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Returning 32 results for 'mastery shuffling with only are from for light'.
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master shuffling with only are from for light
Magic Items
Dungeon Master’s Guide
. Once this property is used, it can’t be used again until the next dawn.
Weapons
Name
Damage
Properties
Mastery
Sylvan Talon Dagger
1d4 Piercing
Finesse, Light, Thrown (Range 20
/60)
Nick
Sylvan Talon Rapier
1d8 Piercing
Finesse
Vex
Sylvan Talon Scimitar
1d6 Slashing
Finesse, Light
Nick
Sylvan Talon Shortsword
1d6 Piercing
Finesse, Light
Vex
Magic Items
Dungeon Master’s Guide
Name
Damage
Properties
Mastery
Simple Melee Weapons
Adamantine Club
1d4 Bludgeoning
Light
Slow
Adamantine Dagger
1d4 Piercing
Finesse, Light, Thrown (Range 20/60)
Nick
Adamantine Greatclub
1d8 Bludgeoning
Two-Handed
Push
Adamantine Handaxe
1d6 Slashing
Light, Thrown (Range 20/60)
Vex
Adamantine Javelin
1d6 Piercing
Thrown (Range 30/120)
Slow
Equipment
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property
, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Equipment
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Equipment
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Equipment
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Equipment
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
Magic Items
Tasha’s Cauldron of Everything
amid shuffling cards, waiting for fate to turn foul—as it inevitably will.
Like all tarokka decks, the Tarokka of Souls is a lavishly illustrated collection of fifty-four cards, comprising the
original target of Twist of Fate suffer the effect of woe.
Shuffling Fate. If you go 7 days without using the Twist of Fate property, your attunement to Luba’s Tarroka of Souls ends, and you
magic-items
Weapon Properties: Finesse, Light, Thrown (Range 20/60)
You can take a Bonus Action to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using
used again this way until the next dawn.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make an extra attack of the
Equipment
short distances.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you
Equipment
mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Name Damage Properties Mastery Weight Cost Simple Melee Weapons Club 1d4 Bludgeoning Light Slow 2 lb. 1 SP Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP Greatclub 1d8
. Mastery. Each weapon has a mastery property, which is defined in the “Mastery Properties” section later in this chapter. To use that property, you must have a feature that lets you use it. Weapons
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Name Damage Properties Mastery Weight Cost Simple Melee Weapons Club 1d4 Bludgeoning Light Slow 2 lb. 1 SP Dagger 1d4 Piercing Finesse, Light, Thrown (Range 20/60) Nick 1 lb. 2 GP Greatclub 1d8
. Mastery. Each weapon has a mastery property, which is defined in the “Mastery Properties” section later in this chapter. To use that property, you must have a feature that lets you use it. Weapons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for
1
1
18th
+6
Spell Mastery
5
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
5
4
3
3
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
deck. There these foul spirits dwell still, trapped within a nether-realm hidden amid shuffling cards, waiting for fate to turn foul—as it inevitably will. Like all tarokka decks, the Tarokka of Souls
destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the original target of Twist of Fate suffer the effect of woe. Shuffling Fate. If you go 7 days without
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
. Level 1: Weapon Mastery Your training with weapons allows you to use the Mastery property of four kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
—
16th
+5
Ability Score Improvement
5
4
3
3
3
2
1
1
1
—
17th
+6
—
5
4
3
3
3
2
1
1
1
1
18th
+6
Spell Mastery
5
4
3
3
3
3
1
1
1
1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Midna’s Lair An apprentice of Halaster’s claimed this area as her own work space centuries ago, using her mastery of the unseen servant spell to create multiple invisible helpers. Even after her
Degeneration The walls of this passage are painted with images of wizards succumbing to madness and being transformed into nothics. One particularly vivid image shows shafts of eerie green light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-wide passage at the bottom leading south. Characters near the lip of the pit can hear large creatures (the otyughs in area 23c) shuffling in the darkness below.
Fazrian is a lawful evil planetar
black voids until initiative count 20 on the next round. All other creatures within 120 feet of the planetar have disadvantage on saving throws until the effect ends. Blinding magical light springs from
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Xanathar’s Guide to Everything), to cast the light cantrip at will, and to grant other characters advantage on Dexterity checks made with thieves’ tools and on ability checks made to identify or operate
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
(1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons Martial Melee weapons that have the Light property You gain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladin’s squire
who demonstrated mastery of the arcane arts at an early age. When I became old enough to set out on my own, I did so to learn more magic and expand my power.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Acropolis The white marble of this acropolis glitters with an outline of magical force. Atop the acropolis, an enormous orb made of crystal shines with a powerful, pale light that rivals the sun
.
The Arcane Acropolis is Karsus’s home, sanctum, and ruling palace. It is designed to awe and intimidate, to showcase his mastery of magic and serve his every whim as he develops ever more powerful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
swallow even the brightest day, the hungry shadow that yearns to consume light and life. It is the plane of entropy, hunger, and loss, slowly sucking the life from the multiverse. It is the source of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiral Features Tyrant’s Spiral has the following features: Ceilings. Unless noted otherwise, caverns have 30-foot-high ceilings. Gaseous Light. Harmless, luminous gases shed dim light throughout the
over 200 feet before landing on a ledge and taking 70 (20d6) bludgeoning damage. Treasure. An Ioun stone (mastery) is loosely embedded in the sculpted eye of one of the rocks floating over the pit. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, starlike motes of light to sparkle along the saber’s blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it. Foes and Servants. Black dragons hate and fear other dragons
again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might have a bonus on Charisma (Deception) checks. You can double the proficiency bonus to account for heightened mastery. For example, a doppelganger is so good at deceiving others that its bonus on
expected challenge rating: 1–4, 10 hp; 5–10, 20 hp; 11 or higher, 30 hp. Life Drain Wight — Light Sensitivity Shadow demon — Magic Resistance Balor Increase the monster’s effective AC by 2. Magic






