Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'manages sharn with only above from for long'.
Other Suggestions:
manacles start with only above from for long
manacles shape with only above from for long
manes start with only above from for long
manes shape with only above from for long
manages start with only above from for long
Monsters
Fizban's Treasury of Dragons
for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but manages only to spew forth part of its own body that it then reels back in.Acid, Cold, Fire, Lightning, Poison
":"acid"} acid damage and is pulled up to 30 feet straight toward the ooze. On a successful save, the creature takes half as much damage and isn’t pulled.Magic-minded artisans have long
Species
Eberron: Rising from the Last War
the blink of an eye.
House Orien
Leader: Kwanti d’Orien
Headquarters: Journey’s Home (Passage, Aundair)
The House of Passage manages land transportation. The lightning rail is the house
instantaneous transportation, but long-distance teleportation is a service only the strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Persuasion) check gets Alden to raise this amount to 100 gp. If the characters report Alden’s actions to the Sharn Watch, he manages to bury the scandal on his own, and the characters become his enemies
to the Sharn Watch. Alden is deeply ashamed of being manipulated in this way and doesn’t want to tarnish his reputation or his house. A character who succeeds on a DC 15 Charisma (Intimidation or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to you, the section on falling later in this chapter may prove useful! There are many ways to speed up travel in Sharn. House Orien manages a system of coaches; taking an Orien coach cuts travel time
Getting Around Sharn is an enormous city and traveling from one side to the other can be quite an ordeal. As a rough guideline… It takes up to 30 minutes to move around within a particular ward. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Persuasion) check gets Alden to raise this amount to 100 gp. If the characters report Alden’s actions to the Sharn Watch, he manages to bury the scandal on his own, and the characters become his enemies
to the Sharn Watch. Alden is deeply ashamed of being manipulated in this way and doesn’t want to tarnish his reputation or his house. A character who succeeds on a DC 15 Charisma (Intimidation or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch for so long that in many districts, the Watch effectively works for the clan. Having a connection to the Boromar Clan makes you part of the established power in Sharn. It’s an organization that
The Boromar Clan … is the oldest and most powerful criminal organization in Sharn. … dominates gambling, theft, and smuggling, including the dreamlily trade. … governs a wide network of lesser gangs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shopping Centers Sharn contains a number of major shopping districts. The Tradefair district in Middle Central focuses on top-quality goods—everything you’ll need to maintain a wealthy or
aristocratic lifestyle. North Market in Lower Northedge has a fine selection of common goods. Almost anything can be found in the Bazaar of Middle Dura, as long as you’re not concerned about the origin of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Sharn is home to a number of powerful criminal organizations, and your background gives a tie to one of them. Work with your DM to decide which group you’re connected to, and use this table
criminal life long ago. But you still have deep roots with the organization, and now they’re pulling you back in.
3 You’re secretly working for the City Watch or a foreign crime agency, trying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Sharn. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence. Are they primarily grifters, trying to squeeze as much profit as possible out of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
since at least one of you was a child. 3 Germaine saved your life. 4 You saved Germaine’s life. 5 You had several friendly conversations with Germaine during a long airship or lightning rail journey. 6 Germaine helped you while you were living in or visiting Sharn.
How Do You Know Vilroy? Before the adventure begins, inform each character that they are an acquaintance of Sergeant Germaine Vilroy of the Sharn Watch, a Brelish veteran of the Last War. Ask each
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
celebrity. You delight in slumming in the lower wards, but wherever you go in Sharn, gossip is sure to follow.
