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Returning 35 results for 'match studded with only are from for line'.
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Monsters
Planescape: Adventures in the Multiverse
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
within line of sight of the demon lord, roll on the Madness of Fraz-Urb’luu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master
things are true, even in the face of overwhelming evidence to the contrary.”
81–00
“My perception of reality doesn’t match anyone else’s. It makes me prone to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Captain It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew
of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Half-Blue Dragon Gladiator Half-Blue Dragon Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
saving throw or be knocked prone.
Lightning Breath (Recharge 5–6). The half-blue dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gladiator Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists
who command huge fees but rarely fight to the death. Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monster Manual
serve loyally, but as their powers grow to match their ambitions, they eventually betray or abandon their associates. These wyrmlings tempt small groups of creatures into their service, rewarding them
creature in a 30-foot-long, 5-foot-wide Line. Failure: 21 (6d6) Lightning damage. Success: Half damage.
Antonio José manzanedo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Snail Racing The grandstands next to this racecourse are filled with cheering fairgoers ringing bells, swinging rattles, and waving flags. On the starting line, eight giant snails are having their
attendees (use the commoner stat block to represent these NPCs). All the snails and their riders begin at the start line; fireworks signal the start of the race, after which the riders race their snails
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bend or trick the efreeti into service when he disappeared. The trapped creature has had over a century of solitude to rue its fate. Taraz is held in this area by a thin line of magical salt. Imbued
prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
. Nonatons have wormlike bodies studded with nine mechanical arms. CoupleofKooks “I’ve known a few modrons in my day. Most are gullible, harmless sorts. Watch out for those hierarch modrons, though. Not only
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Marids hail from the Elemental Plane of Water, where they live in wondrous homes drifting amid the endless ocean. Among these is the Citadel of Ten Thousand Pearls—a coral sphere studded with dozens
(2d8) Cold damage.
Water Jet. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 31 (9d6) Cold damage. If the target is a Huge or smaller creature, it is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Madness of Fraz-Urb’luu If a creature goes mad in Fraz-Urb’luu’s lair or within line of sight of the demon lord, roll on the Madness of Fraz-Urb’luu table to determine the nature of the madness
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Madness of Fraz-Urb’luu If a creature goes mad in Fraz-Urb’luu’s lair or within line of sight of the demon lord, roll on the Madness of Fraz-Urb’luu table to determine the nature of the madness
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
match what’s in the printed adventure. Focus on getting the shape and dimensions correct, and leave the rest to the players’ imaginations.
Map: The Sword Coast View Player Version Conyberry The
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
wears a pair of golden bracers shaped like octopi (250 gp each) and a large silk vest studded with ten blue spinels (500 gp each). These baubles vanish with the marid when he returns to the Elemental
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath is starkly apparent. Rows of decrepit, moldy homes merge to line endless, coiling avenues. The streets wind and double back, but eventually climb the rise at the city’s center, where the infamous
) emerge from their tombs and reshape the city’s mazelike streets, striving to match Tsien Chiang’s vision with merciless perfection. The Darklord’s servants carefully move any sleepers they encounter out
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attitude roll in parentheses after its name. To randomly determine the initial attitude of creatures in an encounter, roll the dice specified in the parentheses, then refer to the appropriate line of
, you can either ignore the attitude or shape the encounter to match it. For example, if you roll an indifferent or friendly attitude for a creature that is hunting prey, you might decide the hunter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
), bloody animal combats, and spectacular circuses. The best gladiators become celebrities and earn fortunes. Statues of the arena’s greatest champions line the tops of the Grand Coliseum’s walls
, championships, and special extravaganzas are staged on holidays. A holiday show might include a battle between “heroes of legend” and “pirates” (all portrayed by gladiators), a bloody match pitting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
declined to pay fealty to King Barov, Rahadin helped Barov conquer them. The elf kingdom’s royal line was obliterated, the dusk elves hunted like rabbits. The few that survived were either subjugated or
preserve the von Zarovich legacy.” Rahadin
Medium humanoid (elf), lawful evil
Armor Class 18 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 35 ft.
STR
14(+2)
DEX
22(+6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
entrance chamber (toward the left side of the map), a smaller cavern with a worked stone floor contains the dragon’s artfully arranged hoard. The glass walls of this chamber are studded with blue gems, and
. At the left end of the den, a door set under a blue-tiled arch leads to a smaller room where the dragon keeps relics that are too precious for the main hoard or that don’t match the hoard’s overall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Gear Light Crossbow, Shortsword, Studded Leather Armor
Senses Passive Perception 16
Languages Common, Thieves’ Cant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a wealthy line of prominent sorcerers. He’s never manifested any sorcerous power and wants to know if he’ll ever gain such power, or if he should give up hope. T3: Entrance Chamber This hall serves
answering ceremony is complete, then escort them back to the hostel. T4: Questioner’s Hall Four smoldering braziers dimly illuminate this somber hall. Dusty red curtains line the walls. The ceiling is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+5
Con 14 +2 +2
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather
: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), respectively. H5: Sinkhole Massive crystal formations line the walls of this small cave network. Where the caves end, a sinkhole in the rock floor plunges fifty feet. At the bottom of the pit is a sandy grotto
approximately 250 feet to the north, in Haskasori’s catacombs (area H11). H6: Pillars of Haskasori LEROY STEINMANN Pillars of Hakasori Two rows of pillars line the walkway toward a large subterranean temple at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
third has neither and looks exactly like the doppelganger’s current disguise. B54: Storage Room Two ogres rummage for morsels in this storage room. Candles, incense, and other ceremonial items line its
. Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands. Orc priests that oversee the line between life and death are known by the others in the tribe as
enemy territory. Orc Red Fang of Shargaas
Medium humanoid (orc), chaotic evil
Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
Player’s Handbook. Treasure. One of the ghasts wears a silver bracelet sculpted to look like a twisted tongue (75 gp), and another one wears a gem-studded belt (400 gp). The crates and boxes are rotted, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sconces line this expansive cavern, illuminating its rocky ledges and the wooden shanties built against the walls. To the south, the cave opens to the sea, where a ship with a green sail is moored to a
map of the cove. The map’s areas match those shown on map 7.2, except Pierre leaves off the pools of acid. The cook has been trapped in the kitchen for most of Sablewing’s tenure, so he doesn’t know
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
starting point for most simple traps that deal damage. For traps with more complex effects, your best starting point is to use the Spell Equivalent by Level table to find the best match for your trap’s
instances, the trap is the last line of defense against a thief or intruder. Alarm traps, since they pose no direct physical threat, are appropriate for areas that are also used by a dungeon’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
approaches, drops a very large egg at your feet, and looks up expectantly. 27–30 A small, jovial crowd gathers around a goblin and a kobold that are getting ready to have an arm wrestling match. A dwarf
, delivering an inspiring line taken from one of the king's speeches. 81–82 A dragonborn standing near several soarsleds offers you a tour of upper Sharn's most impressive mansions. 83–84 Two nobles, one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
-skinned man and a mighty, knotted serpent. Engraved alongside this illustration are glyphs identical to those found on the door. Under these sigils are etched a series of four face-glyphs in a line
). Draped over the rib cage is a breastplate made of loops of tubular jade interspersed with bone dividers (protects like studded leather, worth 200 gp). Scattered around the neck and through the rib cage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s






