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Returning 35 results for 'masters score with only ashes fur for lands'.
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Monsters
The Book of Many Things
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
and respect a shaman’s power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
Monsters
Eberron: Rising from the Last War
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
, depending on the whims of the creator: a musical clash, a whistling, a whirring, a buzzing, etc. This noise can be heard up to half a mile away.
A creature with an Intelligence score of 3 or less that is
Monsters
Mordenkainen's Fiendish Folio Volume 1
for a treasure or two.
Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast
killed or driven away.
Calculating Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored
Backgrounds
Sword Coast Adventurer's Guide
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
Emerald Enclave: Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Fight for Freedom Dragonborn hail from Abeir, the primordial twin of Toril. On that world most of the dragonborn are slaves to their dragon masters, though many won their freedom and formed
of the ashes of these two kingdoms, the surviving dragonborn formed Tymanther, a new dragonborn nation in Faerûn. For a time, the dragonborn of Tymanther sought to integrate with their new world while
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
hungry. Once the prison of the lich Azalin Rex, Darkon stretched between two oceans, its lands filled with gothic cities and the monuments of forgotten wizard-tyrants. Largely ignoring his role as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
events in the worst possible light to mislead their masters into following the imps’ devilish council. Imps without masters delight in manipulating other creatures and inflating their own egos. They might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands
. Ability Score Increase. Your Dexterity score increases by 1. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts. Through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
AC 12 Initiative −1 (9)
HP 19 (3d8 + 6)
Speed 20 ft.
Ability
Score Mod Save
Str 15 +2 +2
Dex 8 −1 −1
Con 14 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 10 +0 +0
Cha 3 −4 −4
Skills Stealth +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Master Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence. Spy Master Medium or Small Humanoid, Neutral
AC 19 Initiative +9 (19)
HP 137
(25d8 + 25)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 20 +5 +9
Con 12 +1 +5
Ability Score Mod Save
Int 18 +4 +8
Wis 16 +3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure Lost to time and sand, Cynidicea is barely a memory to the lands where it once prospered. When deciding where to place Cynidicea, consider the following suggestions: Dragonlance
and a learning tool for new Dungeon Masters. While the adventure detailed the upper levels of the Cynidicean ziggurat, DMs could test their mettle by expanding the dungeon to include its lower levels
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or
ally—a sacrifice to their fierce deities. Sahuagin Priest Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 13
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
Prophecy in a way that will bring them victory. Though the Lords of Dust are mighty enough on their own, they serve greater masters known as the overlords (see chapter 6). Unfathomably powerful fiends, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
working oil lamps or fireplaces.
Characters can burn the house to the ground if they want, but any destruction to the house is temporary. After 1d10 days, the house begins to repair itself. Ashes sweep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells. Ice devils act
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
Compendium
- Sources->Dungeons & Dragons->Monster Manual
powers. Any cult might have the following sorts of members. Cultist Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it
Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their freedom, these grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters. Physically similar to other dwarves in some ways, duergar are wiry and
traits below. Ability Score Increase. Your Strength score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Extra Language. You can speak, read, and write Undercommon. Duergar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile
.
Ability Score Mod Save
Str 12 +1 +1
Dex 15 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, boggart appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions
and decentralized; their communities are few and likely to be found in isolated or dangerous environments. Aunties in Shadowmoor wander the lands, greeting those they meet with arbitrary tests, boons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
particularly large or dangerous creatures, sharing the meal once a kill is made. A manticore begins its attack with a volley of tail spikes, then lands and uses its claws and bite. When outdoors and
so, asking for a tribute or sacrifice equal to its loss of food. Monstrous Relationships. Manticores serve wicked masters that treat them well and provide regular prey. A manticore might provide aerial
Compendium
- Sources->Dungeons & Dragons->Monster Manual
versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies. Barlgura Large Fiend (Demon), Chaotic Evil
AC 15 Initiative
+2 (12)
HP 85 (10d10 + 30)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2 +5
Con 16 +3 +6
Ability Score Mod Save
Int 7 −2 −2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
quests.
Brass Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 15 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Ability Score Mod Save
Str 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
—Tablet fragment from the Bright Desert
Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves
Medium Monstrosity, Neutral Evil
AC 12 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
Ability Score Mod Save Str 15 +2 +2 Dex 14 +2 +2 Con 14 +2 +2 Ability Score Mod Save Int 3 −4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lands of the Silver Marches than in distant Turmish or Impiltur to the east — and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient
descent dominate the central lands of Faerûn, around the Inner Sea. Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail
Compendium
- Sources->Dungeons & Dragons->Monster Manual
serving their diabolical masters, bone devils tempt self-obsessed mortals with promises of other creatures’ adulation and obedience. These devils prop up petty tyrants, helping them grow increasingly
of its pact with a wicked magic-user.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bodies were human travelers from the town of Itzimico who were headed to Twin Gods Observatory to seek answers about the growing volcanic disturbances from the Watchers of the Ashes. Like Ameyali’s
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters. Yochlol Medium
Fiend (Demon), Chaotic Evil
AC 15 Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +8
Con 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
javelins for hunting. When they establish lairs, they settle near the rural edges of settled lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.
An ogre sleeps in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
toy that plays a short, victorious jingle whenever the ball lands in the cup 24 Sprite’s skull covered in ink fingerprints 25 Silver fork with the outer tines bent sideways 26 A soot-stained sock in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. Lands to the South To the south of the Sword Coast lie ancient






