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Returning 35 results for 'mates spreading with only above from for long'.
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Monsters
Mythic Odysseys of Theros
-foot running start, the lion can long jump up to 25 feet.
Spell Turning. The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion's saving throw
these massive lions' connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they're ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.
Monsters
Tyranny of Dragons
once or spreading them over the round. A legendary action can be taken only at the start or end of a turn. Rezmir has the following legendary action options, some of which expend more than one action
when taken:
Darkness (Costs 2 Actions). A 15-foot radius of magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir
Monsters
Mordenkainen's Fiendish Folio Volume 1
dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse's decaying flesh and sprouts ropey vines covered in long, sharp needles. The vines
thirst for violence and conquest that propels the fey to war. These plants become needle lords—ogre-shaped masses of thorny vines covered with long, cruel needles that pierce flesh. A needle lord
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Half-Dragon When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad
offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
, Gravillok and Speleosa, are mates. They have four adult children: two sons, Qurrok and Rhodos, and two daughters, Obsidia and Xorta.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hellscape it is today, Spellix Romwod was traveling through the mountain pass with a small caravan when it was caught in an avalanche. The goblins who triggered the avalanche captured Spellix’s mates and
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to traverse. Others are relative newcomers to the world, still finding a place for themselves among the long-established races. The civilizations of the elder races have declined, while those of the
younger races are flourishing and spreading ever outward. The character races described in the Player’s Handbook are all found in the Realms, along with some subraces unique to Faerûn. Each character
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
evacuated. Those who remain are staff members attempting to protect the property from looters and, if possible, from the spreading fires. These staff members consist of eleven human Guards who are
staff to allow them to rest here. As an Influence action, the character makes a DC 14 Charisma (Persuasion) check. On a success, the staff allow the characters to rest here as long as they need. On a failure, they allow the characters to complete only a Short Rest here.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
how they go about it. Some of her mates form marauding gangs. Others set out on their own, pillaging the countryside for anything edible. Farmers who live downriver from Grudd Haug have suffered the
most from the giants’ depredations. The first inkling of trouble was a sudden drop in the river’s water level, caused by the dam-like structure of the hill giant den. Not long thereafter, Guh’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
healthful properties of the area’s waters and natural beauty. The guests, proprietors, and staff have long since fled the resort. Source of the Flames If the characters linger here, looking for people
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as with the child of a wealthy business owner or an heir to a noble throne, your lineage and breeding demand respect, and it’s your job to make sure your franchise mates understand that. Your success
element of unpredictability is the best means of keeping your franchise one step ahead of the competition — and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a catalyst, spreading the demon lords’ madness throughout the Underdark. Once the party escapes Velkynvelve and strikes out into the Underdark, begin taking into account the effects of demonic madness
particularly alien or disturbing (such as a demon lord). The characters stay in a faerzress-suffused area for a long time (eight or more consecutive hours). A character takes psychic damage, particularly in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
4. Tresendar Crypts The elders of the long-gone Tresendar family were once laid to rest in this mausoleum. Three large stone sarcophagi stand within this dusty crypt, and propped up against each
sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Dark has three objectives in Khorvaire. The first is to cause chaos and strife whenever possible, turning allies against one another and spreading fear. The second is to promote their chosen champions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Village Spreading out along the edge of the hedge maze is a village, also called Xonthal’s Tower. The settlement began as a place where Xonthal’s many apprentices established homes of their own
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disasters caused by the elemental cults launches a series of raids against homesteaders in the eastern part of the valley. This adventure is designed for 4th-level characters. The Long Road. Trade in the
Cult of the Black Earth sets a trap for the characters by spreading rumors of a fire witch terrorizing the Nettlebee halfling clan. This adventure is designed for 6th-level characters. Vale of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
