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Returning 6 results for 'master some with only archers from for leathers'.
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master some with only archery from for leather
master some with only archer from for leathery
master some with only archery from for leathery
master some with only archer from for leathers
master some with only archers from for leathery
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save moderation and
can gain the Master of Pleasures trait.
Joy from Pain. Whenever this creature suffers a critical hit, it can make one melee weapon attack as a reaction.
Master of Pleasures. As a reaction when this
Graz'zt
Legacy
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Monsters
Out of the Abyss
the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are
Master’s Guide for more on madness.
Madness of Graz’zt
d100
Flaw (lasts until cured)
01–20
“There is nothing in the world more important than me and my
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save
his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders can gain the Master of Pleasures trait. Joy from Pain. Whenever this creature suffers a critical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
currently held by a human Spy Master (Lawful Neutral) named Nerof Gasgol. The other directors include the captain-general and constable of the City Watch, several guild masters, priests of Boccob and Rao
firing platform for up to forty archers. Three of the city’s gates typically remain open throughout the day and night: the Highway Gate (the grand entrance to the city), the Cargo Gate (used primarily by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Sulyma Shaaran Dark-haired and tan-skinned nomads from southern Faerûn, the Shaarans are skilled hunters, archers, and riders who revere various nature deities. They are organized into clans under the
Dethek)
Shou: Shou
Tethyrian: Chondathan
Tuigan: Tuigan
Turami: Turmic
Ulutiun: Uluik
If your Dungeon Master allows this option, then any human from an ethnic group that has its own language is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
initial attack. This time, they fight to the death to claim the fragment for their lord and master, Duke Zalto. The adventurers need not feel obliged to stay and defend the town from this second attack






