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Returning 35 results for 'mastery summons with openly are from for live'.
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matter summon with only are from for level
matter summoned with only are from for level
master summons with only are from for live
matter summons with only are from for live
mastery summon with only are from for level
Monsters
Strixhaven: A Curriculum of Chaos
damage and is shunted to the nearest unoccupied space.
Flash of Inspiration (Costs 3 Actions). Shadrix magically summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flash of Inspiration
"} inkling mascot;inkling mascots in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately after his. While any of these inklings live
Monsters
Strixhaven: A Curriculum of Chaos
.
Miasmal Flow (Costs 2 Actions). Beledros uses Miasmal Flow.
Teeming with Life (Costs 3 Actions). Beledros magically summons 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Teeming with
decay. Her mastery of this magic sustains her own life force even without the sustenance of food, drink, or even air.
She founded Witherbloom College to pass on her understanding of the natural cycle
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
of the sea, tritons live rich lives unknown to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come
Monsters
Storm King's Thunder
, hold person, protection from energy, sending
Summon Earth Elemental (1/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner
(immolation), earth (live burial), water (drowning), or air (throwing the victims off a great height). Sacrifices ensure the Forgotten God’s benevolence.
The Forgotten God enabled the yakfolk to
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes. Training and Asceticism Small walled cloisters dot the
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Druid
Legacy
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Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Changeling
Legacy
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Species
Eberron: Rising from the Last War
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
1
18th
+6
Spell Mastery
5
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
5
4
3
3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
monsters inspired or created by the deck. Chapter 22: Euryale. The deck was created for Asteria, a human warrior, and her sister-in-arms, the medusa Euryale. Both still live, and they know more about the deck than anyone. This chapter chronicles their story.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Mackerel and Trout Characters who share what they learned with the living residents of Toadhop discover that Mackerel Mudbottom and Trout Bonanza are well known in these parts. The two halflings live
a carrot to a mule, while the other stands in the middle of the river, futzing with a broken crayfish trap.
Mackerel and Trout are unarmed commoners. The characters can approach the halflings openly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy to give healing and life or to bring death and decay. Her mastery of this magic sustains her own life force even without the sustenance of food, drink, or even air. She founded Witherbloom
.
Miasmal Flow (Costs 2 Actions). Beledros uses Miasmal Flow.
Teeming with Life (Costs 3 Actions). Beledros magically summons 1d4 pest mascots (in this chapter) in unoccupied spaces she can see within 60
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
. Their leader, Sarak (Medium, Lawful Neutral Priest), represents the combined interests of those who live in Boreal Ridge. Introspective and kind, Sarak expects anyone who lives or stays within Boreal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
druids who live as hermits might appear from nowhere to help defend a town against marauding orcs. Members of the Emerald Enclave know how to survive and, more importantly, to help others do the same
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
mentor?
What do you use your talents, work, or travels to hide? Does insecurity or doubt drive you to excel? Did someone best you in your field of mastery? Does a vice, curse, or rumor color your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. On such days, homes and businesses fly the colors of their wards, trot out their mascots, and sing rousing songs that celebrate where they live. If you stay in the city for even a month, you’re sure to
otherwise mystify.
“Dabbler but no master” and “No mastery blazing forth” These idioms trace their origin to Ahghairon, who early on in his studies of magic humbly said, “I am no wizard. I am a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
dear to him was once lost, and he wishes to see that person live again. He doesn’t share the details, but the Sugar Man plans to use the power of the seed pod to resurrect his son, Endis, who died a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gith Traits Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
chaos. Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice. In the timeless city of Tu’narath, githyanki have bountiful time to master
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
those newcomers. Barovians have a tendency to stare openly, in silence, thereby expressing their disapproval of anything that isn’t familiar to them. Barovians aren’t talkative with strangers, to the
outdoors, so as not to attract the attention of Strahd or his spies. Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Actions). Shadrix magically summons 1d4 inkling mascots (in this chapter) in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately
after his. While any of these inklings live, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than a blurry wavering in the air. A quickling is a small, slender fey, similar to a miniature elf with sharp, feral features. Its cold, cruel eyes gleam like jewels. Live Fast, Die Young. Quicklings
quicklings were late in answering the queen’s summons one time too many. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the earth — directly or indirectly. In areas where the influence of Elemental Evil takes hold, animals and monsters that live or burrow in the ground accept the cultists as allies. Creatures
overpower foes with direct assaults, although if they have the opportunity to undermine defenses or attack from below, they unhesitatingly put their skill at tunneling and mastery of burrowing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
informs them that servants of Xanathar will allow safe passage to anyone who openly brandishes Xanathar’s symbol (see below). Secret Compartment. Beneath Rizzeryl’s chair is a loose floor tile that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chilly here.
If they accompany the characters openly, Wiggan and Bertram cower at the edge of the hill. The halflings refuse to set foot upon the “cursed” ground. Map 6.6: The Barrow Mound Barrow
elemental answers the summons, and Wiggan commands it to collapse the entry tunnel and slay anyone inside the barrow. The elemental easily collapses the centuries-old entry tunnel. When it does, read
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some
desire.
Ringing the bell summons a flock of giant cranes (use the pteranodon stat block), one for each character or NPC in the party, from the direction of the Palace of Heart’s Desire. These birds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the korreds are hiding. BRIGGANOCKS AND KORREDS
The brigganocks who live under the mountains of Yon are at odds with the korreds who live on the slopes and peaks. Each group believes that the other
assistance, drums her hooves on the ground, and begins the first korred ceremonial dance since the rise of the Hourglass Coven. If she hasn’t done so already, Argantle summons the other korred leaders so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
during the Last War. Not technically citizens of any nation, the matriarchs and patriarchs of each house live in splendor within their enclaves and emporiums located throughout Khorvaire. These dynastic
assortment of monsters and other challenges. A World of Magic. The technology of Eberron has developed not through the advance of science but by the mastery of magic. The widespread use of magic pervades life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
from wild fury but from endless discipline and training. Enemies make the mistake of underestimating fire giants based on their brutish manner, learning too late that these giants live for combat and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangerous construction site and asks them to leave if they seem to simply be sightseeing. If the characters openly carry weapons, she’s hopeful that they’ve been hired by the magistrates to investigate the
frustrated with the city’s magistrates, believing they’re failing to protect her people. Dangerous animals live in the nearby forests, particularly tigers, and she has guards to keep such threats at
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s structures. Patriars live and work in the Upper City. Their manor homes employ dozens of servants, along with contingents of personal guards. The wall surrounding the Upper City as well as the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite






