Many of the keep’s young people
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
many of those who killed wantonly in her sacred Nessian Wood. Nylea’s association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
clashes with them result from their encroachment on her territory. The most frequent targets of her irritation are the gods who encourage the spread of civilization. Heliod and Ephara brought law and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
himself the ruler of the pantheon, they reason, but his dictates can’t alter the rhythms of the sea and the cycles of nature. Thassa and Nylea will continue as they are, as they always have been
abstract nature of Heliod made tangible and concrete through the lives of mortals. Heliod represents a divine, natural, moral law; Ephara gives those laws a concrete manifestation by establishing mortal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
how unwise it is to defy a creature that can alter reality at a whim. A genie isn’t beholden to any noble genie, however, and will sometimes choose to defy a noble genie’s will and risk the
of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises. Some genies can veil themselves in illusion
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
is an embassy of pure law in Sigil, the City of Doors. In the hall, parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence—can
) Proficiency Bonus +8
Immutable Form. The marut is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Lamp
5 sp
1 lb.
Lantern, bullseye
10 gp
2 lb.
Lantern, hooded
5 gp
2 lb.
Lock
10 gp
1 lb.
Magnifying glass
100 gp
-
Manacles
2 gp
6 lb.
Mess kit
2 sp
1 lb
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus, as described in chapter 10. Fishing Tackle. This kit includes a wooden rod, silken line
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar (25 gp). The supplies stored in this cave include a set of carpenter’s tools, a set of leatherworker’s tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evard’s






