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Returning 35 results for 'marked some with only are feeling for land'.
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marked some with only are feelings for land
marked some with only are falling for land
marked some with only are feline for land
make some with only are falling for long
make some with only are fleeting for land
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"", "rollDamageType":"piercing"} piercing damage plus 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"", "rollDamageType":"radiant"} radiant damage, and the target is marked
until the start of the archon’s next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from their native land without feeling homesick, often viewing their current companions as their family.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
discover new customs and new ways of doing things. The urge to procreate doesn’t kick in until the end of a tortle’s life, and a tortle can spend decades away from its native land without
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, except for a few isolated outposts where Chultans and their allies take refuge behind walls. Map 2.1 shows where the undead are thickest. Characters passing through territories marked with black skull-and
-bones icons are likely to have random encounters with undead. The likelihood of an undead encounter increases in territories marked with red skull-and-bones icons. Most guides know these territories
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 14: Yester Hill The druids who worship Strahd as lord of the land and master of the weather convene here, atop Yester Hill, on the very edge of Strahd’s domain. This hill is also where the
marked by a great wall of mist. I was there at its birth.
—Strahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a feeling or an attitude. As with personal totems, a barbarian’s tattoos might or might not be related to an animal spirit. Each tattoo a barbarian displays contributes to that individual’s identity
tattooed along your weapon arm and hand. 6 The eyes of a wolf are marked on your back to help you see and ward off evil spirits.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Caer-Dineval Map 1.3: caer-dineval View Player Version Whether arriving “by land or by lac,” visitors are immediately confronted by the fortifications for which the town is famous: its
winds down the steep slope from the Caer to the harbor, whose docks are perched on the rocky shore. Noteworthy places in town are marked on map 1.3, and map 1.4 shows the floor plan of the Caer.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Svardborg on flying mounts can land on the outer docks (near area 3) without attracting attention. Although the iceberg’s central grotto is open to the sky and it’s possible to land griffons on the decks of
the greatships within, doing so without being noticed by the creatures on the greatships is impossible. Characters arriving by airship can land the vessel in the water by the docks. There are also a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains
-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
map shows pictorial impressions of locations that only hint at their distances from one another. It is by no means something that can, or should, be taken literally. No scale is marked on the map
each journey, at your discretion. Your players should never feel like they understand Avernus geographically, providing an unsettled and disorienting feeling as they roam the hellscape. The poster map
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mealtimes and at the birth of children, and folk give her thanks whenever they experience the pleasure of settling by a fire and feeling safe and loved. Chauntea’s faith is one of nurturing and growth
sleeves and dig their hands into the dirt. THE EARTHMOTHER
The druids of the Moonshae Isles worship the Earthmother, she who is the generative power of the land itself. To some mainlanders, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army attacks. Kalaman remains as described in chapter 4, though rumors of a flying war machine now flood the streets, and there’s a feeling of imminent crisis. Meeting with the Marshal If the
Dragon Army has claimed much of the surrounding land. The enemy has conspicuously avoided Kalaman, and the bulk of its forces are camped near the ruins of Vogler, as if waiting for something. With the news
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
native land without feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the tyrants and monsters that threaten the common folk everywhere. Skill Proficiencies: Animal Handling, Survival Tool Proficiencies: One type of artisan’s tools, vehicles (land) Equipment: A set of
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
Sora Kell, this land grows stronger with each passing year. The Voice of
BRELAND
Boranel Cedes Western Reaches
In a shocking move, King Boranel has ordered that all Brelish citizens who live west
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the tyrants and monsters that threaten the common folk everywhere. Skill Proficiencies: Animal Handling, Survival Tool Proficiencies: One type of artisan’s tools, vehicles (land) Equipment: A set of
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 28 (8d6) radiant damage, and the target is marked until the start of the archon’s next turn. While it is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
those days, and tales tell of Agnomakhos leading his leonin soldiers to repel an invading army of giants. Dragons, krakens, and hydras are also said to have grown to even greater size in those days than they do now, annihilating whole nations and carving untold catastrophes across the land.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
possible. Garish fliers appear before the Carnival’s arrival, promising marvels, terrors, and a brief escape from the gloom of daily life. But nothing in the Land of the Mists is beyond suspicion, and
. Visibly marked as outsiders by birth, circumstance, intention, or talent, the Carnival’s troupers trade their unique performances for coin and whatever else they need to survive. Although these
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Theros, drawing in multiple gods and threatening the idea of civilization itself. Player characters who are champions of other gods could find themselves marked for death by hunters who have a grudge
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with
in vast undersea caverns, mazes of coral, the ruins of sunken cities, or structures they carve from the rocky seabed. They live in water shallow enough that the passage of time can be marked by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Shepherds As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives
firbolgs’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better. If these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Domains of Dread The Land of the Mists comprise more than the domains presented in this chapter thus far. Countless domains drift through the Mists. The following lands hint at the multitudes
Ravenloft table to randomly determine where the Dark Powers have guided the party. Domains marked with an asterisk are described earlier in this chapter. Domains of Ravenloft d100 Domain
01–04
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
alliances, with years of stalemate interspersed with periods of intense battles. This grueling conflict left deep scars on the land and the people, but there was worse to come. On 20 Olarune 994 YK, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
By Land The overland journey is longer because of the difficult terrain. Dozens of trails follow a route roughly parallel to the coast and 100 to 400 yards away from it. Because of the terrain, it
will take the party about 12 hours to travel from Saltmarsh to the ford over the Dunwater River (marked B on the map). This time does not account for resting but does allow for slow movement at times
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supplies from coastal travelers, or raid dryfolk poleis for riches. Despite the tensions between tritons and the peoples of the surface, some tritons make their lives on land. Enchanted by the feeling
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated. Finally
someone else marks the creature. While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you. In addition, if a creature marked by you deals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
another, defying simple classification, are often considered to be within Athreos’s province—most notably the state between life and death, but also echoes, phantom sensations, and the feeling of déjà
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
to their new homes. This jewelry is now common throughout the land, and many pieces are fantastically valuable. Power and Politics Aside from their cultural rivalries, Sagorpur, Tippurika and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
the soldiers claim—because time is short and the dead are coming. Falkovnia is a land besieged. Empty countryside surrounds ruined or crumbling cities. A few desperate pockets of civilization survive






