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Returning 35 results for 'mannerisms share with only are feeling for land'.
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mannerisms shape with only are feelings for long
mannerisms shape with openly are feelings for long
mannerisms shared with only are feelings for long
mannerisms shared with openly are feelings for long
mannerisms shape with only are feelings for land
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Mythic Odysseys of Theros
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
Monsters
Fizban's Treasury of Dragons
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Monsters
Fizban's Treasury of Dragons
.
6
I studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the
, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant
Monsters
Fizban's Treasury of Dragons
studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the center of attention
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: vehicles (land) and herbalism kit
Equipment: A set of fine clothes, house signet ring, identification papers, and a purse
love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exhibits shrewd battle tactics and beguiling charm, easily swaying mortals. Each of Tiamat’s five heads has its own voice and mannerisms, but they all share the same consciousness. The relationship
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains
-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
native land without feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing
themselves in one place for too long. A tortle settlement is primarily used as a kind of moot, where tortles can socialize with one another, share useful information, and trade with strangers in the
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Barovia’s people are slow to trust strangers, but they eagerly share tales of the past tragedies and grim rumors that haunt every corner of their land. Ancient mysteries pervade
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Godsbreath Gazetteer Generations ago, a land was plundered by enemies whose names are lost to time. Five gods came together to save as many of the land’s beleaguered inhabitants as they could by
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
. Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected for Tiamat goes a long way toward improving the
attitudes of the council dragons. The party can effectively treat the dragons as another faction receiving an equal portion of the hoard, granting one share of the total treasure divided among eleven
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected goes a long way toward improving the attitudes
of the council dragons. The party can effectively treat the dragons as another faction receiving an equal portion of the hoard, granting one share of the total treasure divided among eleven factions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mealtimes and at the birth of children, and folk give her thanks whenever they experience the pleasure of settling by a fire and feeling safe and loved. Chauntea’s faith is one of nurturing and growth
sleeves and dig their hands into the dirt. THE EARTHMOTHER
The druids of the Moonshae Isles worship the Earthmother, she who is the generative power of the land itself. To some mainlanders, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army attacks. Kalaman remains as described in chapter 4, though rumors of a flying war machine now flood the streets, and there’s a feeling of imminent crisis. Meeting with the Marshal If the
Dragon Army has claimed much of the surrounding land. The enemy has conspicuously avoided Kalaman, and the bulk of its forces are camped near the ruins of Vogler, as if waiting for something. With the news
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
that they’re never forgotten again. The verses’ lyrics tell a story about a previous struggle with harvests. From the details of how the locals solved that problem, Godsbreath’s people coax the land back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Vi Aroon Kasem’s twin and co-owner of Spicy Brothers, Vi Aroon, loves what he does. He knows nothing about Kasem’s plans but can be convinced to share the gossip on the What Vi Aroon Knows table
. What Vi Aroon Knows Renown Gossip 0 Vi shares that he and Kasem had a fight earlier but doesn’t reveal why. 1 Vi explains he is getting married and moving to a distant land where his betrothed lives
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lower Tavick’s Landing Anyone who comes to Sharn by land enters through Lower Tavick’s Landing—and most travel on to the upper wards as quickly as possible. This rough ward caters to workers from the
called the Mourners—ostensibly vigilantes who protect their fellow Cyrans from harassment—engage in their own fair share of bullying and extortion.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Land of the Mists Although the Domains of Dread are dramatically different, certain realities underpin their terrors. The nature of domains, the influence of Darklords, the mysteries of the Mists
, and the machinations of the Dark Powers present a wealth of ominous possibilities. All these elements share a shadowy uncertainty and the potential for terror to take on unpredictable forms. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their ancestor’s message. Defending the Land. Djaynai’s leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
’ previous exploits, high-ranking Djaynaian officials request the characters share their expertise. Lore Masters. An ally in Djaynai or someone who recently visited the city has heard talk of unusual sightings
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mannerisms. Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
ally a couple of distinguishing personality traits or mannerisms—such as greed, a love of beer, or a favorite expression—to make it easier to roleplay the ally on a moment’s notice. If you don’t want
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tall Tales in Ten-Towns By the time the characters reach 3rd level, they have garnered enough of a reputation that NPCs in Ten-Towns will share tall tales with them. When the player characters are
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the






