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Returning 35 results for 'marches some with only all forget for long'.
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mercies some with only all forces for long
matches some with only all forget for long
march some with only all forget for long
marches some with only all forge for long
marches some with only all forged for long
Monsters
Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of forceVelomachus can take 3
exploration and discovery through the lens of creating a direct conduit to the past.
She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
invisible to her. She can’t remember seeing the creature or perceive it using her truesight until the end of her next long rest.Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon
Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later
Human
Legacy
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
Dwarf
Legacy
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Species
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
disturb their lairs.
Demilich
The immortality granted to a lich lasts only as long as it feeds mortal souls to its phylactery. If it falters or fails in that task, its bones turn to dust until only
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
Elf
Legacy
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Species
Basic Rules (2014)
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a war
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
Interesting Things About the Shadow Marches The untamed Shadow Marches are filled with mysteries. Relics of the daelkyr rest undisturbed in the depths of the swamps, along with foul monsters and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
, and I carry them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
. Daelkyr ruins linger in these areas, remnants of the ancient war against the goblins and orcs that once dominated Khorvaire. Dragonshard Fields The Shadow Marches hold deposits of Eberron dragonshards
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are one of the oldest sects, primarily found among the orcs of the Shadow Marches. They act to protect Eberron from aberrations and other unnatural creatures and seek to
prevent extraplanar incursions and attacks. The Gatekeepers maintain ancient seals that hold long-forgotten evils at bay.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Delivering the Professor’s Tome So long as the characters deliver Weale or Woe: An Interpretive Sketch to Professor Blackstone before the third Exam, he lights up with relief. “Oh, the time you’ve
saved me!” Professor Blackstone exclaims. “Thank you, students. I won’t forget this—as promised, extra credit on the next exam is yours!”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarfholds of the North The various dwarven communities of the North are the heirs and survivors of Delzoun, the great Northkingdom of long ago. Despite continually warring over the centuries with
imagined. Sundabar and Mirabar are also generally considered dwarfholds, despite their substantial human populations. Until recently, many of the dwarfholds were members of the Silver Marches (also known
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches—reminders of the conflict between
the Gatekeepers and the daelkyr. The techniques used to create these seals have been long lost. It’s said that as a whole, the dimensional seals keep the daelkyr bound in Khyber and prevent Xoriat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
other means. These children have been stuck in Prismeer long enough to forget about the worlds they came from, yet they haven’t aged much at all. Zybilna’s magic protects all children in Prismeer (but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches — reminders of the conflict
between the Gatekeepers and the daelkyr. The techniques used to create these seals have been long lost. It’s said that as a whole, the dimensional seals keep the daelkyr bound in Khyber and prevent Xoriat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches, Mithral Hall in the Frost Hills, Ironmaster on the Sword Coast, and Gauntlgrym under the mountains northeast of Neverwinter. Few non-dwarves live in these bastions of dwarvenkind. Outside
’ affinity for trade brings them in contact with other races; beyond that, there’s also a sense among shield dwarves that all of the North is their land, as evidenced by the ruins of long-lost dwarven kingdoms scattered throughout.
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to forgive and forget the events that created the division between them. If one or more characters don’t mediate the conversation, the meeting ends with each chieftain walking away in disgust at
learn to forget the past and forge a brighter future for all goliaths. A character who has earned the respect of one or both clans convinces either chieftain that being the first to accept
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wardens of the Wood, the Greensingers, and the Ashbound. Today, the Gatekeepers are one of the smaller sects, and many of the sites of their long-ago battles have been abandoned and forgotten. But some Gatekeepers still remain in the Shadow Marches and the Eldeen Reaches, continuing their vigil to this day.
ancient evils. The Gatekeepers maintain the oldest druidic tradition on Khorvaire. Over fifteen thousand years ago, the green dragon Vvaraak came to the Shadow Marches and gathered a following from among
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
. Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
. Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
Backgrounds
Sword Coast Adventurer's Guide
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Tletepec Long ago, two lovers led their people away from war and conflict, looking for a new place to settle. They and their people were starving by the time they arrived at a peaceful but
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effect, you can’t use this feature on that creature again until you finish a long rest. Instinctive Charm Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll
successful save, you can’t use this feature on the attacker again until you finish a long rest. You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Ladies’ task, from seeking to gather examples of all of the beauty and riches of Toril, to a secret plan to thwart the evils of the world using their anonymity as a shield, causing the world to forget
Backgrounds
Baldur’s Gate: Descent into Avernus
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny.
d6
Flaw
Orc
Legacy
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Species
Volo's Guide to Monsters
, and no orc will leave an elf alive. Orcs become so frenzied in combat against elves that they forget all about taking loot and valuables back to the tribe — the only trophies of any worth are
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three






