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Returning 35 results for 'master switch with only about for for lurk'.
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Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
Monsters
Van Richten’s Guide to Ravenloft
additional 15 feet. It can switch between the options as an action.
Magic Resistance. The priest has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the priest is
, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to cheat death and become undead horrors.
The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal Minions Kenku gather in groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master. Although kenku can’t
creatures can put them to use. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in the Tayyib Empire Secrets and dangers from previous dynasties lurk within the stepwells of the Tayyib Empire Consider the plots on the Tayyib Empire Adventures table when planning
the celebrations. 3 Emir Nur, Master Architect of Bijabad, accidentally unearths a trapped efreeti during a building project. Nur hires the characters to convince it to leave quietly. 4 The empress hosts a wyvern hunt, promising fabulous rewards to whoever tames the largest wyvern.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then harness the...
Life Domain to be a master of healing.
Light Domain to wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise
forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
collected works of poetry and fiction. The books rot and fall apart if taken from the house. Secret Door A secret door behind one bookshelf can be unlocked and swung open by pulling on a switch disguised to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
Life Domain to be a master of healing.
Light Domain to
.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks out a new master — a humanoid within a few miles who has an unusually hate-filled heart. The soul bonds itself to the foul essence it finds in that person, and the boneclaw becomes forever
enslaved to its new master’s wishes and subconscious whims. It forms near its master, sometimes appearing before that individual to receive orders and other times simply setting about the fulfillment of its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flocks, rampaging through croplands, and attacking homesteads and travelers. In settlements, discord and suspicion grow. Sinister strangers lurk in the shadows, whispering about how everything is soon
. Servants of this malevolence gather in the Sumber Hills and spy on the Dessarin Valley, drawn by a force they can’t explain. Dabbling in dangerous lore, these fanatics seek to master elemental magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s master must craft its instructions with care to ensure that the creature
radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance. The flameskull has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remember the cult’s motto gain an edge when they explore Papazotl’s tomb in chapter 5. Four hungry crocodiles lurk in the shrine’s flooded courtyard. These creatures are the offspring of a giant
Leaves with night
Hides in darkness
Does not bite
Always joined to its caster
Never strays from its master
The answer to the riddle (“a shadow”) is a clue to finding the secret chamber
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
. Such people might become beholden to their master through a bleak bargain, or they might find themselves cursed by such creatures. Once warped into a fishlike form, the person can’t leave the sea for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out; if an escape route is blocked, they can switch to another and get safely home. Once the raiders get inside their escape tunnel, they’re usually safe. Opposing forces seldom pursue the drow below
in an audience chamber to see that their drow master owns and subjugates powerful enemies. As such, the creatures are commonly used as litter bearers, banner carriers, servers, and footstools. Slaves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
Master’s Guide for the first two items and on Table G for the third. 33. Master Bedchamber Sansuri has adorned her bedchamber with decorations befitting her noble status. Her mattress is filled with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol
behind the destruction. The slaves are desperate to escape from the drow and pitifully grateful for any aid offered. Giant Wolf Spiders These spiders lurk in burrows under the spongy ground, leaping out
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Master’s Guide). Desert Floor. Two Giant Scorpions lurk near the base of the spiraling path at Fool’s Needle. Characters with a Passive Perception score of 12+ notice the creatures buried in the sand. When a
way to a party; it’s convinced the characters have killed its master. High Conclusion. Once the way to the gate is clear, the characters can travel through time into Eileanar. When they do, each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords. Level 2: Deft Explorer Thanks to your travels
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 25 Strength (Athletics) check. Nothics. Four nothics lurk here (see below).
Equipment. Low-lying stone shelves along the walls are stuffed with crumbling pairs of dwarven boots. Rusty
other side of the western door, and that their master is a “purple-skinned elf wizard with red eyes and white hair.” 13f. Gibbering Mine The walls in this partially collapsed section of the dungeon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Boggle Boggles are the little bogeys of fairy tales. They lurk in the fringes of the Feywild and are also found on the Material Plane, where they hide under beds and in closets, waiting to frighten
a few seconds — enough time for the boggle to step, reach, or attack through it. Unreliable Allies. A boggle makes a decent servant for a strong-willed master, and wicked creatures such as fomorians
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
number of drowned ones that stayed behind from the most recent assault on Firewatch Island take notice. Three drowned blades, one drowned ascetic, and one drowned assassin lurk inside the ruined Tammeraut
, Syrgaul Tammeraut, resides in this chamber — transformed into a twisted monster known as a drowned master (see appendix C). Syrgaul is the conduit through which the pit’s evil essence once again
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter Subclasses A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Battle Master, Champion, Eldritch
Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
practice. In this example, the Dungeon Master is running an adventure (“The Fouled Stream”) from chapter 4. The four players are Amy (playing Auro, a Halfling Rogue), Maeve (playing Mirabella, an Elf Wizard
hillside ahead of you. The stream tumbles from the cave mouth. There are withered shrubs clumped around the cave, apparently poisoned by this nasty water.
Brian Valeza Sinister shapes lurk near the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on which is carved a fresco depicting a satyr in a forest, dancing and playing a lute while butterflies fly around it. One of the pegs on the satyr’s lute is a hidden switch; when it is turned, the
toads lurk in the far corners of the room. They leap forward and attack anyone not accompanied by Wyllow.
Calendar Stone. Set into the floor is a 15-foot-diameter stone device engraved with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their villages years later as adults, albeit with piscine deformities. When they reach the end of their natural life span, they return to the sea and their fearsome master. The inhabitants of the
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar over to him, and he will rule the entire Mere of Dead Men from the castle. The only obstacle he sees between himself and his goal is the castle’s current master, Dralmorrer Borngray; the notion
, to betray the elf — but it’s not impossible. If it looks like the cult’s operation at the castle is doomed, Pharblex is the sort of creature who will switch sides to save his slimy skin. The timing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chromatic dragons to switch sides or break from Tiamat’s cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queen’s victory might be assured. Using the Lords’ Alliance
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chromatic dragons to switch sides or break from Tiamat’s cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queen’s victory might be assured. Using the Lords’ Alliance
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Rezmir will hand Castle Naerytar over to him, and he will rule the entire Mere of Dead Men from the castle. The only obstacle he sees between himself and his goal is the castle’s current master
are fighting side by side, to betray the elf—but it’s not impossible. If it looks like the cult’s operation at the castle is doomed, Pharblex is the sort of creature who will switch sides to save his
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chromatic dragons to switch sides or break from Tiamat’s cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queen’s victory might be assured. Using the Lords’ Alliance
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can move about more easily. The skum that lurk in area D7 patrol the upper deck once every 30 minutes, but they mostly rely on the guards in area D5 to warn them of intruders. As the characters move
streams down the walls and drips from the ceiling.
Water and slime make this area difficult terrain. The last two skum (see the “Skum” sidebar and appendix C) that serve Mr. Dory lurk in this room






