Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mark some with only arises from for later'.
Other Suggestions:
many some with only arise from for leather
mark some with only arches from for later
Classes
Player’s Handbook
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Monsters
Acquisitions Incorporated
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
with singular ferocity and an impressive rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what's the point of asking questions when
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
ability scores again.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile
Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.
If a creature
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence the most satisfying experience possible for an elf’s later years. Nevertheless, this fear is immune to logic when it arises in adult elves. To avoid the fate they dread, consciously or
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
you, it would try to bring you and your family line into the house. To build this kind of character, choose a Dragonmark feat at level 4 or later. Mark of Prophecy You might bear a mark unrelated to
character with a mark like this, choose a Dragonmark feat at level 4 or later or select a house background (or the Aberrant Heir background). With your DM’s permission, you can alter some of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Siberys Dragonmarks Lee Moyer Left to Right: Siberys Mark of Detection, Siberys Mark of Shadow, Siberys Mark of Making
While the people of Khorvaire have a limited understanding of
spend years perfecting and mastering the powers of a mark without ever manifesting a Siberys mark. Meanwhile, an unmarked scion of a dragonmarked house might suddenly display one against all expectations
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
characters leave them with its body, a week later the characters receive a parcel from Paolo with 150 gp and a bakunawa tooth for each character—their cut for assisting the dragon hunters or not standing in their way.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
way never remember how they escaped—nor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
to the attention of Saerthe or Tarto, they mention it to Mirt a few hours later. Mirt knows exactly what the symbol means, and eventually the characters are told as well. It is the mark of Vocath’s
ship might reappear in some later adventure, with Mustaf Shultz in command and the githyanki Nalvoor at the helm.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmark feat associated with a house (such as Greater Mark of Making) increases a character’s Renown Score with that house by 2.
Siberys Dragonmark. Acquiring the Boon of Siberys feat, or another
a character’s Renown Score with each dragonmarked house by 2 when that house’s leadership learns of the mark.
Renown Perks Characters who gain renown with a dragonmarked house are eligible for the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
kingdom was founded soon after Haunghdannar but didn’t last as long; twelve hundred years later it succumbed to a horde of ravaging orcs. Mark: Four vertical, diamond-shaped gems, three set in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Death’s Head A death’s head is a disembodied, flying head. The type of creature one of these grotesque undead originated from determines how it terrorizes it prey. A death’s head that arises from a
protect the tree if it’s threatened. Should the tree be destroyed, the heads scatter and plant themselves in unholy ground. A new death’s head tree emerges from each planted head 1d12 months later.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Veldyskar is committed to the protection of the library and its librarians. If trouble arises, his philosophy is to petrify first and ask questions later. Initially, this presented a problem for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there will be time later for any task. 5 The giant is prone to reminiscing about friends and family members who have died. 6 The giant is unwilling to accept any problems as truly urgent. 7 The giant
is determined to wring every possible ounce of enjoyment from each day. 8 The giant is convinced that giants were meant to use their long lives to make a mark on the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Vadalis has stirred up more than its fair share of controversy. Tales say that during the War of the Mark, House Vadalis bred arcane beasts so horrifying they were later banned and destroyed. During
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
longsword from area 22, the +2 greataxe in area 53, the handaxe from area 14, and the warhammer from area 23. All bear Durgeddin’s smith-mark; Baron Althon pays 500 gp above the market price for each
to collect the bounty for orcs they kill or capture. If the characters eliminate all the orcs in the stronghold, the mayor honors them with a celebration attended by the eminent citizens of the town. The characters have established valuable contacts who can aid them in their later endeavors.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
before, leave one’s mark on this frigid, blighted land.
Having set the stage, you can now describe the adventure’s starting town using the information presented later in this chapter, and the poster
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
Teles a few hours later. SEEKING HIGHER KNOWLEDGE
As they try to learn more about the affliction that has befallen them, the characters might use magic such as commune, divination, or legend lore
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
necromantic magic. Often its agents use these items simply to spread terror and destruction, but their efforts ultimately support Lady Illmarrow’s goal of reactivating her dragonmark, the extinct Mark of Death
the “Cyre Tower” section later in this chapter). This spy could even serve as a patron for the characters’ expeditions. Levels 5–10. Emerald Claw agents use violence to keep the characters away from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
characters. Detail its leadership, including law enforcement (discussed later in the chapter). Include characters who can provide information, such as sages, soothsayers, librarians, and observant
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
demonic entity takes control of the creature and determines the creature’s behavior thereafter. At the end of each of the possessed creature’s later turns, the creature makes a DC 15 Charisma saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Possession is one example of an environmental curse. Demonic Possession Demonic Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger
possessed creature’s later turns, the creature makes a DC 15 Charisma saving throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Centuries later, they discovered the arcane texts known as the Nether Scrolls in the ruins of Aryvandaar and subsequently abandoned the practices of the Eaerlanni in order to procure even greater
Standing Stone was erected to mark the occasion, and the advent of Dalereckoning was decreed, beginning with the year 1 DR. This method of numbering the years in Toril’s history has spread across
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter’s mark
2nd level (3 slots): pass without trace, spike growth
3rd level (2 slots): conjure animals
Actions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Similar events might mark the start, middle, or end of a campaign as the actions of giants shake the world. The World-Shaking Events table offers inspiration for giant-driven events that can set or alter
relentless storm) displaces both giants and smaller folk from their homes; only later do adventurers discover giants caused the disaster. 4 A mighty army led by giants launches an invasion of its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
night of the next new moon and rejoins the maharani’s army. Ramya’s living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The ghostly son of Ingrid and Rudolph van Richten (detailed later in this section) follows his father, trying to aid him and ever wishing he could let his father know he’s okay. But the interaction of
the circle of kind souls in van Richten’s orbit have kept him engaged over the years. Erasmus is a unique spirit. His behavior and rare appearances mark him as a thoughtful, art-loving teenager. He
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wrongs. Book of Vile Darkness Other practitioners of evil have held the book and added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works
. The book can’t adjust your ability scores again. Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class’s description. Spell Slots. The Ranger Features table
. Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long






