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Returning 35 results for 'masters shift with only aid fall for long'.
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master shifter with only aid fall for long
Monsters
Monster Manual
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Mage Hand (the hand is Invisible) 1/Day Each: Plane Shift, See
InvisibilityPsionic Defense. The githzerai casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
save DC 14):
At Will: Mage Hand (the hand is Invisible) 1/Day Each: Phantasmal Killer (level 6 version), Plane Shift, See InvisibilityPsionic Defense (2/Day). The githzerai casts Feather Fall or Shield
Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
DC 14):
At Will: Detect Magic, Etherealness, Magic Missile (level 4 version) 2/Day Each: Phantasmal Killer, Plane Shift (self only)Cold, FireShape-Shift. The hag shape-shifting;shape-shifts into a
Monsters
Monster Manual
Succubus Form. When the incubus finishes a Long Rest, it can shape-shifting;shape-shift into a Succubus, using that stat block instead of this one. Any equipment it’s wearing or carrying isn
Monsters
Monster Manual
Jet. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Water Jet", "rollDamageType":"Cold
, Purify Food and Drink 1/Day Each: Control Water, Gaseous Form, Invisibility, Plane Shift, TonguesAcid, Cold, LightningMisty Veil (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Veil"}. The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
Immutable Form. The colossus can’t shape-shift.
Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has
"}. Dexterity Saving Throw: DC 26, each creature in a 300-foot-long, 10-foot-wide Line. Failure: 65 (10d12);{"diceNotation":"10d12", "rollType":"damage", "rollAction":"Divine Beam", "rollDamageType
Magic Items
Dungeon Master’s Guide
to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping
roll, the axe deals an extra 20 Slashing damage.
The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it
Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify,Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
spellcasting ability (spell save DC 22):
At Will: Detect Thoughts, Dimension Door,Dispel Magic, Hypnotic Pattern 2/Day Each: Mass Suggestion, Modify Memory, Plane Shift
Tongue Twister. The
Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
.
Spell
Charge Cost
Magic Circle
1
Magic Jar
3
Planar Ally
3
Planar Binding
2
Plane Shift (to the Abyss only)
3
Summon Fiend
3
Tasha's Hideous Laughter
0
Magic Items
Dungeon Master’s Guide
are picked off, the leaves turn brown and fall off after 24 hours.
78–82
Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a
point of origin. Instead, a stream of 1d4 × 10 gems, each worth 1 GP, shoots from the wand’s tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping
, mage hand, message
3/day: suggestion
2/day each: hold person, invisibilityWith snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse
Monsters
Fizban's Treasury of Dragons
across the battlefield or aid their allies’ incursions and attacks. They have wings that allow them to glide during a fall.
When draconian mages die, their flesh shrivels away before their bones
incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.Multiattack. The draconian makes two
Monsters
Dragonlance: Shadow of the Dragon Queen
incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.Multiattack. The draconian makes
DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud, webBozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong
Monsters
Strixhaven: A Curriculum of Chaos
":"Gravity Shift"}. The archaic reverses gravity for one creature it can see within 100 feet of itself. The creature must succeed on a DC 22 Wisdom saving throw or fall 100 feet upward. If the falling
archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Force
Magic Items
Storm King's Thunder
. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
condition until the start of the sewer king’s next turn.
Summon Swarm (1/Day). The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of
overthrow surface dwellers. Rancid saliva drips from a sewer king’s maw, and swarms of vermin skitter at the monstrous rat’s beck and call.
“‘The human world will fall,&rsquo
Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
.
Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it left or in an unoccupied space nearest to that space if it’s occupied.Slow Fall. When the githzerai falls, it reduces any falling damage it takes by 50.Some spiritual githzerai spend long
hand is invisible)
3/day: see invisibility
1/day each: plane shift, teleport
Temporal Strike (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Temporal Strike"}. Melee Weapon
Monsters
Planescape: Adventures in the Multiverse
indicated:
1/day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2 brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains
before returning to their masters with delicious secrets. Unlike illithids, which overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
save DC 15):
2/day each: command, detect evil and good
1/day: wall of forceForesworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and
weaponry, a foresworn maintains the martial prowess it had in life and can call on magic and its fallen brethren for aid.
Like revenant;revenants, foresworn fixate on a singular purpose, and they
Monsters
Storm King's Thunder
action on his turn, Hekaton can shift his weight and cause any ship upon which he stands to heave to one side or the other. All other creatures standing on the ship must succeed on a DC 10 Dexterity
— to keep the more unruly giants in line.
For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against
Monsters
Van Richten’s Guide to Ravenloft
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again.
Zybilna was intrigued enough by the shadar-kai to let Isolde go
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each long rest:
Darkvision. The transmuter has darkvision out to a range of 60 feet.
Resilience. The transmuter has proficiency in Constitution saving throws.
Resistance. The transmuter has
/day: telekinesisTransmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.
Wizards
Wizards pursue magical
Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, cure wounds, wrathful smite
2nd level (2 slots): aid, branding smite, lesser restoration
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
Monsters
Waterdeep: Dragon Heist
":"damage","rollAction":"Oversized Longbow","rollDamageType":"piercing"} piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Ziraj exudes magical menace. Each enemy within 30 feet of
Ziraj's prey, or Ziraj might come to their aid to eliminate a common enemy. He's the strong, silent type.
The City Watch has received reports of a figure who haunts the rooftops of Waterdeep — a
Monsters
Tyranny of Dragons
Special Equipment. Rath has a staff of fire, and three spell scroll;spell scrolls: dimension door, feather fall, and fireball.
Spellcasting. Rath is an 11th-level spellcaster. His spellcasting
", "rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands.Illusory Self (Recharges after a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can
Monsters
Acquisitions Incorporated
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
search of a weapon to aid his captured sister.
Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights
Monsters
Planescape: Adventures in the Multiverse
Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must make a DC 12
"} radiant damage.
Spellcasting. The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: detect evil and good
1/day each: aid
Monsters
Waterdeep: Dragon Heist
);{"diceNotation":"10d10","rollType":"damage","rollAction":"Quivering Palm","rollDamageType":"necrotic"} necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.Deflect
","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Hlam catches the missile if it's small enough to hold in one hand and he has a hand free.
Slow Fall. Hlam reduces the bludgeoning damage he takes
Monsters
Curse of Strahd
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of forceNegate Spell (3/Day). The
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
, these satyr skirmishers cooperate in loose teams, using guerrilla tactics to harass foes then melt back into the forest. The blessings of Nylea aid the satyrs in protecting their home, and a single arrow






