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Returning 23 results for 'match swore with only artistic from for loud'.
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much scores with only artistry from for long
much scores with only artists from for long
much score with only artistry from for long
much score with only artists from for long
much scores with only artistic from for long
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat
Backgrounds
Guildmasters’ Guide to Ravnica
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
changelings use this gift as a form of artistic and emotional expression, but it’s an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat known changelings with fear and suspicion.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with suspicion.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wounds 7 Vestigial twin embedded on back 8 Loud, wheezing breaths 9 Drool is mildly acidic 10 Covered in weeping sores 11 Horrific smell of rot 12 Weapon still embedded in old wound Gnoll/Cultist
flee from opponents that can match my strength. 3 My supposed allies are my first victims. 4 Deep down inside, I am terrified I will fail Yeenoghu. 5 My desire to torment my foes sometimes gives them the opportunity to outwit me. 6 My arrogance causes me to overlook opportunities.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wings followed by the cracking of ice under the weight of something immense. A loud snort accompanies the sound of claws scraping against ice-glazed timbers.
The voice of what could only be a truly
Meltharond to ready his spells. If she suspects that intruders are still aboard the vessel but hiding in places she can’t reach, she breaks through walls to get at them. The characters are no match
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their Whirlwind action to hurl characters through the castle’s weakened walls (see “General Features” earlier in the adventure). It’s a 20-foot drop to the ground from there. The Match Thief. Resting on a
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along the tower’s base, and three large tents are pitched on the slope of the beach behind the lighthouse promontory.
Wind and the crashing of waves against the cliffs is loud, but even over that
Sister Foam (NE female human priest), and she’s a good match for the captain in demeanor and ferocity. The captain berates Belle for bringing back useless chum such as the characters, and demands that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
silhouette, but each wizard of the Hosttower chooses a color or a design, and a moniker to match it. The leadership of the Arcane Brotherhood is the archmage and the four overwizards of the other spires
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
impress Nakari with their artistic skills and thus win her favor. The kobolds’ names are Drix, Grox, Kex, Mox, Nix, Prax, and Zox. Roleplaying the Kobolds. The kobolds are initially Indifferent toward
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
furniture of this room are painted deep crimson. Messy stacks of paper sit atop a writing desk, and the bed’s maroon sheets are lazily bunched.
This is Lurg’s private chamber. Its crimson walls match
walls match the color of his robes. Porro’s desk drawer is locked and magically trapped. Porro carries its key (see area T12), and only he knows the password to safely unlock the drawer: “Altair.” As
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
maker, and enforcer in the ward, there is an open-minded artisan, entertainer, or thrill-seeker to match. Locals routinely direct inquisitive newcomers to the Hall of Information, where visitors can
bathed in supernatural silence. Artistic Amenities. The Civic Festhall boasts a panoply of arts available to the public. Galleries, concert and lecture halls, museums, and exhibits too eccentric to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
that all of their feats of metalworking and engineering are themselves forms of artistic expression. Beyond such accomplishments, true artwork is scarce among fire giants, and most of what exists is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
15-foot-high shaft to a trapdoor that opens into area V2. V28. Secret Shrine This room is hidden behind secret doors (see “Dungeon Features”). The scraping noise either door makes when opened is loud
shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesn’t match his form, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks
Y17. Theater The roof of this domed building is wrecked and open to the elements. Inside is a theater with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon!” Amidor doesn’t speak Giant and has no idea what the cyclops is saying, but Mudlump’s outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
characters a quest to find his true love. Although the characters can try to pair Mudlump up with any creature they deem suitable, his ideal match can be found in the Palace of Heart’s Desire: the fomorian
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allows her to sit on the Wyrmskull Throne and harness its magical powers. The only other treasure found here is Uthor’s trident of fish command, which grows or shrinks to match the size of whoever
anemone chests to be slowly digested. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 28. Kitchen If music is being played in area 14, it can be clearly heard in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
successful DC 15 Wisdom (Perception) check. X15. Stairs to the Maze Characters at the top of these magically lit stairs can hear loud music and raucous laughter boiling up from below. The staircase descends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
servants who swore to avenge Stahbal Indi-Bhak’s family. Whenever a wight is killed in this vault, some of the bones knit together, forming 2d6 animated human skeletons. These skeletons attack
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exclude them. The cultists all fight to the death. A Noisy Fight. Loud noise here rouses the two mages dozing in area C16. Unholy Basin. The cultists desecrated the basin by placing iconography of Vecna
valuable tomes. A book describing the Eye of Vecna and Hand of Vecna is a masterpiece of writing and artistic illumination worth 450 gp. A book of nonsensical poetry titled Quite Good Verse has a gold
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they impress Garmult, they’re welcomed with a laugh and a firm handshake, at which






