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Returning 35 results for 'martial some with only are foreign for line'.
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martial some with only are forging for like
martial some with only are forging for life
martial some with only are forging for live
martial some with only are foreign for like
martial some with only are foreign for life
Monsters
Acquisitions Incorporated
. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Whip","rollDamageType":"slashing"} slashing damage.
Acid Vomit. Donaar regurgitates acid in a 30-foot line that is 5 feet
wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Acid Vomit","rollDamageType":"acid"} acid damage on a
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
their martial training and love of explosives and are typically armed with gleaming firearms.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
Monsters
Planescape: Adventures in the Multiverse
grappled by the ferrumach.
Skewering Charge. If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on
balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of Aurumach Rilmani;aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Headfirst Charge. The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed
military uniforms, with gleaming pistols and muskets on display. These spacefaring mercenaries are renowned for their martial training and their love of explosives.
Military Organization. Every aspect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. Foreign Quarter. The Foreign Quarter is
, where the wealthiest folk of the city reside. The central section is home to the River Quarter, Clerkburg, the Artisans’ Quarter, and the Foreign Quarter. The southern portion, known as the Old City
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
laws of Karrnath are harsher than those in other treaty nations, approaching a state of martial law. Karrnathi Characters Karrns are somber folk and disapprove of extravagance or excessive shows of
for any character. Criminals and charlatans have a difficult time evading the harsh laws of Karrnath. The Martial Adept feat can give a character a strong sense of military experience.
Martial
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leave the district except for opera performances and holiday festivals. Spousal palaces line the east and west sides of the Inner Butterfly Court, each building the residence of a royal spouse and
hundreds of pieces a day, with twenty percent of those pieces going to the emperor. Xing porcelain fetches exorbitant prices in foreign markets, so armed guards accompany every shipment that leaves
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Aurelia, the current angelic guildmaster, is the third to hold that title. A PROUD MARTIAL TRADITION
Minotaurs have a reputation for being both fierce warriors and clever strategists. Thick of
muscle, stout of heart, and possessing a burning love of justice and the battlefield, they have become the steel spine of the Boros Legion. Generations of minotaurs of the Ordruun family line have served with honor and distinction, claiming more than fifteen generals to their lineage.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
young dragonborn left his clan and family to adventure in foreign climes, he realized that doing so provided the perfect opportunity to reinvent himself for folk who had no idea what he was once like
, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Acid Vomit. Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Ferrumach Rilmani Ferrumachs are the foot soldiers of the rilmani, preserving the balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of
Charge. If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inherited the magic required to read these books from the line of sages who came before him—but this magic prevents him from turning more than one new page per day, allowing only a peek at the future
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a
you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
brought him to Kalaman, where he happily finds himself on the front line of an invasion. Hrigg Roundrook
1st-Level Spellcaster (Healer);
Medium Humanoid (Dwarf), Lawful Good
Armor Class 16
Bonus Proficiencies. Hrigg is proficient with simple and martial weapons and light and medium armor.
Dwarven Resilience. Hrigg has advantage on saving throws made to avoid or end the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
often fights for money above all else, whether focusing on a primary role as a combat specialist or providing martial backup for the franchise as needs be. Mission Accomplished Whether your intention is
coin you’ve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to demonstrate principles of both mathematics and magic. Grand temples line the streets, testifying to the Meletians’ devotion to the gods. These rise as both mighty bastions dedicated to individual
their battle against the tyrant, supplementing their martial skill with a new weapon: magic.
With their new power, Kynaios and Tiro inspired the people to rise up against Agnomakhos, ultimately
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
martial training and love of explosives and are typically armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries. Every aspect of these spacefaring giff’s
can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
your step in the shadows. Watch your back in the light. Win a prize beyond your wildest dreams or disappear into forgotten history. Every day your life is on the line. Every day you could become a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
each time the front line of the war moves. The devils are in control of Avernus at present, though the fighting goes on (as it always does) in isolated locales throughout the layer. Adventurers able to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
before the film cuts out. Seating. Ascending rows of comfortable recliners line a seating area in front of the screen. Several Humanoid skeletons sit in the audience holding stale space snacks. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mercenaries are renowned for their martial training and their love of explosives. Military Organization. Every aspect of giff society is organized along military lines. From birth until death, every
to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. Lands to the South To the south of the Sword Coast lie ancient
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you
the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
. Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
sting attacks remotely, though still on the devil’s turn and using its actions. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. Each is a martial arts adept with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
foreign traders sell their wares. Tents and covered wagons provide some shelter against the cold wind, but not much. In a few places, campfires with people huddled around them crackle and smoke. One
town’s veteran sellswords disdain Garn’s smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line “... an’ ’e was carryin’ a Blackiron blade, to boot!” B11. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
a Bonus Action, you can expend one Superiority Die and take the Dash action. If you move at least 5 feet in a straight line immediately before hitting with a melee attack as part of the Attack action
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
radiant damage on a hit. 31–36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37–42 A flying
hours, whenever any creature is wounded, its blood (or similar fluid) spreads to form a short message or grisly tableau. 66–70 A spirit inhabits one character’s simple or martial weapon, making it a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shelves filled with books line the walls of this room. Two more shelves run through the middle of the room with a ten-foot-wide aisle between them. Several stacks of books are piled high throughout the
floor by itself!
This room was where Fistandia practiced her martial and magical skills (at the expense of the fine floors). The mannequin has numerous cuts and chips. The weapons in the rack are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
last human descendants of the royal line of Omu. If the characters eventually liberate Omu from the evil possessing it, the royal line can be restored. Originally, the monastery structures could be
a talisman that safeguards Kir Sabal and as a focus for meditation. 1F. Training Hall. The aarakocra monks use this hall for instruction in meditation and martial arts. It contains no furniture
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
again for another 24 hours. Agorn knows this feature of the brazier, and he uses it in combat if the situation is desperate. E9. Library Alabaster shelves line every wall and jut out into the center
sacrifice themselves to ensure that his plans come to fruition. They are martial arts adepts (see appendix B), with these changes: Havia and Mookie are lawful evil. They have 49 (11d6 + 11) hit points each






