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Returning 22 results for 'matter same with only are for for locks'.
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Monsters
The Wild Beyond the Witchlight
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
, biding their time until they could wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv's Cauldron with the ability to freeze time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features The centuries haven’t been kind to Cragmaw Castle. The Cragmaw goblins shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time
before the structure collapses completely. Doors Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog. THE LANDS OF BAROVIA: COMMON FEATURES
Unless the text says otherwise, the following rules apply to doors, secret doors, locks, and webs in these lands.
Doors. A wooden door can be forced
requires a search of the area and a successful DC 15 Wisdom (Perception) check.
Locks. A creature proficient with thieves’ tools can use them to pick a typical lock with a successful DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
the structure collapses completely. Ceilings. Ceilings are 15 feet high unless noted otherwise. Doors. Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
investigate the portal or go after the missing acolyte, Lorris goes to one of the library’s Great Readers to report Falthrax missing, and she mentions having met a group of adventurers in the library. The Great Reader then summons the characters and beseeches them to look into the matter.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matter that I was only asking for directions”-type assassins, you might find that your inherent bloodlust needs to be focused to the subtle enterprises undertaken by the best franchises. So keep calm
of trouble just as easily as the rest of the party gets into it. Whether you’re picking locks at speed on the way out of a noble’s estate or mastering the operation of a strange magic device before it
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waits for her at Dragon’s Rest, having pledged his service to the dragon there. The talisman is made from locks of their hair, woven together as a promise to be reunited no matter what fate might
chest, in the hope that someone who comes after us may end this nightmare by bringing Aleitha’s talisman to her husband.
The talisman is formed from long locks of hair—some blonde, some black
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and Arrigal was away, no one remembers seeing or hearing anything strange. Luvash is determined to find her, no matter what the cost, and most of his camp is out scouring the woods when the characters
keep all their treasure in this wagon. The door to the wagon has two locks, each of which requires a different key. Luvash carries one key, Arrigal the other. Each lock is rigged with a poison needle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, no matter the time of year. It contains spare furniture, a laundry tub, and trunks full of old clothing. C27. False Vault The door to this vault is made of solid iron and sports three different
locks. Victoro and Ammalia each have a set of keys for them. Opening the door without the keys requires a character to succeed on three consecutive DC 20 Dexterity checks using thieves’ tools. On a failed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
without a check. The bottom of the crevasse feels unnaturally cold. When viewed with a detect magic spell, the area emanates a faint necromantic aura. The magic causes all organic matter in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
matter of time until someone is seriously hurt. While Nysene’s siblings — Dolandre, Rusorra, and Trenteller — view this behavior as embarrassing and unworthy of her station, they also don’t care enough
appointed by one of the four dukes, and most are resolved as a simple administrative matter that proceeds from arraignment to sentencing within minutes. Unless an impartial witness or evidence of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
matter of time until someone is seriously hurt. While Nysene’s siblings — Dolandre, Rusorra, and Trenteller — view this behavior as embarrassing and unworthy of her station, they also don’t care enough
appointed by one of the four dukes, and most are resolved as a simple administrative matter that proceeds from arraignment to sentencing within minutes. Unless an impartial witness or evidence of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My mood
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
include mundane items such as paper and ink, locks, clothing, boots, rope, lanterns, lamp oil, and candles. Treasure. The second room contains four potions of healing, four spell scrolls (two each of
these treasures to adventurers, no matter how trustworthy they seem. 10H. Gauntlets’ Room This ready room was intended to house a squad of soldiers assigned to regular guard duty in the bailey, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
), which are taken to a huge chest on the far side of the room. Any nonliving matter placed into the chest is teleported to secret vaults located in a distant land. 3. Club Lounge This club lounge is
. With a little experimentation, characters can deactivate any of the machinery in the casino, including the locks on the double doors into area 6. At your determination, tearing down the panels and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
and the Pools of Devotion. Dungeon State. If the characters leave Tanjus alive and Ihanvas is killed, the hag and her merrow allies relocate to area 76. No matter what else happens, Tanjus and her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
made of iron, it has reinforcing bars and hinges made of mithral. The cage doesn’t have a lock; customers paid extra for locks manufactured elsewhere. The cage is worth 200 gp. G4: Living Quarters
obelisk fragments, Qunbraxel responds, “No matter! I shall add those that I can recover to the goblins’ fragments, and my place among the chosen ones is assured!” “Those you care about in Phandalin
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
allowed through the fortress’s gate without a reason and an escort. Cells themselves have heavy steel doors with high-quality locks, with the keys held by Jailer Albrecht Little, a lawful neutral male
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
just as quickly and plummeting again. This rapid, piston-like movement lasts for 1 minute, after which the ceiling returns to its original height and locks in place until the trap is triggered again
transmutation magic deals with manipulating energy and matter. Evocation spells create powerful elemental effects. If the players have trouble with this puzzle, reveal that the characters must step on only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the jutting outcropping still known as Dumper’s Rock. The main appeal of Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one
steel doors with high-quality locks, with the keys held by Jailer Albrecht Little, a lawful neutral male human gladiator, or his second, Jailer Cogrus Stonehammer, a lawful neutral female shield dwarf






