Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'martial some with only artists from for lore'.
Other Suggestions:
martial some with only arises from for like
martial some with only arises from for life
martial some with only artisans from for like
martial some with only artistic from for like
martial some with only artistry from for like
Monsters
Planescape: Adventures in the Multiverse
martial artists, instincts have learned to fight unburdened by thought, deflecting the blows of their enemies in rapid succession.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
food and lodging.
Some martial artists adorn themselves with tattoos to honor inspirations or instructors, or to memorialize profound lessons, triumphs, or defeats. You may roll on the Martial Arts
Adept Tattoos table to determine what sort of tattoo an adept bears.
Martial Arts Adept Tattoos
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Tattoo"}
Tattoo
1
Patterning on
Monsters
Quests from the Infinite Staircase
", "rollAction":"Deflect Missile"}.Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few
Monsters
Planescape: Adventures in the Multiverse
people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them.
Githzerai
Githzerai descend from an ancient people who were also the progenitors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. Ascetics and mystics from all walks of life seek enlightenment within the monastery’s halls, including a significant number of firbolgs (Humanoids believed to be distantly related to giants). The Fireside Monastery’s most famous aspirants are hardy firbolg martial artists who call themselves giant wrestlers.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging. Some martial artists adorn themselves with tattoos to honor inspirations or instructors, or to
Martial Arts Adept Martial arts adepts are disciplined monks with extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Nightsea’s Succor An Adventure for 12th-Level Characters After experiencing a mysterious haunting, the characters become embroiled in a quest to restore lost lore to the realm of Djaynai. As they
the Blackmist Way and the Blackthrone Arts. Some believe these mystical practices and defensive martial strategies should be restored to reestablish the power Djaynai held in the past. Others believe
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
-jee-eh), and Renmei (REN-may). The Way of the Open Hand is a monastic tradition centered on the defensive and healing uses of ki and martial arts combat. The masters recorded their life’s work in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light armor, medium armor, shields Druid Light armor, medium armor, shields (druids will not
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower Hand Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few worldly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, merchants, and priests alike came to Talhundereth seeking wisdom, political alliances, secret martial training, and hints at where to find wealth. Eventually, however, the passages to Talhundereth grew
remained. Since that attack, various bandits and monsters have squatted in the abandoned temple. Sometime after the mind flayers’ reign, aspiring lore-seekers brought one piece of the shattered obelisk
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Characters The elf section of chapter 3 provides additional information about creating Valenar elves. Whatever kind of character you’re creating, consider the following. Martial Role. Valenar
Valenar history and the lore of potential enemies? As a half-elf you might be an entertainer, a sailor, or a guild artisan working to support the elf army… or a charlatan seeking seeking intrigue and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hobgoblin Iron Shadow Iron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police, scouts, and assassins. They spy to ferret out treachery, rebellion, and betrayal and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background In centuries past, the people of Djaynai employed mystical practices known as the Blackmist Way and defensive martial strategies called the Blackthrone Arts to protect their land. During a
included the most skilled practitioners of both arts, but the writings that recorded their lore were lost. Recently, the People’s Stewards, the leaders of Djaynai, enacted the Will of the Insurgent
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
the land above. To keep such lore safe, ancestral Janyans built structures in hidden reaches, like the Trench of Love Lost, to archive sacred wisdom before it was lost. Eventually, though, such archives faded from memory. Profound Djaynaian secrets remain hidden in the deep, awaiting rekindling.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
strict martial leadership and desire for vengeance amounted to little more than another form of servitude for her people. A rift erupted between followers of each leader, and they eventually became the
, they wage war against each other with a hatred none can fully comprehend.”
— Aristul the Yellow, master of planar lore
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco Guardian nagas are immortal, serpentine scholars that possess perfect
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
benevolent aspects of nature, bringing good harvest and gentle rain. Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world. Balinor
hands of anyone who holds a weapon. He embodies courage, strength, and martial skill. Kol Korran is the Sovereign of World and Wealth. He guards travelers and guides traders. Although the Trickery domain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
gith people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them. Githzerai Uniter Medium Aberration (Gith), Any Alignment
Armor Class 16 (Psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
cradle, its parents chant songs of battle. As children, fire giants play at war, hurling igneous rocks at one another across the banks of magma rivers. In later years, formal martial training becomes an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with the Giant type, or you could write enmity toward giants into the tenets of your paladin’s Sacred Oath. Giant Lore You might have learned magic, martial techniques, or other secrets from studying
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
churning with rough waters. In the surrounding fields, warriors and martial artists hone their skills. As you near, your mimir chimes as its eyes brim with a swirling, blue-green light.
The people of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to engage in this grand endeavor. Are you miners, sculptors, artists? Or, I suspect, something else entirely?”
Moghadam the artificer manages the design and construction of the Tomb of Horrors from
the tomb is he who plans its construction.” Characters who have a chance to look around this area can also find calligrapher’s supplies; a forgery kit; spell scrolls of arcane lock, glyph of warding, and legend lore; a wand of secrets; and a strongbox containing 30 pp.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Swiftclaws are known for speed and efficiency. Their hunts are known to be among the shortest and most fruitful. While their martial prowess earns them respect, it also affords many leonin more time to
share tales and study the lore of their people. As a result, some of the greatest leonin storytellers and historians number among the Swiftclaws. Fighters and rogues are also common among the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rival through martial skill Loyalists
+1 Evicting rebels from a community Loyalists
+1 Attaining victory over a rival through duplicity Rebels
+2 Completing a mission assigned by the
lore to Reeva Rebels
+3 Recovering Arijani or Reeva’s skull from the Tower of Traitors Rebels
+4 Ousting foes from the Cerulean Citadel Either
–1 Being accused of treachery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot, Arcane Shot (5 options) 18th Arcane Shot (6 options, improved shots) Arcane Archer Lore At 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
promises and flattery. He is the mastermind of the Dead Three, the one whose ambitions drive the group’s efforts. Bane’s devoted followers are warriors who seek to rule through martial strength and
(2d6) fire damage per ray.
Myrkul and His Followers Myrkul is the Lord of Bones, claiming power over corpses and souls. His cultists are those who seek to claim lore, power, and even fealty from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
. Clerics choose a divine domain, fighters choose a martial archetype, wizards choose an arcane tradition, and so forth. Creating a new option doesn’t require you to remove anything from the class, but






