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Returning 35 results for 'matter setting with only advances from for lay'.
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Soldier
Legacy
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Backgrounds
Basic Rules (2014)
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always try to help those in need, no matter what
Backgrounds
Sword Coast Adventurer's Guide
people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will
a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
Backgrounds
Sword Coast Adventurer's Guide
’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the
success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful
Backgrounds
Baldur’s Gate: Descent into Avernus
. (Neutral)
6
Nation. My city, nation, or people are all that matter. (Any)
d6
Bond
1
I would still lay down my life for the people I served with.
2
Someone saved my
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
with stories of its exploits and new skills.
When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Genasi
Legacy
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Species
Elemental Evil Player's Companion
accustomed to a variety of different people.
GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting
favored element. When they emerge from their caves, they might roam the hills and mountains or lay claim to old ruins.
Appropriate backgrounds for earth genasi include hermit, outlander, and soldier
Backgrounds
Sword Coast Adventurer's Guide
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is somewhat difficult to incorporate into a setting because of its idiosyncratic nature. It provides a good match for pit fighters, berserkers, and gladiators
order in your world, especially one focused on cruelty or fury. For the tiger and elk totems, conversion is simply a matter of replacing them with more suitable animals (if necessary).
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
territory to their former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lay Out the Premise An adventure shares many of the features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good
are coauthors of the story with you, and the events of the story shouldn’t be predetermined; the actions of the players’ characters have to matter. For example, if a major villain shows up before the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Adventures Follow these steps to create an adventure: Step 1: Lay Out the Premise. Determine the situation or conflict that underscores the adventure. Also think about the adventure’s
setting and what is unique and fun about it. Step 2: Draw In the Players. Think about how the characters will get drawn into the situation you’ve established. Consider how the adventure might tie in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Phandalin The frontier town of Phandalin (FAN-duh-lin or fan-DAY-lin) in the Sword Coast region of the Forgotten Realms setting is built on the ruins of a much older settlement. Hundreds of years ago
, old Phandalin was a thriving town until it was sacked by bandits and lay abandoned for centuries. In the past few years, hardy folk from the cities of Neverwinter and Waterdeep have begun settling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Events Significant events in the history of a fantasy world tend toward immense upheavals: wars that pit the forces of good against evil in an epic confrontation, natural disasters that lay
setting in a meaningful way. They chronicle the story of your world in big, bold print. Change — especially change that occurs as a result of the characters’ actions — keeps the story moving. If change
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the Star Forge, it’s only a matter of time before she either completes her runic colossus alone or kidnaps another capable smith to help her finish the job. Once her war machine is complete
, Brimskarda’s first order of business is to lay waste to the city that hired the adventurers who nearly foiled her plot. In the event of Brimskarda’s death, the dragon Akaanvaerd once again claims the Star
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
killers that washes over the countryside and leaves vast tracts of devastation in its wake. Such an event is rare in the extreme, but its consequences can lay low entire nations that are unable to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might not have the strength to win the fight alone, and that’s where adventurers come in. Gatekeepers can serve as patrons or advisors, providing crucial information or setting the adventurers on the
villains. The druids’ mission to protect their seals and to oppose the rise of aberrations is of the utmost importance. Anyone who threatens a seal or assists the machinations of the daelkyr, no matter how
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nature of all yuan-ti in the setting. Monsters can be one-off flukes of nature or the products of insidious magic. For significant adversaries, use the tables in the “Genres of Horror” section of chapter
2 to inspire you as you craft a monster’s unique details. When it comes time for the final confrontation, it might not matter whether the bridge-haunting merrow was the product of an amoral
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cultural Specifics As you develop your domain, consider the culture and how it emerges from this tragic setting. What might be most unsettling for the Darklord: if the culture is one with familiar
Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter how much bugbears might drain a tribe of resources, these creatures are a potent force. Followers of Hruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the
to prove themselves worthy by defeating as many foes as possible. Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descriptions of similar objects in her occult tomes. These objects were, in fact, the eggs of eldritch creatures. She learned that such eggs lay dormant for generations, but once the eggs are
indestructible, but the tomes claim encasing them in crystal can neutralize them. According to Dr. Dannell’s research, the Murkmire Stone is due to hatch in a matter of days. She frantically presented
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Fire Ghost If the characters don’t bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
it to put out the fire, but I haven’t dared to enter the room since. Someone braver than me should lay the ghost to rest. Maybe you could do it?”
The “Ghost” The only thing haunting the shopkeeper is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
deposit strangers to Barovia within sight of the fortress, daring the unwary to approach. Ultimately, only the bravest lay siege to the castle or accept the count’s invitations to visit him there. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Robust Patronage No matter what your pact, the process of binding yourself to power has prepared you well for life in an Acquisitions Incorporated franchise. Gathering secret information from the
mysterious sylvan creatures that occasionally get up to harmless pranks. As a warlock of the Archfey, you know better — and are perfectly suited to lay the truth down whenever you can. You and your magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
going to war for. (Neutral) 6 Nation. My city, nation, or people are all that matter. (Any) d6 Bond 1 I would still lay down my life for the people I served with. 2 Someone saved my life on the
is the best path to success. d6 Ideal 1 Greater Good. Our lot is to lay down our lives in defense of others. (Good) 2 Responsibility. I do what I must and obey just authority. (Lawful) 3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Falkovnia Falkovnia provides the perfect setting for disaster horror, particularly of the zombie apocalypse variety. Characters might be harried by zombie pursuit across the empty
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
direction we took for fifth edition was to lay a foundation of rules that a DM could build on, and we celebrate the DM as the bridge between the things the rules address and the things they don’t. In a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
along a mostly regular grid, making it easy for characters to find their way among standing statues and funerary niches. If the characters come here following rumors of ghosts, it’s only a matter of
time before they meet Burrow Warden Jadger, a ghost from the time of the drow invasion. If the characters recovered Pelek’s severed hand in the “Whorlstone Tunnels” section of chapter 4, they can lay
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
countless mortals. He was whirling along above Avernus, uppermost of the Nine Hells.
— Ed Greenwood, Elminster in Hell
If the Inner Planes are the raw matter and energy that makes up the multiverse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their results secret only temporarily, as a matter of house security.
This matter is far from resolved, as the council meeting devolved into shouted arguments before disbanding. Representatives of
been responsible for many magical advances, including the airships operated by House Lyrandar and the message stations of House Sivis As an arm of the dragonmarked houses, the Twelve attempted to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their characters’ choices matter
lasting antagonism—with the people and places of your setting, those people and places stick in the players’ minds. Introduce opportunities to forge these lasting relationships early and often






