Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'manner summon with only after from for light'.
Other Suggestions:
master summon with only after from for light
matter summon with only after from for light
Monsters
Waterdeep: Dungeon of the Mad Mage
): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd
, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Summon Demon. Once per day
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-forming in the Abyss, siphoning its essence into themselves.
drow shadowblade (summoner variant);Variant: Demon Summoning
Some drow shadowblades have an action that allows them to summon a demon
.
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: dancing lights, darkness
1/day each: faerie fire, levitate (self only)
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent
chance of success. If the attempt fails, the drow takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Summon Shadow Demon", "rollDamageType":"psychic"} psychic damage. Otherwise
Monsters
Waterdeep: Dragon Heist
, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Victoro has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending
. He becomes visible early immediately after he attacks or casts a spell.
Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of
Vampiric Mist
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Tales from the Yawning Portal
damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In a loose manner of speaking, the vampiric mist is the embodiment of
first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay
Monsters
Spelljammer: Adventures in Space
"}.
Spellcasting (Psionics). The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):
At will: light, mage hand
, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a
Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or until Mahadi dismisses it as an action. If the erinyes dies
Monsters
Spelljammer: Adventures in Space
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in
Magic Items
Icewind Dale: Rime of the Frostmaiden
A mythallar looks like an enormous crystal ball held in an ornate cradle. The globe sheds bright light in a 300-foot radius and dim light for an additional 300 feet. The globe draws magic from the
all its expended charges or uses. A magic item recharged in this manner can’t be recharged by the Ythryn mythallar again until after the item regains expended charges or uses on its own.
You
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of
a vague likeness of its master.
Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can’t return to the Shadowfell until it dies, so many
Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her.
Mercion does not worship a deity, but rather an ideal: that truth gives life to artistry
Monsters
Curse of Strahd
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
":"1d8+4","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if wielded with two hands.
Summon Swarms of Insects (Recharges after a Short or Long Rest
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
, hold person, protection from energy, sending
Summon Earth Elemental (1/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner
Monsters
The Wild Beyond the Witchlight
immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha's hideous laughter
3/day each: dispel magic, fly, polymorph
1/day each: maze, telekinesis
Monsters
Spelljammer: Adventures in Space
empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals
of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF XARYXIS
The adventure, Light of Xaryxis features an amoral
Monsters
Spelljammer: Adventures in Space
their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships
out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF XARYXIS
The adventure, Light of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a mockery of mortal life and its many
and make one weapon attack.
Summon Fungi. Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi (both appear in the Monster Manual) to appear in unoccupied spaces that she chooses
Monsters
Spelljammer: Adventures in Space
power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea
.
ASTRAL ELVES OF XARYXIS
The adventure, Light of Xaryxis features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by
Monsters
Princes of the Apocalypse
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Summon Elementals (1/Day). Ogrémoch
creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it
Monsters
Spelljammer: Adventures in Space
leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from
, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF XARYXIS
The adventure, Light of Xaryxis features an amoral astral elf society
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
PsychicColdShadow Stealth. While in dim light or darkness, the mangler takes the Hide action.
Monsters
Fizban's Treasury of Dragons
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
Monsters
Princes of the Apocalypse
through that space.
Illumination. Imix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If Imix fails a saving throw, he can choose to
":"to hit","rollAction":"Flame Blast"} to hit, range 250 ft., one target. Hit: 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Flame Blast","rollDamageType":"fire"} fire damage.
Summon
Monsters
Princes of the Apocalypse
"} bludgeoning damage, and the target is knocked prone if it fails a DC 19 Strength saving throw.
Summon Elementals (1/Day). Olhydra summons up to three water elemental;water elementals and loses 30
darkvision can’t see through the water, and light can’t illuminate it.
A freezing fog fills a 40-foot-radius sphere within 120 feet of Olhydra, lasting until initiative count 20 of the next
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Monsters
Fizban's Treasury of Dragons
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
Nalfeshnee (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Horror Nimbus"}. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A nalfeshnee has a 50
Ultroloth (summoner variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Hypnotic Gaze. The ultroloth’s eyes sparkle with opalescent light as it targets one creature it can
, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Summon Yugoloth (1/Day). The yugoloth chooses what to summon and attempts a magical summoning.
An
Drow Shadowblade (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee
consciousness if it takes damage or if another creature takes an action to shake it.
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon with a 50 percent;{"diceNotation






