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Returning 35 results for 'mask strong with only are from for leads'.
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Monsters
Bigby Presents: Glory of the Giants
Cloud Rune. The giant has a cloud rune inscribed on a mask in its possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its
Thunderous Clap action and Negate Spell reaction.
The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. The mask regains all its hit points at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Longbow","rollDamageType":"piercing"} piercing damage.When the demon lord Yeenoghu wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat
others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a
Backgrounds
Ghosts of Saltmarsh
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
. Job.
3
I must set an example of hope for those who have given up.
4
I’m searching for a fellow marine captured by an elusive enemy.
5
Fear leads to tyranny, and both must be
Backgrounds
Tomb of Annihilation
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
believe that I’m intellectually superior to people from other cultures and have much to teach them.
4
I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.
5
I complain about everything.
6
I wear a tribal mask and never take it off.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
, typically those used to mask their presence, and many go on to master nature magic.
Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
as the character crosses the threshold. Demiplane The demiplane looks like a 30-foot-square stone room with the following features: Misty Portal. A mist-filled open doorway leads back to the dungeon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 15: Xonthal’s Tower Though Severin’s hold on the Cult of the Dragon is strong, there remain traditionalist elements within the cult that long for the old ways of reverence for the
Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking everything on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chapter 15: Xonthal's Tower Though Severin’s hold on the Cult of the Dragon is strong, there remain traditionalist elements within the cult that long for the old ways of reverence for the
Jorgen Pawl and his followers a dragon mask to examine, allowing them to determine whether Severin’s understanding of the masks’ power is correct. If Severin is wrong, he will know before risking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen while the Red Wizards weave their magic. He can fight defensively or
offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for Severin’s statistics. Rath Modar. Rath Modar leads the ritual of guidance, but
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
your help. Rescue me from the cult’s clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your help. Rescue me from the cult’s clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
see that all the crates go into the strong room. If they don’t look inside the warehouse while the wagons are unloaded but inspect the warehouse later, they won’t find any of the crates; the only
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
6. Turnstile A short flight of stairs leads up to a dry corridor. Just around the corner is a turnstile.
The characters will discover that the turnstile rotates in only one direction
(counterclockwise). They can pass through it easily when moving to the east, but it will probably have to be destroyed on the way back. A golem or a strong character could rip it out with a successful DC 24 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
look at what we pretend to be. Under that mask of civility, there is depravity. Under that thin veneer of society, there is wickedness. Under all the trappings of sophistication, are we not all predators
or prey? Gothic horror shatters the lies we trick ourselves into believing and shows that we, not some distant entity, are and ever shall be the architects of our doom. The quest for perfection leads
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
because it’s off the road. Only in the last day or two have natural scavengers returned to the area, since the lingering aura of elemental magic kept them away until now. The Dessarin Road leads south
golden mask shaped like a snarling gargoyle face (a Sacred Stone monk killed in the fight). The mask is made of gilded tin and not particularly valuable. Tracks. A character studying the tracks in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
black velvet mask stitched with silver thread in a spiderweb pattern (worth 25 gp), a set of bone dice engraved with Elvish characters (worth 10 gp), a small black velvet bag containing a spider
-shaped onyx brooch (worth 50 gp), and a flask of strong, syrupy blue liquor (worth 10 gp). The liquor leaves anyone who drinks it pleasantly poisoned for 1d4 hours.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
stasis pods in area 5. Huge prisoners are taken to massive stasis pods in area 18 instead. Prisoners who put up an especially strong resistance might be taken directly to an isolation chamber in area 20.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Last Breath The will-o’-wisp leads the Second Wind to Gargenhale’s flagship. If the characters aren’t looking for Gargenhale, he finds them instead. In either case, the following scene occurs
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads the procession. The carriage bears a large man wearing a white mask and vines of jeli flowers. He waves to the adoring public as figures in gowns and head scarves the color of jeli flowers march
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
truesight 30 ft. (requires Cloud Rune), passive Perception 19
Languages Common, Giant
Challenge 19 (22,000 XP) Proficiency Bonus +6
Cloud Rune. The giant has a cloud rune inscribed on a mask in its
possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its Thunderous Clap action and Negate Spell reaction. The mask bearing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic. Firbolgs who become druids serve as stronghold leaders. With
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tiamat Skyreach Castle** Red Wizards Arcane Brotherhood Mask of the Dragon Queen * Including any free wyrmspeakers the adventurers have interacted with. ** If it survived the previous adventure and
remains in control of the player characters or was returned to the giants. Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
theories make the rounds, but most make no sense. If the characters sort through the gossip look for those who spoke with the Mirabarrans, they unearth the following leads: Neshor Fleurdin, proprietor of
in the North. Senya, a server at the Watchful Knight, noticed a strange monk who wore a golden mask observing the Mirabarrans closely while they stayed at the Watchful Knight. The monk left a few hours
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
called Fire Eyes and the Lord of the Bronze Mask, is the god of defense and vigilance, the protector of dwarves. Haela Brightaxe is the goddess of luck in battle, and the patron of dwarf fighters. Gods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
styles and maneuvers after dinosaur attacks, or take inspiration from a glidewing (pteranodon) totem spirit. Or you could simply wear a dinosaur mask (as many Talenta halflings do), adorn yourself
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population and abundant resources, Breland leads the continent in industry. The Brelish are known for their pragmatism and independence. They lack the discipline of Karrns and the faith of the
Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of these aptitudes is a strong streak of cynicism, which allows crime and corruption to flourish in Brelish cities and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Khorvaire. Possessing a large population and abundant resources, Breland leads the Five Nations in industry. The Brelish are known for their pragmatism and independence. They lack the discipline of Karrns
finest intelligence agencies in Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of all of these things is a strong streak of cynicism, which allows crime and corruption
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Persuasion) check, though, Khea admits them immediately. A character has advantage on this check if they mention that the sage’s name is inscribed on the mask of a Returned. Khea’s usual consultation fee
. After admitting the characters, judging their manners, and pointedly telling rude individuals to wait outside, she asks to examine the mask. Meaning in the Mask After studying the mask for some time and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
strong auras of conjuration magic. The central alcove is nonmagical. Creatures that enter the western alcove are instantly teleported to the western alcove of crypt 32 in area K84. Stepping into the
scarf sewn with precious jewels (worth 750 gp), and a platinum necklace with a black opal pendant (worth 1,500 gp). Volenta Popofsky wears a faded gold wedding gown, a platinum mask shaped vaguely like a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a Potion of Healing. He then leads them to the Ceremonial Chamber of Gorm (area B26) for a brief induction ceremony, where each inductee is given a storm-blue tunic, a brass mask of Gorm worth 10 gp
ladder beneath the trapdoor, which leads down to the secret door in area B26. Treasure. Kanadius wears a Helm of Telepathy. He and the other five guardians each wear a brass mask of Gorm worth 10 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing
from other cultures and have much to teach them. 4 I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs. 5 I complain about everything. 6 I wear a tribal mask and never take it off.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
(Arcana or Investigation) check. On a successful check, the character realizes the signs of a nearby time gate. Spellcasters can also seek knowledge about the time gate and where it leads by casting
area has one environmental effect: extreme cold, extreme heat, heavy precipitation, or strong wind (see the Dungeon Master’s Guide for details about each). 2 Dulled or Warped Magic. The area is a dead






