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Returning 23 results for 'master some with only allies for for lure'.
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master some with only allies for for life
master some with only allies for for like
master some with only allies for for live
master some with only allows for for like
manner some with only allies for for life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 4: Creating Nonplayer Characters A nonplayer character is any character controlled by the Dungeon Master. NPCs can be enemies or allies, regular folk or named monsters. They include the local
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sylvarie into a bargain that allowed them to take over the bathhouse. These cruel and cunning fey now use the temple to lure wealthy, greedy, and vain nobles and adventurers, preying on their
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal Minions Kenku gather in groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master. Although kenku can’t
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just automatically succeed at everything they do, tearing through life like it might be cheap parchment? Of course you do — because you are one. As the scion of mighty dragons, you are the master of
you’re not actually out of your depth at all. You’ve totally got this! Shadow Magic As a shadow sorcerer, your mysterious connection to the Shadowfell makes you a master of social encounters. The sinister
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty requires them not to fawn over their master at all times. They also
understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became angry or displeased, so they frantically maintain a balance between
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
other works of art that depict encounters with him. Upstanding folk regard these works as vulgar, wretched, and obscene, but the delights they depict or describe sometimes lure a curious soul into
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ web is nearly invisible in an area of heavy fog. Spiders of the Mere of Dead Men have the Hold Breath trait. Lizardfolk. The lizardfolk of the mere are reluctant allies of the cult, mostly because
characters reach the midway camp, the wisps don’t show themselves immediately but instead follow the characters invisibly until nightfall. Then they try to lure just one or two characters into following
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his breath weapon if doing so might hurt or hinder his allies. The dragon’s roar signals the start of the fight for the servants of Chuth and Neronvain lying in wait for the adventurers. The elves fire
bows from atop the bluff of area 4, while the ettins and cultists wade into melee beside their master. See areas 3, area 4, and area 5 for creature stats and information. Neronvain attacks at range
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2), and the characters are pulled away from the threat of Elemental Evil to focus on the giant threat instead. Here are a few hooks to lure the characters to Triboar, if they aren’t there already
helps Duke Zalto and his drow allies (see chapter 8, “Forge of the Fire Giants”) steal Maegera, the fire primordial trapped in Gauntlgrym. The cultists believe that the fire primordial is the offspring of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hit, it can make one melee weapon attack as a reaction.
Master of Pleasures. As a reaction when this creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders can gain the Master of Pleasures trait. Joy from Pain. Whenever this creature suffers a critical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Position 15th-level Artillerist feature You’re a master at forming well-defended emplacements using your Eldritch Cannon: You and your allies have half cover while within 10 feet of a cannon you create with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Grand Master, the highest office in the knighthood, leaving them without an authority who could overrule or update the Measure. Despite this, a growing minority of knights push for a reform of the
Crown are expected to aid any knight who requires assistance and any kingdom on the List of Loyalty, the official roll of the Knights’ allies. Knights of the Sword. Dedicated to heroic honor, courage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
presence of one wyrmling indicates that more might be nearby. On the other hand, wyrmlings without adult dragons in their lives might become allies or as captives of other kinds of creatures. Such
set (all three parts of the Regalia of Evil, the Eye of Vecna and Hand of Vecna, and so forth)
4 Collect a complete set of artistic treasures, such as all the paintings of a great master
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the task might instead increase each character’s renown by 2, showing the adventurers as effective allies. Meanwhile, the party’s rogue might have looted a box of rare poisons from the dragon’s hoard
Master of the Wild Lioncrown Dread Lord Benefits of Renown The benefits of increasing renown within an organization can include rank and authority, friendly attitudes from members of the organization
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
to know that the party will protect any troops he lends to the coalition. As such, he seeks to gather as much information as possible about the adventurers and other potential allies. Sir Isteval
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
allies and followers a few times before being able to confront the devil itself.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As
Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Balance. Your mind suffers a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
) searching for its master
5 1 stone golem (attitude: 1d6) crudely carved to resemble a hill giant
6 1d4 + 1 helmed horrors (attitude: 1d8) in a partially dormant state, as if asleep
7 2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
worthy servants of Yan-C-Bin. He formed the Feathergale Society to lure likely individuals into the air cult. He indoctrinated his Feathergale knights, one by one, into the cult’s beliefs. When Aerisi
their lives. Aerisi disposes of these minstrels on a whim, replacing them with other initiates. Those that master some skill with their instruments survive the longest, but the cost of failure creates a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ledge and intones the following warning in Common: “I am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
Charisma (Deception) check convinces these Zhents that the characters are their allies. Treasure. Resting in small piles and neat stacks on the table are 74 cp, 52 sp, 19 gp, and 4 taols. K15. Summoning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
and the Pools of Devotion. Dungeon State. If the characters leave Tanjus alive and Ihanvas is killed, the hag and her merrow allies relocate to area 76. No matter what else happens, Tanjus and her
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tangle, and House Dimir greases countless palms with an apparently endless fortune. And items of magic lure adventurers and thieves with the promise of greater power.
Coins in Treasure When you use the
gain a +1 bonus to AC for every two allies within 5 feet of you (up to a maximum of +3) while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC.
When a creature you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
“Facing Xanathar” for more information. If Xanathar is elsewhere, this room contains only Nar’l and the grell. Nar’l tries to lure adventurers into a showdown with the beholder. If he is wounded, he