3 Your family is involved in a long-term plot to overthrow the monarch of your homeland
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
trappings of a wealthy lifestyle. There was a time when Lower Dura was the heart of Sharn, and remnants of this glory remain. The Silvermist Theater in Callestan was built to entertain nobles. The ward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Formed by monstrous immigrants from Droaam, Daask has been building its power in the Khyber’s Gate and Malleon’s Gate districts of Sharn for the last decade. It is most infamous for its
monstrous enforcers, but the organization also draws members from the destitute populace of Sharn—largely goblins and shifters, but also humans, dwarves, and any other humanoid who feels that the current
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
Sharn Watch NPCs The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tarkanan’s quest to discover the secrets of aberrant dragonmarks. Long ago, Halas Tarkanan and the Lady of the Plague possessed marks so powerful that they could destroy cities. Can Thora find a way to
amplify her own power in the ruins of Old Sharn? If one or more of the adventurers has an aberrant dragonmark, House Tarkanan can also serve as a group patron for a party of adventurers, as described in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
since at least one of you was a child. 3 Germaine saved your life. 4 You saved Germaine’s life. 5 You had several friendly conversations with Germaine during a long airship or lightning rail journey. 6 Germaine helped you while you were living in or visiting Sharn.
How Do You Know Vilroy? Before the adventure begins, inform each character that they are an acquaintance of Sergeant Germaine Vilroy of the Sharn Watch, a Brelish veteran of the Last War. Ask each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
law, they’re just troublemakers who deserve to be run in. As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Sergeant Vilroy The
Sharn Inquisitive
AT THE MERCY OF MERCENARIES
It seems the Sharn Watch is outsourcing more and more of their jobs to contractors, also known as adventurers, also
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Sergeant Vilroy The
Sharn Inquisitive
AT THE MERCY OF MERCENARIES
It seems the Sharn Watch is outsourcing more and more of their jobs to contractors, also known as adventurers, also
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Crime Syndicates The city of Sharn is unusual in that it is home to no less than four powerful syndicates, which somehow have not yet managed to wipe each other out. The Boromar Clan is one
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop Adventurers’ Guild Sharn’s Clifftop neighborhood, located in the upper part of the Dura district, has long served as a crossroads for adventurers and soldiers of fortune. A dwarf named
. Most of the members of the Clifftop Adventurers’ Guild have a modest amount of experience as successful adventurers. Nearly everyone can boast of a successful delve into the old ruins beneath Sharn or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
City Archive, in the Highest Towers district of Upper Central. The archive contains exhaustive historical documents of Sharn; birth, death, and marriage records; and copies of legal documents such as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Orien The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard
for ground transportation, and the expanding role of Lyrandar airships threatens Orien’s business. Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
occasions to put on your calendar. The Tain Gala (First Far of each month) The ir’Tains are the richest and most powerful family in Sharn. Each month, Lady Celyria ir’Tain holds a ball at her Skyway mansion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Getting Around Sharn is an enormous city, and traveling on foot from one side of the city to the other can be time-consuming. Here are some travel-time guidelines: It takes at least 30 minutes to
possibility. For a speedier journey through the streets, House Orien manages a system of carriages for hire. Taking an Orien carriage cuts travel time in half and costs 2 cp per ward traveled. Flight
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes to protect your nation. If you’re not from Breland, that means serving the interests of your nation in Sharn—whatever those may be.
2 You’re an old soldier: you served with distinction and
retired with honor decades ago. You’ve got an endless supply of stories of your heroic deeds. It’s been a long time since you’ve been in combat and your skills are a little rusty. But you’re sure that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to protect the
financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are from Toril, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Orien Leader: Kwanti d’Orien Headquarters: Journey’s Home (Passage, Aundair) The House of Passage manages land transportation. The lightning rail is the house’s most dramatic tool, but Orien
expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more instantaneous transportation, but long-distance teleportation is a service only the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fought the dragonmarked houses long ago and used his aberrant dragonmark to destroy Old Sharn. The smallest of the four criminal organizations described here, House Tarkanan has no interest in
the common people!
Long ago, the dragonmarked houses sought to exterminate the bearers of aberrant dragonmarks. Today, those who carry aberrant dragonmarks are still treated with fear and suspicion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch. As long as the Tyrants focus their crimes on foreigners and tourists—and donate generously to the local Watch—the officers will look the other way. In addition to pursuing their own
Tyrants Operations The Tyrants are master grifters, conducting a host of short and long cons throughout the city. Much like the Boromar Clan, they have a general live-and-let-live relationship with






