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Returning 35 results for 'master some with other advanced for for lock'.
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master some with other advanced for for look
master some with other advanced for for lore
master some with other advanced for for luck
master some with other advanced for for lack
master some with other advanced for for locks
Monsters
Acquisitions Incorporated
, silenceMultiattack. Rosie makes three attacks, then makes two unarmed strike attacks.
Staff of the Master (+1 Quarterstaff). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Staff
of the Master"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Staff of the Master","rollDamageType":"bludgeoning"} bludgeoning damage, or 8
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Monsters
Fizban's Treasury of Dragons
from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a
greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
classes
Eberron: Forge of the Artificer
—
6
4
3
11
4
3
3
1
—
14
+5
Advanced Artifice
7
5
4
11
4
3
3
1
—
15
+5
Subclass feature
7
5
4
12
4
3
3
2
—
16
+5
Ability Score
Improvement
7
5
4
12
4
3
3
2
—
17
+6
—
7
5
4
14
4
3
3
3
1
18
+6
Magic Item Master
8
6
4
14
4
3
3
3
1
19
+6
Epic Boon
8
6
4
15
4
3
3
3
2
Monsters
Fizban's Treasury of Dragons
lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold
. But greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
room is currently unoccupied, and its door is locked. In addition to a key he loans to guests, Alan has a master key that unlocks the door. Picking the lock requires thieves’ tools and a successful DC 10
these two rooms are locked. In addition to keys he loans to guests, Alan has a master key that unlocks both doors. Picking either lock requires thieves’ tools and a successful DC 10 Dexterity check. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Item 6 4 3 10 4 3 3 — — 12 +4 Ability Score Improvement 6 4 3 10 4 3 3 — — 13 +5 — 6 4 3 11 4 3 3 1 — 14 +5 Advanced Artifice 7 5 4 11 4 3 3 1 — 15 +5 Subclass feature 7 5 4 12 4 3 3 2 — 16 +5 Ability
Score Improvement 7 5 4 12 4 3 3 2 — 17 +6 — 7 5 4 14 4 3 3 3 1 18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1 19 +6 Epic Boon 8 6 4 15 4 3 3 3 2 20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Artisans called magewrights provide much of this magic. Compared to a wizard or an artificer, a magewright’s knowledge of magic is narrow: a locksmith might master the arcane lock and knock spells to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made of thick, sturdy oak with iron fixtures. Locked doors are noted in their area’s heading and require a master key to open. Sythian has one master key; Vordell, the housekeeper, has another. A
character can take an action to try to pick a lock using thieves’ tools, doing so with a successful DC 18 Dexterity check. Elevator A 5-foot-wide cage elevator fitted with stained-glass windows connects the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
detection and location that conceals him from divination magic and scrying sensors. Ezzat’s pseudodragon is selfish and doesn’t like sharing its master with strangers. The lich lets the pseudodragon
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
but not its contents. Picking the Lock (A character who has Thieves’ Tools). A character that can use Thieves’ Tools to pick the strongbox’s lock, doing so with a successful DC 15 Dexterity (Sleight of
, Lenk pays each character 1 GP as a consolation and says there are nobler skills to master than thievery.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
The Wayward Son Adventure for Level 12 Characters Situation. Cazador, Astarion’s vampire master, is fed up with Astarion’s disobedience. The vampire plans to find Astarion, incapacitate him, and take
Initiative ties). If the characters and Astarion make it upstairs without alerting the wardens, Astarion suggests picking the lock to one of the inn rooms (area R9c) to lie low inside. The doors are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Control Ability Check to Deal With 1 (Alton) 3 and 9 The true, evil nature of the monks and the Grand Master; the story of how the Grand Master first came to power Dormitories; can lock and unlock
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rosie Beestinger Well, I have this jar of eyeballs … Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone
/day each: command, darkness, darkvision, pass without trace, silence
Actions
Multiattack. Rosie makes three attacks, then makes two unarmed strike attacks.
