Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 7 results for 'masters some with only arrives for for lassos'.
Other Suggestions:
master some with only arrived for for losses
masses some with only arrive for for lasts
matter some with only arrive for for lasts
masters some with only arises for for lassos
masters some with only arrived for for lassos
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
ascendancy is cruel Khurgorbaeyag, known as the Overseer. Khurgorbaeyag drives his worshipers to be the masters of others. Only by wielding the whip can they hope to escape its lash. Khurgorbaeyag
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
area 34. Dungeon State. The Dread Legion patrols throughout the Doomvault. If a squad resting in the barracks is slain, an identical squad arrives here within 1 hour. Glyph Keys. The Thayan warrior has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disadvantage on those checks. Parley. If Gideon is present, he lowers his weapon after all the demonic creatures are dead. If he is not here at the start of the fight, he arrives from his quarters
from the portal when the characters reach area G12. If captured, the self-serving quasit can be coerced into providing information about the portal and the plans of its demonic masters (see “Demon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homes. They don’t speak of the Hunt Lords, nor do they warn visitors away. Fearing the Hunt Lords’ wrath, they keep to themselves and say little or nothing about their undead masters. The village’s
arrives a minute later, opens an iron slit in the door at dwarf’s-eye level, and demands to know what they want. The dwarf doesn’t open the doors unless the characters are delivering new saddles for his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
an action to blow the horn (see below). The djinni Ahtayir (area A15) arrives at the end of Aerisi’s next turn. She orders the djinni to cover her escape and flies down the shaft in area A18. Horn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stronghold, with their sahuagin masters. A seemingly ordinary lobster scuttles along the floor. This is Shern, an unassuming but most remarkable lobster (see the “Shern: Lobster, Telepath, Friend” sidebar
wandering patrol, which arrives in 1d6 + 1 rounds. A direct attack is likely to wipe out a party that tries to kill the entire royal group; the characters’ mission was designed as a reconnaissance effort






