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Returning 35 results for 'master shatter with only all from for lock'.
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Monsters
Vecna: Eve of Ruin
, Thaumaturgy
3/day each: Shatter, Unseen Servant
2/day each: Hypnotic Pattern, Sending
1/day: Hold MonsterWindfall can take 3 legendary actions, choosing from the options below. She can take only one
, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements
Magic Items
Mythic Odysseys of Theros
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Reforged. While holding the hammer, you have resistance to fire damage and are immune to exhaustion
the following spells (save DC 18): animate objects, heat metal, fabricate, magic weapon, mending, shatter. Once you use the hammer to cast a spell, the spell can’t be cast again from it until
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Monsters
Fizban's Treasury of Dragons
from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a
greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
Magic Items
Baldur’s Gate: Descent into Avernus
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Monsters
Fizban's Treasury of Dragons
lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold
. But greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by an arcane lock spell. Stone shelves protrude from the walls at heights of 20, 40, and 60 feet, and these shelves bear the weight of Zephyros’s vast collection of journals (see “Treasure”). Floating
, mage armor, mirror image, misty step, modify memory, shatter, and slow. Zephyros’s library contains more than five hundred research journals that he wrote himself. For the past fifty years, Zephyros has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
room is currently unoccupied, and its door is locked. In addition to a key he loans to guests, Alan has a master key that unlocks the door. Picking the lock requires thieves’ tools and a successful DC 10
these two rooms are locked. In addition to keys he loans to guests, Alan has a master key that unlocks both doors. Picking either lock requires thieves’ tools and a successful DC 10 Dexterity check. Each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
entrance. Barring the characters’ intervention, the duergar use their weapons to shatter the chardalyn figurehead in area T6. The guards in area T17 interrupt the duergar but are no match for them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
her power or plunge the land into utter catastrophe. The secret pulses in the breath of the forest, timed to the heartbeat of its master. Those who survive long enough in Valachan to discover its secrets might end up twisted into the predator they oppose.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Artisans called magewrights provide much of this magic. Compared to a wizard or an artificer, a magewright’s knowledge of magic is narrow: a locksmith might master the arcane lock and knock spells to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the room. Framed by the lamp-lit fog, a form strides through the doorway. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose
. There you will find my master in Barovia.”
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made of thick, sturdy oak with iron fixtures. Locked doors are noted in their area’s heading and require a master key to open. Sythian has one master key; Vordell, the housekeeper, has another. A
character can take an action to try to pick a lock using thieves’ tools, doing so with a successful DC 18 Dexterity check. Elevator A 5-foot-wide cage elevator fitted with stained-glass windows connects the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to fall and shatter on the floor. 39b. Secret Tunnel This dusty passage circumvents the adamantine doors to Netherskull’s lair (see area 39c) and is hidden behind two secret doors. The death tyrant
30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
but not its contents. Picking the Lock (A character who has Thieves’ Tools). A character that can use Thieves’ Tools to pick the strongbox’s lock, doing so with a successful DC 15 Dexterity (Sleight of
, Lenk pays each character 1 GP as a consolation and says there are nobler skills to master than thievery.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
The Wayward Son Adventure for Level 12 Characters Situation. Cazador, Astarion’s vampire master, is fed up with Astarion’s disobedience. The vampire plans to find Astarion, incapacitate him, and take
Initiative ties). If the characters and Astarion make it upstairs without alerting the wardens, Astarion suggests picking the lock to one of the inn rooms (area R9c) to lie low inside. The doors are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage threshold of 10, 25 hit points, and immunity to poison and psychic damage. Destroying three or more 10-foot-square sections causes the remainder of the glass floor to shatter, dropping all
pit. In lieu of turning those wheels, characters need three separate knock spells to open the door (one per lock). The door can’t be forced open otherwise. Once all three bolts are slid back, the door
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Control Ability Check to Deal With 1 (Alton) 3 and 9 The true, evil nature of the monks and the Grand Master; the story of how the Grand Master first came to power Dormitories; can lock and unlock
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cut for the tomb’s excavation. It holds a number of important documents of Moghadam’s creation, including the master map of the tomb. This map features a notation in Undercommon: “The true master of
the tomb is he who plans its construction.” Characters who have a chance to look around this area can also find calligrapher’s supplies; a forgery kit; spell scrolls of arcane lock, glyph of warding, and legend lore; a wand of secrets; and a strongbox containing 30 pp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright to meddle in his mission. Lady Gralhund decides she no longer likes Urstul and, taking advantage of his injuries, wrests the Stone of Golorr from him at swordpoint and orders her guards to lock
other guards and servants. Urstul’s goal is to capture Lord or Lady Gralhund, force the surrender of the Stone of Golorr, and deliver it to his master Manshoon in Kolat Towers (described in chapter 8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
complaining about “the master” while the other talks about something he once fished out of the Darklake.
Map 4.5: Cultist Pens The three cave bears (use the polar bear statistics) are alert, despite
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
old vampire hunter, lock him in the dungeons of Castle Ravenloft, and slowly break his spirit. Chapter 5 describes the town of Vallaki, where van Richten currently resides incognito. Search for a
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
option. Have the characters select a role on the battle balloon from one of the following: Captain, providing leadership to the other characters and crew Pilot, charting a safe course Weapon master
clever ideas can be substituted for any of the suggested actions if you deem them effective. Weapon Master. No enemies appear during this event. However, the weapon master can use the Help action to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
, arcane lock spells cause all doors leading to the room (including secret doors) to close and lock. As an action, a character can either try to unlock a door using thieves’ tools, doing so with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
within, a dark room full of still ghosts.
The treasure is hidden in the attic of the Burgomaster’s mansion in Vallaki (chapter 5, area N3s). Master of Swords—Warrior That which you seek lies in the
a kneeling woman—a rose of great beauty plucked too soon. The master of the marsh knows of whom I speak.
The treasure lies under Marina’s monument in Berez (chapter 10, area U5). “The master of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true ogres, they share the ogres’ habit of joining forces with other evil creatures. An oni serves a master if doing so proves lucrative or provides it with a luxurious, well-defended home. Oni covet
magic, and they work for evil wizards and hags in exchange for useful magic items.
Lock the door, blow out the light; The hungry oni haunts the night.
Hide and tremble, little one; The oni
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
— Nystul’s Magic Aura Illusion — Phantasmal Force Illusion C Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation — See Invisibility Divination — Shatter Evocation — Spider Climb
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
. Endelyn’s poor treatment of her notwithstanding, Vig wants to please the hag. The goblin enjoys working at Motherhorn, though she dislikes Stagefright, the goblin master of ceremonies. Vig knows her way
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Wizard Spells Spell School Special Alter Self Transmutation C Arcane Lock Abjuration M Augury Divination R, M Blindness
— See Invisibility Divination — Shatter Evocation — Spider Climb Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the chest can be found in area P4. A character using thieves’ tools can pick the chest’s lock with a successful DC 15 Dexterity check. Treasure. Characters who open the upside-down chest must be
shatter on the floor, becoming useless. Any character underneath the chest can try to catch a falling potion using a free hand, doing so with a successful DC 10 Dexterity saving throw. P6. Upside






