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Returning 35 results for 'master some with only all fighter for listed'.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can a Barbarian/Fighter (Battle Master) use maneuvers while raging? Nothing in the Barbarian’s Rage feature precludes the use of maneuvers.
Classes
Player’s Handbook
Fighter’s level 1 features, which are listed in the Fighter Features table.
As a Multiclass Character
Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency
with Martial weapons, and training with Light and Medium armor and Shields.
Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.
Fighter Features
Level
Classes
Player’s Handbook
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
Level 1 Character
Gain all the traits in the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table.
As a Multiclass Character
Battle Master
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle
Martial Adept
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight—and his own tactical advantage. His
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
Psi Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train
psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind’s power as both weapon and shield.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter NÉSTOR OSSANDÓN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
are listed in the Fighter Features table. As a Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
combatants. Becoming a Fighter... As a Level 1 Fighter Gain all the traits in the Core Fighter Traits table. Gain the Fighter’s level 1 features, which are listed in the Fighter Features table. As a
classes
Eberron: Forge of the Artificer
table.
Gain the Artificer’s level 1 features, which are listed in the Artificer Features table.
As a Multiclass Character
Gain the following traits from the Core Artificer Traits table: Hit
Artificer’s level 1 features, which are listed in the Artificer Features table. See the multiclassing rules in the Player’s Handbook to determine your available spell slots, adding half your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
into a success. If the check still fails, this use of Second Wind isn’t expended. Level 3: Fighter Subclass You gain a Fighter subclass of your choice. The Battle Master, Champion, Eldritch Knight
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table. Fighter Features
Level Proficiency Bonus Class Features Second Wind Weapon Mastery 1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Strike don’t use attack rolls. However, many monsters have special attacks that can grapple or shove a creature as part of its effect on a hit. If such a creature misses a Battle Master Fighter with an attack roll, the Battle Master Fighter could then use Riposte.
Does a grapple or shove trigger a Battle Master Fighter’s Riposte? No. Many game effects specify triggering when you are hit or missed by an attack roll; the Grapple and Shove options of an Unarmed
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of most guilds’ defenses. Fighter Subclass Guild Arcane Archer* Selesnya Battle Master Azorius, Boros, Orzhov, Selesnya Cavalier* Azorius, Boros Champion Azorius, Boros, Golgari, Gruul, Orzhov
Fighter Fighters are common in almost every guild, with Dimir as the notable exception. In a world where constant tension among the guilds often blooms into physical violence, fighters are the core
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Fighter If my Battle Master Fighter provokes an Opportunity Attack and it misses, can I use Riposte? Yes, you can use the Riposte maneuver in response to an Opportunity Attack that misses you
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can a non-Battle Master attempt to disarm someone? The Disarming Attack maneuver is designed for the Battle Master Fighter, but any character can try to disarm a foe. Such an attempt would fall under improvising an action not detailed by the rules and would be up to your DM to adjudicate.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Master Builds Shock Trooper A Martial Archetype option in the Player’s Handbook, the Battle Master showcases just how versatile a fighter can be. The suite of maneuvers you choose, when
combined with a fighting style and feats, allows you to create a broad range of fighters, each with its own flavor and play style. Below are recommendations for how you might build a Battle Master to
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
she disappears into the shadows as her fighter friend moves forward to kick the door open. A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Martial Versatility 4th-level fighter feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of
your martial practice: Replace a fighting style you know with another fighting style available to fighters. If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighter. As a champion, you quickly master your role within your franchise, because that role is simple. Lift heavy things. Stand in front of monsters. Hit them till they drop. Eldritch Knight
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
concentration. Can a barbarian/fighter (Battle Master) use maneuvers while raging? Nothing in the barbarian’s Rage feature precludes the use of maneuvers. Can a rogue/monk use Sneak Attack with unarmed
class offers various starting proficiencies that you get if it is your first class. If the class isn’t your first, you get only the starting proficiencies listed for that class in the Multiclassing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting for one’s life was practically an everyday occurrence. 5 Street Fighter. Your trainer excels at urban combat, combining close-quarters work with silence and efficiency. 6 Weapon Master. Your mentor
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a






