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Returning 9 results for 'master snatch with only about for for lanky'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
him during this interval and take his master key by force or snatch it from him without his knowledge. As an action, a character within reach of Elix can try to snatch the key from his pocket, doing
Elix the Saint Characters can obtain one of the guildhouse’s master keys from Elix the Saint (lawful evil, human bandit captain), a high-ranking member of the Agile Hand and one of Guildmaster Dusk’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
want to get your hands on a master key, your best bet is to snatch it from Elix the Saint, who frequents a seedy tavern called the Tipsy Tankard.” Guildhouse Guards. “By late evening, most guild
master keys to the doors: Guildmaster Dusk; Elix the Saint, one of Dusk’s lieutenants; and Jaymont the Sinner, the guild’s resident spy. The master of ravens, Gwish, might have a key as well. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smashed by dealing 10 damage to them. Once the floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity
make the armor a better castle defender. The armor understands Common but obeys only the commands of its master. Strahd’s Animated Armor
Medium construct, lawful evil
Armor Class 21 (natural armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guide who isn’t beholden to a secret master. Disloyal guides won’t risk their lives to save player characters and might abandon the party entirely to preserve themselves. The guides described in this
assent. Despite this laconic nature, he enjoys being among people and might even be considered gregarious, for a tabaxi. He is tall and lanky (5 feet 8 inches and 140 pounds). River and Flask can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
monochromatic, due to the chaotic magic of a reckless sorcerer to whom he was apprenticed in his youth. After fleeing his master, Candlefoot found a home in the Witchlight Carnival. He can communicate
the scenes at Motherhorn. He also serves as the theater’s master of ceremonies.
Stagefright carries a fool’s scepter topped with a visage similar to his, and he talks to the inanimate scepter as if
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
monochromatic, due to the chaotic magic of a reckless sorcerer to whom he was apprenticed in his youth. After fleeing his master, Candlefoot found a home in the Witchlight Carnival. He can communicate
the scenes at Motherhorn. He also serves as the theater’s master of ceremonies.
Stagefright carries a fool’s scepter topped with a visage similar to his, and he talks to the inanimate scepter as if it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his






