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Returning 35 results for 'matches stained with only allied from for like'.
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marches sustained with only allies from for like
matches stand with only allies from for like
matures stunned with only allies from for like
marches stand with only allies from for like
Magic Items
Dungeon Master’s Guide
functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a
Property table.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of
Monsters
Lorwyn: First Light
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
’s tail and leonine legs; in Shadowmoor, this same being might instead resemble a giant crow with a rattlesnake’s tail, its leonine legs stained with blood.RadiantShape-Shift. The
Monsters
Spelljammer: Adventures in Space
":"force"} force damage and be stunned until the end of its next turn.A jammer leech is a barnacle-like creature that begins life as a space-dwelling spore that attaches to the hull of a spelljamming ship
, with the leech inside in larval form. A spore that remains attached to a ship for a few days punctures the hull and begins to develop a hard shell that roughly matches the color of the hull. The
Monsters
Mordenkainen's Fiendish Folio Volume 1
, leathery, and textured like stone. Whether by the design of some sympathetic god or through sheer luck, their hide makes them appear invisible to darkvision. Part of the jermlaine's anger comes from
, they spill upon their enemies from every direction in a bid to overwhelm them with sheer numbers.
Allied Rodents. The jermlaine can decipher the chitters and squeaks of rats, and in turn can
Monsters
The Wild Beyond the Witchlight
uncontrollably.”
Bavlorna’s Appearance
Bavlorna has a toad-like face with a mouth that magically widens and elongates, enabling her to swallow creatures whole. Her bulging eyes move
independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and
Magic Items
Keys from the Golden Vault
This painting by famed artist Dkesii Kwan depicts Constantori, a beautiful courtier, who was paid a staggering sum to be Dkesii’s model. Whether Constantori’s actual appearance matches
events, or any political conversations.
Personality. Constantori’s Portrait is demanding, condescending, and vain. It doesn’t like being covered or placed out of sight, and it loudly
Goblin
Legacy
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Species
Volo's Guide to Monsters
out while still getting decent performance out of the slaves. But humanoids and monsters that are especially capable or that provide unusual services find themselves treated like favored (though
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using the Carousing table. Carousing Check Total Result 1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
canary gives the characters a nonmagical item and offers them Bahamut’s best wishes. 2 A lawful good faerie dragon with wings like stained glass has been influenced by Mount Celestia. It seeks the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
18. Storage Room This dusty chamber is packed with old furniture (chairs, coat racks, standing mirrors, dress mannequins, and the like), all draped in dusty white sheets. Near an iron stove
, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family’s nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the remains
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Observatory Overview During its heyday, the Clifftop Observatory was a marvel of magical innovation. Adorned with gorgeous stained glass windows and marble spires, the observatory’s towers stood high
. Like his ancestor, Sparkrender seeks to claim the destructive magic that lingers at the site. Like Runara, Sparkrender has recruited kobolds to join his cause. About five days before the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; only special shows are held after sundown, as the coliseum depends on natural light. During the week, the bill features qualifying matches, consolation bouts, and other small events. Major events
hygiene. Most would be repulsed by the thought of a day without a bath. Dozens of small bathhouses across the city operate like private clubs, but the public bathhouse is open to everyone and is run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a traditional craft or trade guild, and hundreds of people associate with these guilds while having no other relationship to the houses that oversee them. The Guilder is among these, perhaps being a
character most likely chooses the race that matches the bloodline of the house. The Heir can be dragonmarked (with the appropriate marked subrace or racial variant) or unmarked. The house agent background (described in this chapter) proves particularly appropriate for this character.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, one of the stained-glass windows on the stage cracks. The fractures look like the character as if they were trapped within the glass. Forsake Lady Silvra or Silence. Those who say they’ll abandon Lady
