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Returning 35 results for 'manner spaces with only against for for least'.
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Sending
Legacy
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Spells
Basic Rules (2014)
answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
only), protection from evil and goodThe least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles
Spells
Xanathar's Guide to Everything
;dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends.
The demons are hostile to
’t cross the circle or harm it, and they can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.
At Higher Levels. When you cast this
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
’t speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
and make one weapon attack.
Summon Fungi. Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi (both appear in the Monster Manual) to appear in unoccupied spaces that she chooses
Orcus
Legacy
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
. The least of these become ghoul;ghouls and zombie;zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate the dead
Monsters
The Book of Many Things
spaces at least 1 inch wide without squeezing.A challenge for tier 3 play (levels 11 to 16), the otherworldly corrupter is a horrific Aberration that infects or impersonates a host.The Rogue’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
attack with her claws.
Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.
Toxic Web
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables
creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables
creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incite Greed 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a gem worth at least 50 gp) Duration: Concentration, up to 1 minute When you cast this spell, you present
, or until you or your companions do anything harmful to it. While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you. Roll
they can’t target anyone within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Four demons of challenge rating 1/2 or lower 5–6 Eight demons of challenge rating 1/4 or lower The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see
within it. Using the material component in this manner consumes it when the spell ends. At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.
Monsters
Fizban's Treasury of Dragons
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater
can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding a legendary amethyst dragon’s lair is altered by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drops to 0 hit points, whereupon it floods and sinks. The submarine is worth 15,000 gp intact and requires at least one pilot and one engineer to operate. It has a maximum speed of 2 miles per hour and
can hold up to 10 passengers plus 2 tons of cargo. The submarine has the following general features: Interior spaces are unlit. (The drow and the gnomes rely on darkvision to see.) All furnishings and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of another space. If at least one such line doesn’t pass through or
the creatures’ spaces. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. Flanking on Hexes. When a creature and at least one of its allies are adjacent to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants’, is a soulless mockery of mortal
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
silver spoon, each item worth at least 5 gp) Duration: 24 hours You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The
created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that
mutating as it is overwhelmed. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane Shift 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plane Shift 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Programmed Illusion 6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion
springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
produce a thundering rhythm. For the next minute, the ship gains one additional action, as long as it has at least one action. Once this item is used, it can’t be activated again for 2d10 hours.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Programmed Illusion 6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion
springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied “luck of
, but you can’t stop in the same space. Luck. When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll. Naturally Stealthy. You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between Zilargo and Darguun is another frontier region with plenty of isolated settlements and marauding monsters. There are enough blank spaces on the map in Eberron that you should be able to
Uthgardt barbarians nearby, and the equivalent of a menacing orc horde that’s more distant. A big city that’s at least a few days’ travel away, preferably reachable by both river and road. There
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that of a human child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the
larger than you, but you can’t stop in the same space. Luck. When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll. Naturally Stealthy. You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
movement difficult and dangerous. The ground inclines at least 45 degrees almost everywhere. In places, steep cliffs and deep canyons present more challenging obstacles. Hazards include volcanic fissures
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
arms and clawed fingers are outstretched in a threatening manner. The mannequin is attached to a rope that runs through pulleys fastened along the length of the hallway ceiling. When one or more
attacks the mannequin from the floor needs a range of at least 10 feet. The mannequin has AC 15 and 10 hit points, and it is immune to poison and psychic damage. If the mannequin is reduced to 0 hit points while in the air, it falls to the floor.






