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Returning 35 results for 'master system with only about from for listed'.
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Classes
Player’s Handbook
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Fighter’s level 1 features, which are listed in the Fighter Features table.
As a Multiclass Character
Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency
Classes
Player’s Handbook
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
Level 1 Character
Gain all the traits in the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table.
As a Multiclass Character
Classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
table.
Gain the Artificer’s level 1 features, which are listed in the Artificer Features table.
As a Multiclass Character
Gain the following traits from the Core Artificer Traits table: Hit
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
;t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
THIS IS
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Advancement Tyranny of Dragons: The Rise of Tiamat was designed around the milestone system of advancement. At the start of the adventure, the characters should be 7th or 8th level. Instead of
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below: Chapter 11: Death to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Advancement Tyranny of Dragons: The Rise of Tiamat was designed around the milestone system of advancement. At the start of the adventure, the characters should be 7th or 8th level. Instead of
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below: Chapter 11: Death to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter NÉSTOR OSSANDÓN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Advancement Tyranny of Dragons: The Rise of Tiamat was designed around the milestone system of advancement. At the start of the adventure, the characters should be 7th or 8th level. Instead of
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below. As some chapters occur in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
includes a class, you must have at least 1 level in that class to take the feat. Benefit. The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
combatants. Becoming a Fighter... As a Level 1 Fighter Gain all the traits in the Core Fighter Traits table. Gain the Fighter’s level 1 features, which are listed in the Fighter Features table. As a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign. Can a bound and gagged druid simply use Wild Shape to get out
four creatures listed, or can you turn into any creature with the elemental type? The creatures listed in Elemental Wild Shape—air, earth, fire, and water elementals—are specific creatures in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table. Gain the Sorcerer’s level 1 features, which are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
healing, as well as illness and disease. Glyphs Card Name Represents Master of glyphs Priest Enlightenment; those who follow a deity, a system of values, or a higher purpose One of glyphs Monk
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, we’re going to play a short adventure to introduce you to Dungeons & Dragons. As the Dungeon Master, I tell you what’s going on in the world around you, and I use the rules and dice rolls to
be more successful doing. Their skills are listed and described on your character sheet.
When your character does something that could succeed or fail, I’ll have you roll one of these 20-sided dice
Artificer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
5
4
4
3
3
3
1
18th
+6
Magic Item Master
12
6
4
4
3
3
3
1
19th
+6
Ability Score Improvement
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Core Sorcerer Traits table. Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3
(XP 700; PB +2)
5 Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3
(XP 700; PB +2)
5 Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit Point(s) Int. Intelligence LE Lawful Evil LG Lawful Good LN Lawful Neutral M Material
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer Class Features As an Artificer, you gain the following class features when you reach the specified Artificer levels. These features are listed on the Artificer Features table. Artificer
Score Improvement 7 5 4 12 4 3 3 2 — 17 +6 — 7 5 4 14 4 3 3 3 1 18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1 19 +6 Epic Boon 8 6 4 15 4 3 3 3 2 20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master,” who supposedly offers shelter and protection to all those who submit to their authority. Additional symbols also mark out the correct route through the labyrinthine tunnels to area C1. If those
those defenders activate only every 20 minutes, and within 50 to 100 feet of the characters.
Appendix D: Magic Items. As a reminder, many items listed in the appendix — even though thematic to the adventure — are not level appropriate. The appendix offers advice for limiting their use.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
class offers various starting proficiencies that you get if it is your first class. If the class isn’t your first, you get only the starting proficiencies listed for that class in the Multiclassing
concentration. Can a barbarian/fighter (Battle Master) use maneuvers while raging? Nothing in the barbarian’s Rage feature precludes the use of maneuvers. Can a rogue/monk use Sneak Attack with unarmed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
about the former lizardfolk lair and the surrounding area, including but not limited to the following details: The lair is a three-level cave system inside a rocky island. Remarkably, the island seems
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
Gaerdal Ironhand Gnomish Paladine Dragonlance Rao Greyhawk Domain Spells 1st-level Peace Domain feature You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the






