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Returning 35 results for 'master some with only are flames for law'.
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master some with only are flame for law
master some with only are flashes for law
master some with only are flayer for law
master some with only are flayers for law
master some with only are faces for law
Magic Items
Dungeon Master’s Guide
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Monsters
Planescape: Adventures in the Multiverse
Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of their might. These
originate upon. Those from the Planar Incarnate (Fiend Form);Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms
Monsters
Planescape: Adventures in the Multiverse
see.The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of their might
they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Planar Incarnate (Celestial Form);Upper Planes often appear
Monsters
Curse of Strahd
took him into his home. Izek has been loyal to the burgomaster ever since, enjoying the power of his position and the comforts of his master’s mansion. When he isn’t enforcing the
grown a new arm to replace the one he had lost.
The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames
Monsters
Dragonlance: Shadow of the Dragon Queen
magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10);{"diceNotation":"2d10", "rollType
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
Monsters
Vecna: Eve of Ruin
-Spider is a legendary demon lord and master of battlefield strategy. He has the lower body of a massive armored spider, four arms, and two enormous wolf heads that drip poison. Yet Miska’s greatest
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Aura. While it's alive, the troll generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll's turn, all nonmagical flames in the aura are extinguished
patch of brown mold (see the Dungeon Master’s Guide). This effect lasts until the heart is destroyed.
A creature proficient with alchemist's supplies can squeeze enough residual fluid out of the
Monsters
Vecna: Eve of Ruin
provoking opportunity attack;opportunity attacks.
Dragon’s Flare. Windfall flares with multicolored flames and targets a creature she can see within 30 feet of herself. The target must make a DC 23
, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
success.
Cult of Tyranthraxus, the Flamed One
Radiant Flames (1/Day). Multihued flame surrounds the cultist for 1 minute, until the cultist is incapacitated or dies, or until the cultist
Monsters
Princes of the Apocalypse
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
him to burst into flames. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 70 (20d6);{"diceNotation":"20d6","rollType":"damage","rollDamageType":"fire"} fire
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
-lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the city’s
Monsters
The Book of Many Things
.
Tail. Aurnozci makes one Tail attack.
Cast a Spell (Costs 2 Actions). Aurnozci uses Spellcasting.
Conflagration (Costs 2 Actions). Flames momentarily surround Aurnozci. Each creature within 15
in consumption. Periodically, the Eye of Aurnozci communes with their horrifying master or leads a ceremony of propitiation in the Firehive. In combat, Aurnozci screeches horribly and attacks any
Monsters
Icewind Dale: Rime of the Frostmaiden
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Magic Items
Lost Laboratory of Kwalish
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot
Ace of spades
Donjon
King of spades
Ruin
Queen of spades
Euryale
Jack of
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Backgrounds
Guildmasters’ Guide to Ravnica
effects, such as flames smoldering behind your eyes or dancing over your hands.
Suggested Characteristics
Gruul ways aren’t the ways of civilized folk, and the Gruul have little patience for
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
Backgrounds
Guildmasters’ Guide to Ravnica
6
Noise musician
7
Nightmare clown
8
Master of ceremonies
Feature: Fearsome Reputation
People recognize you as a member of the Cult of Rakdos, and they’re careful not
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamanders Serpentine Artists of the Inferno Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments Brian Valenzuela A salamander inferno master drives its salamander and fire
snake minions to burn all they encounter Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past — or present? Are you on the run from the law or from an angry
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that led
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
law to register with the Watchful Order of Magists and Protectors, so that they can be called on to defend the city with their magic in times of need. Waterdeep’s most prominent guilds appear on the
Guilds of Waterdeep list. By law, there are no active thieves’ guilds in Waterdeep, and the Xanathar Guild isn’t an actual guild but a faction (see “Factions in Waterdeep,” below). To join a guild, one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Adversary Naturally, those who enforce the law are bound to come up against those who break it, and it’s the rare rogue who isn’t featured on at least one wanted poster. Beyond that, it’s in the
1 The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny 2 A master spy to whom you unwittingly fed bad information, which led to the assassination of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, and—on other worlds of the multiverse—Bahamut. He leads the gods of good and watches over the world with an eye
animal life, the sea, and the balance of nature. Many sailors, farmers, and hunters revere him. His holy sites are often marked with the image of a blue bird or a phoenix wreathed in blue flames
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past — or present? Are you on the run from the law or from an angry
thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Inferno Master Salamander inferno masters are ancient connoisseurs of flames and often inhabit places with unique scorching properties. They gather communes of apprentices who learn fiery
, or burning all instances of something from the multiverse. Salamander Inferno Master Large Elemental, Neutral Evil
AC 18 Initiative +8 (18)
HP 256 (27d10 + 108)
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flameskull Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery
rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid
decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.
Pact of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kansaldi Fire-Eyes High Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent of the Dragon Queen, Kansaldi was indoctrinated into the god’s worship by
) piercing damage plus 16 (3d10) radiant damage.
Flame Burst. Kansaldi hurls magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Syrania, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor
addition to the speaking stone, this outpost specializes in translating exotic texts and providing legal services to adventurers in trouble with the law. Josilian Tarli d’Sivis is one of the best
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
W17. Master Bedroom This bedroom normally belongs to Davian Martikov but is currently being used by his daughter, Stefania, and son-in-law, Dag, while they raise their baby daughter. This room
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
clubs Flames Jack of clubs Skull Two of clubs Idiot Ace of spades Donjon King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance Joker (with TM) Fool Joker (without TM
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Way of the Drunken Master The most dangerous adventurer in the room is the one that no one knows is an adventurer. As a monk who follows the Way of the Drunken Master, you excel at keeping your true
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they are oblivious to the harm their native element causes creatures of the Material Plane. If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as
extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one






