Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'manages some with only are from for long'.
Other Suggestions:
managed some with only are from for long
Monsters
Fizban's Treasury of Dragons
for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but manages only to spew forth part of its own body that it then reels back in.Acid, Cold, Fire, Lightning, Poison
":"acid"} acid damage and is pulled up to 30 feet straight toward the ooze. On a successful save, the creature takes half as much damage and isn’t pulled.Magic-minded artisans have long
Species
Eberron: Rising from the Last War
the blink of an eye.
House Orien
Leader: Kwanti d’Orien
Headquarters: Journey’s Home (Passage, Aundair)
The House of Passage manages land transportation. The lightning rail is the house
instantaneous transportation, but long-distance teleportation is a service only the strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Orien The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard
for ground transportation, and the expanding role of Lyrandar airships threatens Orien’s business. Long distance teleportation is a service only the strongest Orien heirs can provide. Now Orien
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to protect the
financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are from Toril, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Orien Leader: Kwanti d’Orien Headquarters: Journey’s Home (Passage, Aundair) The House of Passage manages land transportation. The lightning rail is the house’s most dramatic tool, but Orien
expanding role of Lyrandar airships threatens the house’s business. Baron Kwanti would like to be able to offer more instantaneous transportation, but long-distance teleportation is a service only the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
perhaps I shall simply say, “You ooze, you lose.”
-Fizban
Magic-minded artisans have long incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons
hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
having been looted long ago. However, the area’s unwitting guardian remains. Ilda is a neutral good ghost who was once one of Diderius’s apprentices. She worshiped her master, but was mistakenly banished
as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of knowledge. Ilda is not violent except
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
scrolls and tomes once held here having been looted long ago. However, the area’s unwitting guardian remains. Ilda is a neutral good ghost who was once one of Diderius’s apprentices. She worshiped her
master, but was mistakenly banished as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
heaviest on a repeat offender. Occasionally an animal manages to leap or scramble out of the pit and runs amok through the terrified crowd. Moments of such high peril provide a perfect opportunity for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Web Runners The Web Runners are a pair of thrill-seeking goblins named Yuk Yuk and Spiderbait. They have lived in the Underdark for as long as either can remember, with much of their time spent
it is walking break, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature manages to avoid a fall by grabbing nearby web strands. On a failure, the creature falls
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
staff. Map 3.2: firejolt cafe View Player Version F1. Study Tables These long benches sit atop two raised tiers with magic steps between them, affording easy access to the seating area below. Some
. Barista Station This bustling service counter is the demesne of Ellina Tanglewood (chaotic good elf mage), the Strixhaven employee who manages the café and serves as its chief barista. Ellina
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. A character who manages to catch the body finds that it’s an ages-old, rag-clad elf skeleton. 3 A misshapen arch is covered in drooping, metallic, blade-like decorations. The arch was once a portal to
. The Whisker A long and narrow span of wiry metal forms a bridge across a hollow in the Spire. Other metallic protrusions jut from the vertical walls.
This 200-foot-long, 5-foot-wide bridge connects
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approach them, stopping when the two groups are 10 feet apart. One of them welcomes the characters to Telemy Hill and asks how long they plan to stay. If asked about Jingle Jangle, the awakened trees
the dimness. She wears a coat lined with metal keys and carries a flail that has padlocks for heads. She manages a faint smile and says, “How might Jingle Jangle unlock a bit of happiness in your lives
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
tasks can be completed in any order. Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those
—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known
compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
that this new homage manages to fit with the spirit of the illustration and appropriately help celebrate the game’s 45th birthday!
As for the sample dungeon from the Dungeon Masters Guide, only the
Lakofka in Footprints magazine 14. Moghadam, Pentival, and Tarnhem have long factored into Acererak’s backstory, including Pentival’s mention in Dungeon 153’s “Prisoner of the Castle Perilous” by
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
” below. 29. River Cavern This long, narrow cavern is half-filled with an underground river, flowing along at a rapid pace. A narrow ledge on the north side overlooks the river. A bridge of stone spans
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Sovereign I never had much interest in ruling, partly because the titles all sound so stuffy. But “witch queen” has a lovely ring to it, don’t you think?