Staff of the Master (+1 Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cut for the tomb’s excavation. It holds a number of important documents of Moghadam’s creation, including the master map of the tomb. This map features a notation in Undercommon: “The true master of
the tomb is he who plans its construction.” Characters who have a chance to look around this area can also find calligrapher’s supplies; a forgery kit; spell scrolls of arcane lock, glyph of warding, and legend lore; a wand of secrets; and a strongbox containing 30 pp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright to meddle in his mission. Lady Gralhund decides she no longer likes Urstul and, taking advantage of his injuries, wrests the Stone of Golorr from him at swordpoint and orders her guards to lock
other guards and servants. Urstul’s goal is to capture Lord or Lady Gralhund, force the surrender of the Stone of Golorr, and deliver it to his master Manshoon in Kolat Towers (described in chapter 8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
complaining about “the master” while the other talks about something he once fished out of the Darklake.
Map 4.5: Cultist Pens The three cave bears (use the polar bear statistics) are alert, despite
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
old vampire hunter, lock him in the dungeons of Castle Ravenloft, and slowly break his spirit. Chapter 5 describes the town of Vallaki, where van Richten currently resides incognito. Search for a
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mechanism below the phrase “NO WORLD TO RETURN.” This mechanism is a lock. As an action, a character with thieves’ tools can use them to try to pick the lock, doing so with a successful DC 16
Dexterity (Sleight of Hand) check. Picking the lock has the same effect as solving the puzzle, granting access to area B6. B6: Matriarch’s Chamber Julian Kok The matriarch Kevetta Dolindar has become a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Limbo, advanced monks of other races sometimes seek out a githzerai monastery and attempt to gain admittance as students. More rarely, a githzerai master establishes a hidden monastery on the Material
master it. Limbo is a maelstrom of primal matter and energy, its terrain a storm of rock and earth swept up in torrents of murky liquid, buffeted by strong winds, blasted by fire, and chilled by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
option. Have the characters select a role on the battle balloon from one of the following: Captain, providing leadership to the other characters and crew Pilot, charting a safe course Weapon master
clever ideas can be substituted for any of the suggested actions if you deem them effective. Weapon Master. No enemies appear during this event. However, the weapon master can use the Help action to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
, arcane lock spells cause all doors leading to the room (including secret doors) to close and lock. As an action, a character can either try to unlock a door using thieves’ tools, doing so with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
within, a dark room full of still ghosts.
The treasure is hidden in the attic of the Burgomaster’s mansion in Vallaki (chapter 5, area N3s). Master of Swords—Warrior That which you seek lies in the
a kneeling woman—a rose of great beauty plucked too soon. The master of the marsh knows of whom I speak.
The treasure lies under Marina’s monument in Berez (chapter 10, area U5). “The master of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true ogres, they share the ogres’ habit of joining forces with other evil creatures. An oni serves a master if doing so proves lucrative or provides it with a luxurious, well-defended home. Oni covet
magic, and they work for evil wizards and hags in exchange for useful magic items.
Lock the door, blow out the light; The hungry oni haunts the night.
Hide and tremble, little one; The oni
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
about the theft until word reaches their ears the following day, when Speaker Waylen asks them to find the thieves and return the missing fragments of chardalyn, so that he can lock them up with the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated, helpless mass of flesh called a great old master. Young neogi
lay their eggs atop it, and when the hatchlings emerge, they devour the great old master and one another, until only a few of the strongest newborns are left. Hierarchy of Ownership. Surviving neogi
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
. Endelyn’s poor treatment of her notwithstanding, Vig wants to please the hag. The goblin enjoys working at Motherhorn, though she dislikes Stagefright, the goblin master of ceremonies. Vig knows her way
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated mass of flesh. Younger neogi lay their eggs atop it
.
Neogi Master Neogi masters use magic, as a result of a pact between neogi and aberrant entities they met during their journey from their home world. These entities—known by such names as Acamar, Caiphon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought. Yuan-ti culture was among the richest in the mortal world
creatures in any way they can, growing and nurturing the fears of humanoids to feed the Night Serpent.
Merrshaulk, Master of the Pit. Merrshaulk is the long-slumbering chief deity of the yuan-ti. As






