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Returning 35 results for 'masters subtle with only about for for look'.
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masters subtly with only about for for look
School of Illusion
Legacy
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Classes
Player’s Handbook (2014)
You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible
seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Variant Criminal: Spy
Although your capabilities are not much different
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Species
Guildmasters’ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Orzhov Syndicate, community means the syndicate alone, with its interests taking priority over those of any other group.
Loxodon Names
A loxodon’s name includes subtle tones, produced in a loxodon
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
Backgrounds
Baldur’s Gate: Descent into Avernus
to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
BALDUR’S GATE
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Bard
Legacy
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Classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
subjects and a natural aptitude that lets them do almost anything well. Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge. Learning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Draw Players’ Attention Good narration invites the players to examine details of the environment that lead to encounters or important information. Anything you describe with extra, subtle details
. That said, it can be helpful (especially with new players) to offer suggestions: “You can go through the door, search the chest, or look down the shaft.” Just make sure to finish by saying, “or
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
veil in the air. Regardless, time gates’ portals are always visible. The “other side” of the portal might look as conspicuous or as subtle as the portal’s location in the present day, though both sides
of the portal need not look the same. Such a portal commonly looks like a shimmery blue mirror. Instead of a reflection, however, the portal usually shows a faraway image of the place the time gate leads to.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
direction for your character than if the DM is planning for swashbuckling on the high seas. Think about the kind of adventurer you want to play in this game. If you don’t know where to begin, look at the
character illustrations in this book for inspiration. Session Zero
Some Dungeon Masters start a campaign with a “session zero,” an initial gathering focused on creating characters and setting
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power. From below, aarakocra look like large birds and thus are sometimes called birdfolk
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites’ wings. 4 Inquisitive. Creatures in this domain are
they’ve heard to their masters. 5 Kaleidoscopic. This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
overwhelming the Darklord and their domain. They can never look away as they are endlessly assaulted by cascading catastrophes, ever stemming from past choices. Obstinate Ignorance. The Darklord is
reminders of the Darklord’s inadequacies. When symbolism is too subtle, the literal specters from the Darklord’s past return to haunt them. Unpleasant Hope. The Darklord’s desire—commonly their bond—is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
suddenly do something you didn’t intend. Certain spells are more subtle, yet you become aware of the spell at a time specified in the spell’s description. Charm person and detect thoughts are examples of
such spells. Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-kawsh) and four yuan-ti broodguards (see appendix D) are stationed here. Two basilisks chained to hooks in the western alcoves are trained not to look their yuan-ti masters in the eye. Chewed bits of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
person soaks the ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a
in its will to survive. As subtle as a flung battleaxe.
— Volo
Bloodthirsty Mercenaries. Redcaps don’t usually operate in groups, but in some circumstances they might be found in the employ of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with an Acquisitions Incorporated franchise, you understand that your maneuvers might not do as much damage as the focused attacks of a less subtle fighter. But the needs of a franchise often call for
look at the balance sheet. But there’s one exception to that nonrule that can make a big difference in the successful operation of a franchise — the focused, no-frills approach to combat of the champion
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
it, listen to it, taste it, murmur odd statements to herself, and mentally place a value on the merchandise. Hags aren’t subtle about showing their intent at such times, and one might snatch away the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
knows what to look for can often pick an incognito dragon cultist out of a crowd. Cultists sometimes greet one another with the sign of Tiamat: right hand extended, palm forward, with all five fingers
spread in imitation of Tiamat’s five heads. Characters trying to pass as cultists might find this sign useful if they don’t overdo it. Cult members venerate dragons as powerful icons and masters, but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
knows what to look for can often pick an incognito dragon cultist out of a crowd. Cultists sometimes greet one another with the sign of Tiamat: right hand extended, palm forward, with all five fingers
spread in imitation of Tiamat’s five heads. Characters trying to pass as cultists might find this sign useful if they don’t overdo it. Cult members venerate dragons as powerful icons and masters, but
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
knows what to look for can often pick an incognito dragon cultist out of a crowd. Cultists sometimes greet one another with the sign of Tiamat: right hand extended, palm forward, with all five fingers
spread in imitation of Tiamat’s five heads. Characters trying to pass as cultists might find this sign useful if they don’t overdo it. Cult members venerate dragons as powerful icons and masters, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— another of Jarlaxle’s many disguises. When Jarlaxle is away, he entrusts his stage managers to look after things. Sapphiria’s Booty When the characters first arrive, all doors except the ones leading
with the first mate, who is half her age, while the captain falls in love with her. On one side of the stage is a backdrop resembling the deck of a ship; the other side is decorated to look like a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underrated actress and singer. She isn’t able to control the golem once it goes berserk, and she retreats to area 7 if things turn bleak. 8c. Masters of Disguise Bandits. Sitting in chairs around a
long stone table are five human bandits (members of the Undertakers, all disguised as vampires) and a doppelganger (disguised to look like a sixth human vampire).
Lanterns. Two glowing oil lanterns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
attains the maximum size possible in the space available.
Change Shape (1/Day). The seeker magically transforms to look and feel like a Medium Humanoid it has seen. Any equipment the seeker is
of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Irda Veil Keeper Masters of their innate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, hobgoblins, and bugbears to revolt against their illithid masters. Dungeon Factions A dungeon is sometimes dominated by a single group of intelligent humanoids, whether a tribe of orcs that have taken
flow of power between groups in a dungeon provides plenty of opportunities for more subtle interaction. Dungeon denizens are used to striking unlikely alliances, and adventurers are a wild card that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
, community means the syndicate alone, with its interests taking priority over those of any other group. Loxodon Names A loxodon’s name includes subtle tones, produced in a loxodon’s resonant nasal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
repeated uses of your spells and cantrips. Some residual effects are subtle. Others are obvious to the point of distraction. But any such effect might eventually become a kind of spellcasting signature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
metal, lined with huge orreries that track and align with the planes and the Ring of Siberys. Planar Observatory Features Map 4.2 shows what a planar observatory might look like. These immense
eventual destruction of a humanoid city. A disguised silver dragon, cunning and subtle, works to destabilize the city and bring about its ruin. 3 A local librarian is a disguised gold dragon in the service
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
what fills the pauses in the game’s action or other quiet moments. Lulls breed distractions. Subtle music, though, can fill such instances while reinforcing the game’s atmosphere. Search for ambient
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
essential to the adventure’s success, plant hints that clue players in to the idea that there might be something hidden for them to find. Such hints can be subtle (a character hears a strange rattle when
direction on a clear day, except where obstructions block their view. That range increases to 40 miles if they are atop a mountain or a tall hill or are otherwise able to look down on the area from a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
+). As an action, you can imbue your eyes with enhanced vision for 10 minutes. While the blessing is active, your eyes look like the starry void of Nyx, and you can see invisible creatures and objects
, and their miraculous intervention can have any effect you want. Direct godly intervention tends to be subtle and rare, though, as it attracts the attention of other gods and might encourage them to meddle in their own ways. (WILLIAN MURAI)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and also children of the world, birthed from the marrow of mountains, the hot blood of volcanoes, and the breath of hurricanes. Annam conceived the giants to be masters of the world. He gave them
great height so they would look down on all they ruled. He created a hierarchy for his children — the ordning — so that all would know their status with respect to one another, and would know who among