Tasha
A leader without allies is not long
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
energy of the most potent spells. When a lucky hero manages to drop a demon in combat, the fiend dissolves into foul ichor. It then instantly reforms in the Abyss, its mind and essence intact even as
employs stealth to hide a successful possession. Other times, it unleashes the full brunt of its fiendish drives through its new form. As long as the demon remains in possession of its host, the soul of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
couple on the road (see the “Random Encounters” table earlier in this episode), they can allay at least some of Daran’s fears for his daughter’s safety. Earning Daran’s full trust is a long-term
on a wooden shield. Linene Graywind (NG female human commoner) manages the store, which is one of a chain of mercantile outposts spread up and down the Sword Coast. Mother to Minghee (see “People of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their fabled treasure!” As the ghost intones these words, four specters of dead drow killed here long ago in a cave collapse materialize and attack the living. Roleplaying Reulek. Earth cultists found
feet wide, has no railings, and spans a wide cavern that echoes with strange clacking noises.
The bridge is 40 feet long and sturdy. A creature on the bridge that takes 10 damage or more from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
speak to any patrons they wish. Long Lunch. The table farthest from the door is occupied by Sigil MacFinn, a tall and strong wagon worker, and his squat friend, a carpenter who goes by the name of
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Tanarukk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
long-lost relics of Ostoria. They mean no harm to Waterdeep, but the city intrigues them, for they believe it was built on an old giant settlement that was destroyed by dragons tens of thousands of years
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength (Athletics) check. A character who fails the check still manages to push through but gains 1 level of exhaustion from the exertion. Song. A character can create a temporary passage through
the rock. Two steps ascend to a mosaic floor depicting birds, flowers, and fruit, which is littered with the long-collapsed remains of furniture and shards of broken glass.
A decorated alcove stands
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In addition to its treasure, the sarcophagus holds a glyph key attuned to this zone. Temple of Chaos Tarul Var reconfigured this zone for his use. 4. Mystic Circles The wood-paneled walls of this long
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
musical talent but manages to entertain locals nonetheless with his stories of faraway places. Twice each day, at dawn and again at dusk, he leaves the inn with a couple of apples and a cooked wolf
wood-paneled hallway (area N2i) beyond. N2k. Guest Balcony This twenty-foot-long balcony provides a clear view of the bar and has a wooden railing carved with raven motifs. The taproom’s many lanterns
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lighthouse. If the characters attempt a long rest anywhere inside or within sight of the lighthouse, an undead patrol of two ghouls and four zombies interrupts them. A new patrol passes every 6 hours
, making finishing a long rest impossible unless the characters leave the area. Front Door The door leading into the ground floor at the base of the lighthouse is both locked and trapped. Fusillade Trap. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
lies amid the bones in the sarcophagus containing the female human remains. Zoltan Boros The long-abandoned crypts of Tresendar Manor now hold some deadly surprises R5: Holding Cells For months, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
down the river and tumbles down the mountainside, taking 70 (20d6) bludgeoning damage from the fall. On a successful save, the character manages to hang onto the wheel or the axle and avoid a fall
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possibility. For a speedier journey through the streets, House Orien manages a system of carriages for hire. Taking an Orien carriage cuts travel time in half and costs 2 cp per ward traveled. Flight
Eldeen influence. Lower Northedge Stoneyard This residential district is home to the majority of Sharn’s shifters, including both recent immigrants from the Eldeen Reaches and long-established local
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “Hold of the Storm Giants,” for more information on this location. Mere of Dead Men A kingdom that stood here long ago was washed away when a lich named Iniarv caused the sea to flow inland. The swamp
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
closer.
Warehouse Worker. The guardian of this warehouse is Dagdra Deepforge (NG female dwarf), a long-time employee of Dran Enterprises. She has the iconic documancer feature (see “Iconic Faction
manages to hang on. The characters must then succeed on a DC 12 group Dexterity (Stealth) check to prevent the commotion from drawing the attention of those below. If at least half the characters succeed






