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Returning 35 results for 'matters smith with only arranged for for loud'.
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Warforged
Legacy
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki infants (noncombatants) sleep in crystal cradles arranged in five rows of eight.
Window Slits. Four 2-foot-long, 6-inch-wide window slits reveal the starry void of space beyond.
A creature
moving through this chamber must succeed on a DC 10 Dexterity (Stealth) check to avoid waking the sleeping infants. On a failed check, or if any loud noise occurs in this area, the infant githyanki wake
Backgrounds
Guildmasters’ Guide to Ravnica
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
could wind up pinned or crushed if the giant rolls over suddenly. Giants Are Loud. The footsteps of giants in the distance are often initially mistaken for thunder, even on a clear day. The sounds of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching a Camp As the characters approach a Reghed tribe camp, read: Splayed across the tundra ahead of you is a campsite with more than a dozen tents arranged in two concentric rings, with the
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
center of the room. Additionally, a bed of piled furs has been arranged in the southwest corner, from which the sound of loud coughing can be heard when the characters enter the chamber. Villagers who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
princesses included — obey Uthor’s commands when it comes to military matters. Once Iymrith realizes that small folk have invaded the stronghold, she does everything she can to foment a war. She tries to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the room. Additionally, a bed of piled furs has been arranged in the southwest corner, from which the sound of loud coughing can be heard when the characters enter the chamber. Villagers who suffer
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Enter the Giant About a month ago, Arthur heard a loud noise outside. When he went to investigate, he found a fire giant running up the hillside toward his house, with two young fire giant children
coveted her power. When Ignis disregarded Invido’s feigned concerns, Invido took matters into his own hands. He had her consort killed and tried to abduct the heirs, intending to raise them as his own
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
and steep prices,” says the blacksmith with a nervous chuckle. Suddenly, the earth shakes violently beneath your feet. You hear the dull roar of a distant eruption. The smith and several others hurry
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Under Temple. A broad shaft in the temple opens into a treasury chamber below, where the dragon’s hoard is arranged in gleaming splendor. Additional Lair Action At your discretion, a legendary (adult or
advantage on the saving throw; creatures that have immunity to cold damage succeed automatically. D’ARGENT
Like so many silver dragons, D’argent takes considerable interest in the matters of mortals on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
temperate. Noteworthy Sites Automata is divided into regimented blocks arranged by category and function. Rather than scatter businesses throughout the town, council mandates require that related
her workers. The café has a high staff turnover. Hall of Order The Hall of Order is a three-story government building that features three twisting pillars of intricately arranged gears. Inside the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains four uneven stacks of iron bars, each stack nearly filling a 6-foot cube.
Old age has rendered the duergar smith, Ghorso, deaf and nearly immobile. His walking speed is 10 feet with the cane or 5
weighing 10 pounds. 16d. Barracks This room contains two dozen iron cots arranged haphazardly in the middle of the space. Ten duergar, five males and five females, are asleep here at any given time
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that she can take them to where the orb is, or send someone to fetch it. Rival Seller When the characters conclude dealing with Nareen, matters take a new turn. Haliyra Ravenfast (female Illuskan human
carefully to see who is involved in the bidding. She has already arranged for her chosen buyers to pick up the orb from its hiding place. To cover her tracks, she hopes to incite a fight between
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon worker and Whiskey the carpenter are talking and laughing in loud voices at their table, plates heaped with food before them. At their table, Luna and Thalen are taking turns prestidigitating
spectacularly long butcher’s knife surrounded by severed fingers. Other equally questionable meats are arranged nearby. A pot on the stove threatens to boil over, its lid rattling. You hear the thumping
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
economic justice — the wise monarch, the enlightened town council, the Masked Lords, and so forth. This method means that the law is stable. Higher authorities can be consulted on matters requiring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Any loud disturbances on deck cause the captain and the sleeping cultists to awaken and investigate. Unless the characters approach the Morkoth invisibly, it is likely that the entire ship’s crew will
