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Returning 35 results for 'master story with only artists for for lands'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Darken Wood in Krynn. The ancient being’s body is wreathed in protective briars, and moonlight dances around the unicorn’s horn. Those who threaten the Forest Master’s lands find
Legendary Resistance (2/Day). If the Forest Master fails a saving throw, he can choose to succeed instead.
Magic Resistance. The Forest Master has advantage on saving throws against spells and other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of combat to master. A few become bodyguards, trading their combat prowess and loyalty for
food and lodging.
Some martial artists adorn themselves with tattoos to honor inspirations or instructors, or to memorialize profound lessons, triumphs, or defeats. You may roll on the Martial Arts
Monsters
Fizban's Treasury of Dragons
from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets
from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a
Monsters
Fizban's Treasury of Dragons
into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
Use the Moonstone Dragon Personality Traits
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw and only half damage if it fails, provided it isn’t incapacitated.
Legendary Resistance (3/Day). If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the
":"Master of the Grave"} hit points whenever it starts its turn there.
Unusual Nature. The skull lord doesn’t require air, food, drink, or sleep.Multiattack. The skull lord makes three Bone Staff or
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
sung from the heart, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold
Monsters
Fizban's Treasury of Dragons
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Creating a Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
Monsters
Fizban's Treasury of Dragons
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Monsters
Fizban's Treasury of Dragons
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Monsters
Mordenkainen's Fiendish Folio Volume 1
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
an inveterate collector of magic items, though, his demiplane is likely filled with powerful artifacts long thought lost to the multiverse. If the story is true, his demiplane is undoubtedly guarded
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
ideals about the practice of art and the appreciation of beauty.
D8
PERSONALITY TRAIT
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I
.
4
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6
Despite my best efforts, I am unreliable to my friends.
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching
likely repeat.
5
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6
Despite my best efforts, I am unreliable to my friends.
Backgrounds
Baldur’s Gate: Descent into Avernus
high-minded ideals about the practice of art and the appreciation of beauty.
d8
Personality Trait
1
I know a story relevant to almost every situation.
2
Whenever I come to a new
follow me around.
4
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6
Despite my best efforts, I am unreliable to my friends.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamanders Serpentine Artists of the Inferno Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments Brian Valenzuela A salamander inferno master drives its salamander and fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
who are the heroes of the story, this section is written for the player who presides over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
The Basics Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared story. While the previous section teaches you how to play the game and how to create characters
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
Dungeon Master—and did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and you’re now reading its latest version
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Notes to Myself (as Dungeon Master) We should be able to finish this story in one night (maybe a long weekend if Dustin really gets caught up in the roleplaying), but don’t rush it. As long as
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Yeonido According to the oldest tales, the Dokkaebi Mountains rose above a world shrouded in mist. All lands were bleak and terrifying in those days, cloaked in endless darkness. Those who
the city of Yeonido, while the other two dragons established the lands of Xing and Umizu. Tales say that the Seat of Dragons in Yeonido is still home to Mireu’s pearl, proof of the city’s divine
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
travelers from faraway places. Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and
, a lock of a loved one’s hair, or a painting of a favorite place. A story of happy times fondly remembered is more precious to a moonstone dragon than a sack of gold.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cyric The Prince of Lies, the Dark Sun The worship of Cyric derives directly from the story of his ascension to godhood. Cyric was a mortal during the Time of Troubles and the key to how that
, where the citizens espouse the principles of ambition, self-reliance, and “buyer beware.” Those who take Cyric as their patron tend to be sadists, con artists, power-mad connivers, and worse. Other
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Forest Master Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of Darken Wood in Krynn. The ancient being’s body is wreathed
in protective briars, and moonlight dances around the unicorn’s horn. Those who threaten the Forest Master’s lands find themselves beguiled by magical mist and nigh-impregnable thorny thickets, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifty years of Dungeons & Dragons history. The story spans many beloved settings and wondrous planes of existence. Its cast includes characters iconic to longtime fans. This adventure’s stakes involve
in D&D’s history. The information in this book is intended for the Dungeon Master only. If you’re planning to play through the adventure with someone else as your DM, stop reading now! Vecna: Eve of
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Adventure Hooks Use one of the following adventure hooks to draw the characters into the story: Back to the Realm. This hook continues the story of the Dungeons & Dragons animated series and assumes
from a powerful being called Dungeon Master, the characters undertook many adventures before finally returning to their own world. Years passed, and these exploits became the gossamer memories of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 2: Master of Adventures Whether you write your own adventures or use published ones, expect to invest preparation time beyond the hours you spend at the gaming table. You’ll need to carve out
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heart of the game, a story with a beginning, a middle, and an end. An adventure might be created by the Dungeon Master or purchased off the shelf, tweaked and modified to suit the DM’s needs and
Adventures The Dungeons & Dragons game consists of a group of characters embarking on an adventure that the Dungeon Master presents to them. Each character brings particular capabilities to the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
apply the rules and keep the story going. The DM is a storyteller. The DM sets the pace of the story and presents the various challenges and encounters that the players must overcome. The DM is the