would interrupt a Long Rest, the creature makes a DC 15 Constitution saving throw at the end of the recuperation period. On a successful save, the creature has Advantage on saving throws to fight off the
, it succeeds automatically. Fighting the Contagion. At the end of each Long Rest, an infected creature makes a DC 13 Constitution saving throw. After the creature succeeds on three of these saves, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long as it doesn’t impede on others’ ability to do the same. Disagreements are typically turned into opportunities for public competition. Irreconcilable issues are usually solved by a strict application
arrange satyr-style celebrations wherever they go, spreading their people’s carefree philosophies, praising Nylea, sharing news, and creating friends the Skola Vale can rely on when necessary. Nylea’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Village Spreading out along the edge of the hedge maze is a village, also called Xonthal’s Tower. The settlement began as a place where Xonthal’s many apprentices established homes of their own
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
would interrupt a Long Rest, the creature makes a DC 15 Constitution saving throw at the end of the recuperation period. On a successful save, the creature has Advantage on saving throws to fight off the
, it succeeds automatically. Fighting the Contagion. At the end of each Long Rest, an infected creature makes a DC 13 Constitution saving throw. After the creature succeeds on three of these saves, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these massive lions’ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they’re ultimately defeated by a brave hunter. As a result, overcoming
, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Spell Turning. The lion has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
return to the lower deck (area C8). The characters finish a short or long rest on the ship. The next time the characters show themselves on the main deck, the harpy confronts them: A terrifying monster
perches on the top of the crow’s nest, spreading its scraggly wings and screeching harshly. Its wings and legs resemble those of a mangy vulture, while its head, torso, and arms look almost human. It
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
marred by Lord Soth’s attack. The room holds little more than a long table covered in reports, though tall windows offer a stunning view of the city and harbor beyond.
The marshal stands by a window
Bakaris is spreading rumors that the characters could’ve saved Kalaman’s leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Soth’s interest in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
at most. The two mushroom people are myconid sprouts named Molen and Kraz. They are spreading fertilizer from area B3, while two myconid adults named Hipsiz and Rugoso tend the mushrooms near the
toward the myconids, one violet fungus attacks them, extending long tendrils that cause immediate rot when they touch living flesh. Read this text: As you advance into the cave, a sickly looking mushroom
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings are more likely to be scattered from their nest mates. Wyrmling Goals d6 Goal
1 Establish independence from adult dragons (or other powerful creatures)
2 Acquire one valuable
or ancient dragon often encompasses the territories of younger dragons, as long as the older dragon doesn’t feel threatened by the younger ones.
Considering the regions of a campaign world, an area
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be taken
darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains concentration, up to 1 minute. A creature with darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Castaway and shares a cursed item’s location with would-be rescuers.
3 Healer and passes off poisons as medicine.
4 Panic-spreading prophesier of doom.
5 Ship captain and delivers
using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranches, farmsteads, and orchards have been pillaged. Not content with the amount of food hoarded thus far, Guh’s mates move to attack nearby settlements and plunder their fields and storehouses. Thane
embarked on expeditions to map the present-day Sword Coast in search of long-lost Ostorian treasures and battlegrounds. Like archaeologists, they seek to uncover secrets of the past and retrieve
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
, but just knowing you’re there can help keep the noble or the business magnate across the table fully engaged. Because as long as you are there, they know they’re safe from having you burning their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in and out of the structures, which appear long abandoned. An opulent coach, looking distinctly out of place, is parked amid the buildings with its curtains drawn.
The road leading to the buildings
the mine and the township. He talks of hearing reports of a disease festering in town and says he plans to burn the abandoned houses to prevent it from spreading. He is dismissive of any suggestion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragon’s service, bringing with them undead terrors that answer to the black dragon and aid it in spreading ruin to nearby bastions of beauty and peace. Adult Black Dragon Huge Dragon (Chromatic
creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
she is wearing the Black Dragon Mask, Rezmir can take up to two legendary actions between each of her turns, taking the actions all at once or spreading them over the round. A legendary action can be
magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains concentration, up to 1 minute. A creature with






