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Returning 35 results for 'matters some with only allies for for lashers'.
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matters some with only allows for for lashers
matters some with only allows for for lasher
matters some with only allied for for lashers
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
Monsters
Curse of Strahd
her life that matters to her.
Mother Nearest. During her exile, Baba Lysaga made countless sacrifices to Mother Night, pleading with the goddess to afflict Queen Ravenovia with ill health and visit
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Backgrounds
Guildmasters’ Guide to Ravnica
Your magic often features dramatic bursts of flame or radiance. When you cast beneficial spells on your allies, they appear momentarily surrounded with halos of bright fire.
Suggested Characteristics
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
.]
Ideals
d6
Ideal
1
Clan. My clan is all that really matters. (Any)
2
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
3
Nature.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Family Matters A goblin tribe is organized in a four-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
pleased with capturing Varram, the Emerald Enclave is nonplussed, believing that capturing him only complicates matters. Varram has already demonstrated a willingness to corrupt the natural order, making
a trial excessive — and potentially opening the door to a rescue attempt. Follow-Up: The Sea of Moving Ice The Arcane Brotherhood are powerful allies, and all are pleased if the party wins their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pleased with capturing Varram, the Emerald Enclave is nonplussed, believing that capturing him only complicates matters. Varram has already demonstrated a willingness to corrupt the natural order, making
a trial excessive—and potentially opening the door to a rescue attempt. Follow-Up: The Sea of Moving Ice The Arcane Brotherhood are powerful allies, and all are pleased if the party wins their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16. Talis’s Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
Kusphia fights to the death to avenge her slain mistress. Talis expects to meet some co-conspirators at the lodge to discuss various matters of her own ascendancy in the ranks. If the characters can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and the king of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s
engaged to marry Lady Jolene, a priest from a prominent noble family of Veluna. Their marriage would have united Furyondy and Veluna as a single entity, with the canon of Veluna ruling in matters spiritual
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
16. Talis’s Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
to avenge her slain mistress. Talis expects to meet some co-conspirators at the lodge to discuss various matters of her own ascendancy in the ranks. If the characters can be turned to her advantage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
practice each of these things in different ways than humanoids. Truly alien creatures, myconids have difficulty telling flesh-and-blood humanoids apart.
Myconids are innocent about matters of ethics
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
served Io as companions and allies, filling his astral court and singing his praises. The dragons he made only later, at the start of the Dawn War, to serve as engines of destruction. This view of
Bahamut or Tiamat — and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one’s particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Shrine of Laduguer As a gesture of goodwill toward its new duergar allies, Fazrian had this waiting chamber converted into a shrine of Laduguer, the duergar god of labor and slavery. Presiding
all that matters to Aximus and Exekarus — at least until someone convinces the arcanaloths to switch allegiances. The arcanaloths’ attitude toward the characters is indifferent at the start, though the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
my lifelong devotion.
3 My parents worry about me, but I’ll make them proud.
4 The only bond that matters is the one holding my money pouch to my belt.
5 The other new hires at
Acquisitions Incorporated are my allies. We have each other’s backs.
6 My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work.
d6 Flaw
1 The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and country.” Bond. “What I want matters less than what is good for my home.” Flaw. “I will use anyone who isn’t part of my family as a means to an end.” Paolo Maykapal The Dragon Hunters’ Offer
Buwan is a god who left my people, my city, the founder of my clan to die. Surely you understand my position?”
Nothing any character can say deters Paolo or his allies from their quest. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
she delivered into the world. Strahd is the only thing in her life that matters to her. Mother Nearest. During her exile, Baba Lysaga made countless sacrifices to Mother Night, pleading with the
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something other than mining. On the other hand, characters who earn the miners’ good will can end up with numerous allies in Phandalin. Smithy This building contains an open area with a forge and
leverage. He might use the characters to lean on the Stonehills if they end up owing him favors. Alternatively, if the characters befriend the Stonehills, they might become staunch allies in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to gain political influence within the Twelve and over Khorvaire as a whole. To complicate matters, Cannith relies on the dragonshards mined by Tharashk—and Tharashk doesn’t want to lose its best
Kundarak and House Thuranni dates back to the Shadow Schism. Elar d’Thuranni claimed that the Paelion line of House Phiarlan were traitors engaged in a diabolical plot, and the Thuranni and their allies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Yellow Rose is a solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara. It is known for loyalty to its allies and destruction to its enemies. Greatly respected on
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
Mercykillers—if there’s no meaning, there can’t be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
serving his line for as long as any can remember. This oath, however, was given only to the Steelshadow clan. If the throne passes to another dynasty, the stone giants will cease to be the city’s allies
. Complicating matters, Themberchaud himself is growing stronger and more resistant to the clerics’ coaxing, appeasement, and psionic manipulation. Themberchaud the Wyrmsmith This adult red dragon keeps the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving
names for different sorts of people who swing swords? Why? Let me try: big sword swinger and tiny sword swinger. No, that sounds like it’s the size of the sword that matters. How about: big meat bag with a sword and little meat bag with a sword!
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters want to delay their departure, Hekaton agrees to stay around long enough for them to search the Morkoth or to take care of other matters. For example, the characters might need to conclude some
to maneuver himself into a position where he can deal the most damage to them. Tholtz doesn’t care if he catches his allies or King Hekaton in a spell’s area. Treasure Tholtz’s spellbook is locked in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to be a vampire. The extent of the vampire’s network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its
that surround the small nation. Additionally, the High Observer is known to employ groups of adventurers in matters of importance to the nation. Though it has many paladins and clerics in its ranks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
savage than an orc. Although tanarukks are fearsome fighters, they are a threat to their allies off the battlefield. Within the tribe’s lair, a tanarukk is destructive and volatile, and best kept
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.
Black Gauntlet of Bane
Medium
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
matters, for no matter how much heartache and confusion the stories contain, they end with affairs of the heart properly sorted out and everyone in love with the person, or persons, they were fated to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into Saltmarsh harbor. He knows many fanciful stories of shipwrecks, lucky escapes, and famous captains. Matters ashore rarely interest him, but the temple and its bell tower are also served by a half
captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other plans. If one of the characters has the Reghed Heir secret (see appendix B), now is a good time to deal with that. It could certainly complicate matters, depending on how the character chooses
characters attack Isarr, any giant vultures circling overhead join the fight as Isarr’s allies. To pass the Test of Preservation, the party members must keep Aerix alive so that his family’s bloodline
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks
debt, and his compulsive need to roast every potential patron or ally in the city hasn’t helped matters. With the Guild ready to step in and assume ownership if he doesn’t start repaying his loans, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
the characters unless they see the sahuagin prisoner traveling with them. If they hear combat in either area 50 or area 52, they respond and help defend their potential allies. In this case, they leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
30 feet of her and join the fray, acting on the dryad’s initiative count. Roll on the Avenging Animals table to determine what appears. A conjured animal can distinguish enemies from allies, and it
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies’ means, it might settle for a collection of old books on military
within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem amusing. If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end






