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Returning 22 results for 'master some with only arrayed for for lashes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon&rsquo
requires them not to fawn over their master at all times. They also understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became
Psi Warrior
Legacy
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Classes
Tasha’s Cauldron of Everything
Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train
psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind’s power as both weapon and shield.
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty requires them not to fawn over their master at all times. They also
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of
Eberron, many young kalashtar dream of becoming Psi Warriors. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
havoc for Thay. She promises the characters positions as assistants and bodyguards to the Ooze Master (see area 65). If the characters accept, they are allowed to leave and go to area 64. Sarkalla
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lashes out and extends them to their full length to catch opponents off guard. False Tyrant. In poor lighting and with its tentacles extended, a death kiss can be mistaken for a true beholder. It might
master is preoccupied. Simple Tactics. A death kiss lacks the combat finesse and intelligence of a beholder. It might attempt an unusual maneuver to control its prey (such as flying up while grappling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
punchline. Baron Vallakovich has convinced himself that if he can make everyone in Vallaki happy, the town will slip free of Strahd’s dark grasp. The baron has a brittle ego, and he lashes out at
bring him back for further questioning. Under great duress, Udo provides the names or descriptions of those who liberated him, turning the burgomaster against the characters. N3n. Master Bedroom Closet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
trapdoor to the fifth tier (see area B40) and the ramp to the third tier (see area B27). B34: Master Thief’s Burial Room An elaborate jeweled coffin rests in the center of this otherwise bare room.
A
master thief stole a prime burial place near the king and queen, arranging for her locked coffin to be placed in this unmarked chamber. As an action, a character can pick the lock with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
times of peace, they use their spells to fortify and enhance the warren and aid the rest of the tribe. When the tribe is threatened, a scale sorcerer lashes out with fire and poison against enemies
dragon. The sorcerer is just as awed by and respectful of dragons as common kobolds are, but it knows that its duty requires it not to fawn over its master at all times. It also understands that its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
party understands the dead Netherese tongue. The doppelganger plays the part of a low-born Netherese manservant who was sent to the prison by his master, Iriolarthas, for disobedience. Without going
of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
of the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster they can
Equipment
next 1d6 days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s
the effects of the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
effects of the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster they can
Equipment
.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
of the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster they can
Equipment
.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice.
57
the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster they can attempt
Equipment
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
effects of the Gaseous Form spell.
73–74
A burst of arcane energy lashes out to strike the triggering creature. While potentially lethal, if the triggering creature is a spellcaster they can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
master. The treant can’t use its Animate Trees action here, since there are no other trees in the vicinity. In addition to the treant, four invisible will-o’-wisps flit about the grove, ready to use
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
barracks and guardroom. Four plain wooden bunks are arrayed around the room, each with a small footlocker. At the back of an alcove in the northeast wall is an arrow slit.
This room served as a
create elemental devices. The master of the forge is a dao named Xharva Deem. Two duergar assist her. Roleplaying the Dao. Xharva Deem has no interest in fighting, because her bargain with Marlos
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
straightforward and stern. To her, justice is a bird you have to catch, not a dog that willingly walks toward its master. She worked alongside Jace, the Living Guildpact, scheduling appointments and
their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
Reckoner
Medium humanoid (any race), lawful neutral
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
them, but the Dissonant Psyche is master of them all. Treasure. A robe in the armoire has two identical-looking potions in an inner pocket. One is a potion of growth and the other is a potion of