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fighters “Slow to learn, aren’t they?” a white-haired old knight who’d lost his helm in the last fray drawled. “This is getting to be like a proper romp in the Dragonjaws, it is! I’ll have to get my
, slashing swords, and beady goblin eyes. Men planted themselves — no running and leaping now — to hew steadily, like harvesters with scythes and many fields in front of them, in a rhythm of death
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
5. Temple This wooden temple is dedicated to Lathander (god of the dawn) and Mielikki (goddess of forests). It has a slender steeple containing a large bronze bell, and stained glass windows
Sunlight or moonlight pours into this high-vaulted chamber through four stained-glass windows set into the north and south walls. Beneath the windows are plain wooden benches for the elderly or infirm to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, spreading day and night across the entire plane. The weather in Arcadia is governed by four allied demigods called the Storm Kings: the Cloud King, the Wind Queen, the Lightning King, and the Rain
of millennia. Dwarves born on this plane have the celestial type and are always brave and kindhearted, but otherwise they look and behave like normal dwarves. Optional Rule: Planar Vitality While on this plane, creatures can’t be frightened or poisoned, and they are immune to disease and poison.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
examples of their finest work. Their bags are sewn from resilient materials like thick leather, designed to withstand the heat of the forge as well as the fire giants' own searing heat. Fire Giant Bag
battered, giant-sized pewter bowl and spoon 2 A giant-sized leather apron stained with soot 3 A branding iron of the giant's family name 4 Six giant-sized iron ingots 5 A large pot of metal polish 6 An
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
a crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like. Avowed Adjutants
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one turned. All trace of the gigantic building is gone now except the foundations of its thickest, highest walls, which jut like lines of stone teeth from thickets of trees and creeping vines. For
centuries, shards from magnificent windows of stained glass that once adorned the Halls have found their way into beautiful and distinctive glass bottles blown locally. Stories in nearby Beliard warn of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
), regaining 1d6 hit points. 18–20 An allied sailor on the main deck fires an arrow at a reaver (+3 to hit, 5 piercing damage on a hit). Astral Reavers The reavers are coal-hearted miscreants united only by
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collections of emeralds and beryls as a result, punctuated by amber, red rubies, tiger’s eyes, bismuth, and the like. They likewise covet finely crafted items and works of art depicting unspoiled nature
, but due to strategic damage, now looks like a knight tumbling into massive jaws
5 The baby teeth of a Humanoid, preserved in amber furred with a golden fungus that smells like gingerbread
6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
into a random group of creatures allied with the Dragon Army. Creatures marked with an asterisk appear in this appendix. Dragon Army Encounters d100 Encounter 1–5 1d6 Dragon Army soldiers* 6–11 1d6
travelers 77–80 1 aurak draconian* and 1d6 Dragon Army soldiers* 81–84 1d4 skeletal knights* on warhorses 85–89 1 aurak draconian* using disguise self to look like the captive of 2 sivak draconians* 90–93
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Luminescent, fern-like plants sprouting from the mud fill this area with dim light.
Severed Limb. Part of the ledge wall is stained with blood. Directly below the stain, a severed leg wearing a sturdy boot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age
giant. An absentminded giant removed it from the temple (area 6) and left it here. Like the other weapons in area 6, it can be used to activate the portal leading to the divine oracle (area 11).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
A) and the master of the casino’s fighting pit. He relishes bloodshed, and his laughter booms over the gore-stained arena. Khai fancies himself the strongest of the pit masters, and he chafes under
Windfall’s leadership. Khai dedicates every death in the coliseum to Tiamat. Gaining Khai’s Favor. Khai prizes battle prowess above all else. Should the characters win three matches in the coliseum
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
A set of seven levered brass mirrors that can be adjusted to direct light in different directions
3 A stained glass window depicting a golden city whose buildings are decorated with statues of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sentries deny entry to anyone who doesn’t have an invitation from the bullywug king. This ramshackle hall is built around a big tree. Two of the tree’s limbs reach out through the walls like enormous
with their guttural croaks. Their clothing is faded and stained with mud.
The palace has two levels: Upper Level. The upper level is built around the trunk of a tree. Gathered here at any given time






