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Returning 35 results for 'march scratch with only are for for level'.
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Monsters
Planescape: Adventures in the Multiverse
spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spell’s level). On a success, the
endeavors outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of
Monsters
Mordenkainen's Fiendish Folio Volume 1
":"damage","rollAction":"Entropic Touch","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion.
Summon Slaadi
entropy, delighting and furthering the destruction it brings.
Cycles of Chaos. As a personification of entropy, Ygorl is cursed to see things as they will become—broken and consumed by the march
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wages of Vice An Adventure for 5th-Level Characters When they stumble upon a murder, the characters are caught up in the plots of a vengeful killer targeting the heirs of the city of Zinda’s rulers
. During the boisterous citywide festival known as March of Vice, the characters must find the killer and reveal the fiendish power that serves her.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the barbarian class (such a monster would be expressed as “Werewolf, 4th-level barbarian”). Start with the monster’s stat block. The monster gains all the class features for every class level you add
, with the following exceptions: The monster doesn’t gain the starting equipment of the added class. For each class level you add, the monster gains one Hit Die of its normal type (based on its size
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be able to relate the details about the last Great Modron March, which R04M was following. The characters might seek other sources for information about the last Great Modron March, but the event was
so fraught with incongruities and lost so many modrons that it’s impossible to know what tangent of the march R04M is following. Zaythir also offers to let the characters use Iedcaru as a base and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
DM might call for a Constitution check when you try to accomplish tasks like the following: Hold your breath March or labor for hours without rest Go without sleep Survive without food or water Quaff
your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level. For example, if you raise your Constitution score when you reach 4th level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a New Item If modifying an item doesn’t quite fulfill the need, you can create one from scratch. A magic item should either let a character do something they couldn’t do before or improve
several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day might be easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a New Item If modifying an item doesn’t quite do the trick, you can create one from scratch. A magic item should either let a character do something he or she couldn’t do before, or improve
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
New Characters Players might create a 10th-level character from scratch for this adventure. For ease of introduction, the character might be from Neverwinter or somewhere else nearby. If one or more
, the characters need a reason for Lord Neverember to request their help in chapter 1, even if it’s simply because their heroics are widely known. Regardless, 10th-level characters have already had long
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
army is on the march across mud-churned farm fields. The need to hide from that force overwhelms you, and you quickly retreat inside the tower.
Inside the tower’s half-ruined walls, you discover a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Incense. Pairs of black-robed human cultists march through the corridors with censers, constantly perfuming the sewers with incense to counteract what would otherwise be a mildly nauseating stench
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
20 ft., swim 40 ft.; speaks Bullywug Dragonborn* +2 Str, +1 Cha Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and
and exhaustion; can’t be poisoned; darkvision 60 ft.; can’t speak but understands the languages it knew in life Tiefling* +1 Int, +2 Cha Infernal Legacy (use challenge rating instead of level to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cavern floor is level and dotted with stalagmites 10 to 15 feet high.
Each time the characters visit this area, there is a 25 percent chance that Halaster links to the Runestone and uses it to spy on the
-digested topaz (50 gp). 13e. Old Campsite A ring of fire-scarred stones near the north wall of this 10-foot-high cave marks a long-abandoned campsite. Someone has used a knife to scratch the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
19 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Spellcasting. The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Sigil and the Outlands) to follow the path of the last Great Modron March, intending to learn truths of the multiverse. He left his mimir here, saying it told him where to go after visiting all the
Common and Gith but can’t speak. It communicates through gestures alone. The Castellan can cause Iedcaru to stand or sit. While the castle stands, its lowest level is 40 feet off the ground. The castle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully (see the “Activity While Traveling” section later in this chapter for more information). Forced March
saving throw, a character suffers one level of exhaustion (see Appendix A). Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. A creature that has a swimming speed — including a character with a ring of swimming or similar magic — can
swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. Swimming through deep water is similar to traveling at high altitudes, because of the water’s pressure and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
different points. From any bridge, a character can climb or drop 10 feet to reach a bridge leading to a tunnel on an adjacent level.
Chasm. The chasm of Karazikar’s Maw extends some five hundred feet below
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
not evil. A non-evil creature treats normal travel through Avernus as a forced march and must make a Constitution saving throw at the end of each hour of travel. The DC is 10 + 1 for each hour of travel
. On a failed saving throw, a creature suffers one level of exhaustion. Pervasive Evil Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
glitches across the Outlands. R04M provides the following information: R04M was part of the last Great Modron March. The contingent he belonged to became lost in the Outlands. R04M has deduced that the
an opportunity to familiarize themselves with their new powers. Unused portions of this adventure, Sigil and the Outlands, Morte’s Planar Parade, or even another anthology of D&D adventures can provide level-appropriate threats. When the characters are ready, proceed with the following section.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully. Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push
make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion. Mounts and Vehicles. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
misty step is a 2nd-level spell, this ability is potent enough that the subrace doesn’t need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. That’s one reason they loathe the cultists of elemental water, with all their
Damage Resistances fire
Senses passive Perception 10
Languages Common, Ignan
Challenge 3 (700 XP)
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy Locations The following descriptions are keyed to locations noted on the Spelljammer Academy map. Administration Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to march fifty dwarves standing abreast. The mines of Gauntlgrym produced endless tides of iron, silver, gold, and mithral, and booming trade brought goods and wealth to the city from across Faerûn
every level, chamber, and vault of Gauntlgrym would take up an entire volume of its own, and the characters have limited time to see the wonders of the dwarven city. GAUNTLGRYM: GENERAL FEATURES
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crewing a boat for longer than that is considered a forced march (see chapter 8 of the Player’s Handbook). Boat Most craft navigating the waters of the Darklake are zurkhwood vessels piloted by the kuo-tua
encounter each hour that characters are swimming, rather than every 4 hours of travel. A swimming character must succeed on a DC 10 Constitution saving throw for each hour of swimming or gain one level of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Zaratan When a zaratan is summoned from the Elemental Plane of Earth, the ground rises up to take the shape of a hulking, armored reptile. A zaratan’s steps trigger shock waves severe enough to level
gain shelter beneath its impervious shell, biding its time until it recovers and can resume its march. Zaratan
Gargantuan Elemental, Typically Neutral
Armor Class 21 (natural armor)
Hit Points 307
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, but your transformation into a mind flayer never occurred; now the tadpole’s psionic power is yours. However you acquired this power, your mind is aflame with it.
Level 3: Psionic Spells When you
reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
Psionic Spells Sorcerer Level Spells
3 Arms of Hadar, Calm Emotions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the city (see “March on Menzoberranzan” in chapter 10). If so, they already know what they’re up against. Even if they decline to use Vizeran’s secret route, the drow archmage recommends that the
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one level of exhaustion. The saving throw must be repeated every hour until the creature succeeds or dies, or until the effect is ended on that creature by magic that can remove a curse. A creature
value, as Tekeli-li has no interest in treasure. H21. Frozen Frost Giant Entombed in the icy floor of this twenty-foot-high cave is the frozen, well-preserved corpse of a frost giant. Scratch marks in the