characters want to delay their departure, Hekaton agrees to stay around long enough for them to search the Morkoth or to take care of other matters. For example, the characters might need to conclude some
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to fade away and renders the archway inoperable. The runes are arranged in an arc around the opening, as shown in figure 4.1. The six runes include a haug (hill) rune, a stein (stone) rune, an ise
sound of rolling thunder fills the temple, loud enough to be heard throughout the complex. Any creature that steps into the archway appears in area 11. The archway remains active for 1 hour. Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
the dwarf-crafted weapons from Kelvin’s Cairn, the smith, Garn (N male Illuskan human commoner), makes his living by manufacturing the cheapest blades in Ten-Towns. His sister, Elza (NG female Illuskan
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
Tattershade, King of the Rats. His territory is arranged entirely for defense, a tangle of tunnels adjacent to the Ditch that are big enough only for rats and shifting shadows. Tattershade is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Serpent began sending ambassadors to neighboring kingdoms to warn them about the consequences of interfering in Najaran matters. Though I saw the king for but a moment, Jarant’s influence in his realm
likeliest to attempt to steal away the Marlspire. Whether or not he is capable of such an act, I found the yuan-ti naga to be honorable — it was he who secretly arranged the opportunity I needed to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
When the cultists gather to worship
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. 7. Griffon Aviary Haphazardly arranged about this untidy room are five tall wooden cages. Five griffons are kept here, one locked in each cage. The griffons peck and scratch at their cages, and the
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
safe. Developments Any loud noises here attract the attention of the goblins in area 7. One goblin comes to investigate the disturbance. If it doesn’t return, or if it spots trouble and sounds the
ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains.
This shrine is home to Lhupo (a goblin with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
north and south. The hall’s furnishings include two small, glass-topped tables, each with five chairs arranged around it. Each table holds a crystal decanter, five crystal glasses, and a bowl of
tomb (area P12). Disturbance. Sounds of combat or other loud, alarming noises in this area draw the attention of Juliana and Orlando in area P6 as well as Argus and Hamish, a pair of former adventurers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rubble appears dangerous, the tower is stable and the eastern passage is safe. Development. Any loud noises here attract the attention of the goblins in area C7. One goblin is sent through the
middle of the room, covered with bloodstained black cloth. Gold ritual implements—a chalice and a censer—are carefully arranged atop the altar. Two archways to the south are covered with heavy curtains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
B5 and B6 aren’t currently manned. However, any loud commotion around the gate might attract the attention of the cultists in those areas. If they notice intruders, they begin sniping with crossbows
has been cast on the middle of the bridge. If the characters trigger the alarm, read: When you reach the middle of the bridge, you feel a slight tremor underfoot. Then a loud, low-pitched tone like the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
locate at least one group of frost giants as well as their longship (see “Hvalspyd"). To complicate matters, Portyr doesn’t believe any report that claims frost giants have landed in Chult and won’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
enacted by regional tharchions and bureaucrats, leaving the ruling Red Wizards to focus on magical study and more important arcane matters. For a time, living mages couldn’t hope to advance to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
killed by the Emberhorns a couple months ago. As is their custom, the minotaurs roasted the body and hung the remains as a trophy. Reinforcements. Any loud noise in here causes the minotaurs in area F17
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Awarding Experience
) check contested by the blights’ Dexterity (Stealth) check to avoid being surprised by them. Developments Any loud noises here alert the cultists in area 13, who quietly and cautiously investigate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see “Treasure” below). Two stonemelders (see chapter 7) work here, along with a dwarf master smith Rhundorth — one of the delegates from Mirabar (see below). If Miraj Vizann (see chapter 7) survives
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
arranged atop a circular rug. On a slender table between the chairs is a makeshift, three-tiered Dragonchess set assembled from myriad pieces of other sets. The mind flayer conducts business here while
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
The bottom of the stairway opens into a wide sanctuary with a vaulted ceiling. Stone pews are arranged in orderly rows. Black candles burning green flames occupy niches along the walls. Atop a pulpit
the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. Any loud noises here awaken the cultists in area N13, who investigate at once. N13: Cultist Quarters If the






