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Returning 35 results for 'manner spirits with only advances fire for lore'.
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Spells
Player’s Handbook
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature
in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
In addition, the ground in the Emanation is Difficult Terrain for your enemies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Spells
Player’s Handbook
Whispering to the spirits of nature, you create one of the following effects within range.
Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your
an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.
Fire Play. You light or snuff out a candle, a torch, or a campfire.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the creation of an allip. Secrets protected in this manner range in scope from a demon lord’s true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
, months, and sometimes years after their fateful encounter.
Insidious Lore
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.PoisonBludgeoning
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Scorching Ray","rollDamageType":"fire"} fire damage per ray.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Monsters
Icewind Dale: Rime of the Frostmaiden
can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The walker doesn't require air, food, drink, or sleep.Multiattack. The walker makes two attacks.
Slam. Melee Weapon
":"cold"} cold damage.Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
Monsters
Journeys through the Radiant Citadel
a living creature. These spirits might mistakenly view innocents as those who killed them or entreat mortals to exact revenge on their behalf.Cold, Necrotic, PoisonAcid, Fire, Thunder; Bludgeoning
sorrowful dead, haints are spirits that change their shape in tragic imitation of what they once were. A haint can shift from its spectral form to appear as the corporeal Humanoid it was in life, passing as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, fly, hold person, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemindLong ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
Monsters
Icewind Dale: Rime of the Frostmaiden
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon.
Because maw demons are indiscriminate in their hunger, their stomachs contain all manner
2
Iron skillet
3
Remnants of silk banner embroidered with a moon-and-stars motif
4
Corroded gauntlet with skeletal hand in it
5
Assorted keys
6
Old leather boot
7
Beehive
8
Humanoid teeth
PoisonCold, Fire, Lightning
Monsters
Adventure Atlas: The Mortuary
apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
Monsters
Mythic Odysseys of Theros
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
soul; it then animates this effigy and uses the statue to drive out the intruders.Cold, Necrotic, PoisonAcid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon’s maw until the monster chokes. In the course of their
relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonBludgeoning, Piercing, Slashing
Monsters
Van Richten’s Guide to Ravenloft
not in their individual menace, though, but their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march
into a dragon’s maw until the monster chokes. In the course of their relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs (see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk temples and vaults to ensure that no enemy defiles
to drive out the intruders.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Wild Beyond the Witchlight
Fire (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Radiant Fire"}. Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of
her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Radiant Fire
Monsters
Van Richten’s Guide to Ravenloft
their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon’s maw until the monster chokes. In the course of their relentless
marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs (see swarm of zombie limbs), infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan.Poison
Monsters
Bigby Presents: Glory of the Giants
creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.
Icy Axe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
manner—perhaps poisoned, stabbed in the back, or killed while sleeping—the slain giant can rise as a frostmourn. Driven by its desire for vengeance, the frostmourn can turn the living into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it
is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.Multiattack. The troll makes one Bite attack and four Claw attacks.
Bite. Melee Weapon Attack: +11
Monsters
Curse of Strahd
desired above all. She told him of a vault of forbidden lore called the Amber Temple, where the secret of gaining immortality was hidden. While Strahd was off exploring the temple, Rahadin handled
, found Tatyana.
Tatyana was Strahd's type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
Monsters
Guildmasters’ Guide to Ravnica
saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Actions). The Obzedat ghosts conjure 1d6;{"diceNotation":"1d6","rollType":"roll"} indentured spirit;indentured spirits within 60 feet of one of them.The ghosts who make up the Obzedat are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
like strong liquor. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserker;berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must make a DC 15 Dexterity saving throw, taking 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Explosive Bolt", "rollDamageType":"fire"} fire damage on a failed save, or half as
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Monsters
Spelljammer: Adventures in Space
exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere
also warp the fabric of the multiverse to cast the wish spell as its final act—it is destroyed once the spell is cast.Acid, Fire, Poison
Monsters
Bigby Presents: Glory of the Giants
)", "rollDamageType":"cold"}, fire;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Elemental Breath (Fire)", "rollDamageType":"fire"}, or lightning;{"diceNotation":"9d8", "rollType":"damage
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
Monsters
Dragonlance: Shadow of the Dragon Queen
forever as a death knight. As part of his curse, Leedara and several of her companions returned as deathless spirits devoted to ensuring Soth never finds peace.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Fizban's Treasury of Dragons
. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage
monster, Rime's binding ice*
Gem. Rary's telepathic bond, Raulothim's psychic lance*
Metallic. Fizban's platinum shield,* legend lore
Dragon-Touched Focus (Ascendant);Ascendant (Legendary). The Ascendant
Magic Items
Princes of the Apocalypse
effects, the spell is cast on the turn that the orb explodes.
Fire Orb. When this orb detonates, it creates a dry heat wave that lasts for 24 hours. Within the area of effect, the rules for extreme heat
effect. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
. But if the cradle dies, the scion within fully awakens.Poison, ThunderCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this manner.
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead.
Magic Resistance. The elder brain has advantage on saving throws against spells
reign as tyrants, while others serve as sages, counselors, and repositories of information and lore for the mind flayers that protect and nourish them.The lair of an elder brain lies deep in the






