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Returning 26 results for 'master sing with only archer from for leathery'.
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Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling
; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Those that ate of great Yeenoghu’s kills became gnoll;gnolls, emulating their master’s ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of most guilds’ defenses. Fighter Subclass Guild Arcane Archer* Selesnya Battle Master Azorius, Boros, Orzhov, Selesnya Cavalier* Azorius, Boros Champion Azorius, Boros, Golgari, Gruul, Orzhov
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Humanoids Abjurer wizard
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer wizard
Diviner wizard
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar despot
Duergar kavalrachni
Duergar mind master
Duergar soulblade
Duergar stone guard
Duergar warlord
Duergar xarrorn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
, hobgoblin devastator, stegosaurus, warlock of the Archfey, yeth hound, yuan-ti mind whisperer, yuan-ti nightmare speaker 5 Brontosaurus, clockwork oaken bolter, wood woad, yuan-ti pit master 7 Korred, lost
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Creature Type Aberrations Death kiss
Elder brain
Gauth
Gazer
Mindwitness
Morkoth
Neogi
Neogi hatchling
Neogi master
Neothelid
Ulitharid
Beasts Aurochs
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
:
Barbarian: Path of the Ancestral Guardian, Path of the Zealot
Bard: College of Glamour, College of Whispers
Druid: Circle of Dreams, Circle of the Shepherd
Fighter: Arcane Archer, Cavalier, Samurai
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
century ago, children passing through the alley still sing a song: “Hop for the hollows, hop for the dead, hop on the flagstones, hop on their heads.” As you stroll down Warrior’s Way or the Street
. On such days, homes and businesses fly the colors of their wards, trot out their mascots, and sing rousing songs that celebrate where they live. If you stay in the city for even a month, you’re sure to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is intact and unguarded. One of the cages hanging from it contains a prisoner: a dead human that the ravens are feasting on. K4. Archer Platforms These wooden platforms creak and groan underfoot. Each
enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possesses the cunning of a devil and the bloodthirstiness of a demon. It has leathery black skin pulled tight over its gaunt frame, and a curved horn protruding from the back of its elongated skull. A
alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind in status within a war band. Shoosuva
Large fiend (demon), chaotic evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves “children of Selûne,” and most of them
Dethek)
Shou: Shou
Tethyrian: Chondathan
Tuigan: Tuigan
Turami: Turmic
Ulutiun: Uluik
If your Dungeon Master allows this option, then any human from an ethnic group that has its own language is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
inside of Morty’s collar. Personality Trait. “Sometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
evil. Some stories claim Zargon was the original master of the Nine Hells. Others claim him to be a powerful Demon Prince exiled from the Abyss. Perhaps neither of these stories are true, but it can surely be said that Zargon is a power that inspires madness and terror.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
merchant who loves to sing (despite being not particularly good at it)
13–15 Theodora Halvhrest. The lady of the house, who loves her family, gardening, and dancing
16–17 Dalk Dranzorg. A cruel
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
their renown score is high enough. Not every member of the Selesnya Conclave aspires to be a sagittar (an archer assigned to guard an important guild location), but any character who meets the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
straightforward and stern. To her, justice is a bird you have to catch, not a dog that willingly walks toward its master. She worked alongside Jace, the Living Guildpact, scheduling appointments and
. When she walks, she appears to glide over the ground.
Jarad Vod Savo The Golgari guildmaster is a Devkarin necromancer and lich named Jarad Vod Savo. In life, Jarad was an archer and accomplished
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck. A wyrmling green dragon’s thin scales are a
that the creature is only pretending to serve while it assesses its would-be master. When manipulating other creatures, green dragons are honey-tongued, smooth, and sophisticated. Among their own






