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Returning 35 results for 'matters some with only archery for for later'.
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Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
others change.
2
The best option is one that is swift, unexpected, and overwhelming.
3
Punch first. Talk later.
4
Your fury can carry you through anything.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later
get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose
again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Defense While you are wearing armor, you gain a +1 bonus to AC. Dueling When you are wielding a melee weapon in one
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
attack roll when you attack using a weapon you have proficiency with, as well as when you attack with a spell. See “Proficiency” later in this chapter for more information about weapon proficiencies. Armor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
“Combat” later in this chapter, but the DM might also ask for an attack roll in other situations, such as an archery competition. Ability Modifier The Attack Roll Abilities table shows which ability
attack roll when you attack using a weapon you have proficiency with, as well as when you attack with a spell. See “Proficiency” later in this chapter for more information about weapon proficiencies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poised to put their plan in action, Quentin disappeared, taking all their money with him—only to resurface years later, having built the Afterlife Casino using the stolen money. Now, Verity needs the
the vault. For Verity, it’s not the money or the statuette that matters—it’s ensuring that Quentin’s betrayal comes back to haunt him, and that he knows the person he betrayed made him pay.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
information, but that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. Before the characters can react, the other Red Wizard waves his hand and a previously
invisible magic circle on the floor around the characters flares to life. A moment later, the adventurers are standing in an abandoned and ruined farmhouse a mile north of Waterdeep. The barely visible outline of a Thayan teleportation circle fades around them and their neatly packed belongings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
later, after Strahd became a vampire, Khazan paid a visit to Castle Ravenloft with the notion of challenging Strahd for rulership of Barovia. Instead, much to Khazan’s surprise, Strahd persuaded him to
serve as an advisor in matters of magic. When not advising Strahd, the lich spent most of his time in the Amber Temple, trying to master the secret of demilichdom in the hope of finding a way to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in “Combat” later in this chapter. Marching Order
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in “Combat” later in this chapter. Marching Order
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, don’t they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
fuel its magical luxuries. City Government Though the word of Karsus is the final law in all matters, Arcanist Andoris Derathar (Medium, Lawful Neutral Mage) has implemented her own brand of justice
Coliseum of Karsus, labor in the Hidden Quarter district, or hard labor in the mines of Conch. (See later in this chapter for details on these locations.) Transportation Magical conveyance is the norm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
served Io as companions and allies, filling his astral court and singing his praises. The dragons he made only later, at the start of the Dawn War, to serve as engines of destruction. This view of
Bahamut or Tiamat — and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one’s particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
they can rely on him when it matters later. Darrett Highwater Darrett Highwater (lawful good, human knight) is a fastidious, aspiring knight who serves Becklin Uth Viharin. His parents abandoned him
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
described later in its own section. Ranch. The ranch consists of a barn, granaries, and a half-story house that rambles up and down a small hill. The house, barn, and granaries are ordinary and contain
terrors. Interviewing the Nettlebees Bertram and Wiggan avoid the characters. Wiggan plays the role of a cantankerous old halfling, locked in his study dealing with matters of trade. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
around the dungeon the way they do in combat. But the DM frequently checks in to make sure it’s clear where everyone is and what they’re doing.
Teamwork Matters. The player characters are working
secret door behind the fireplace later in the example, they come together again to examine it, and Gareth figures out how to bypass the fire. It might seem like Russell’s character wasn’t doing much, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
kinds of matters when comparing wrongs done.
“Doth thy mirror crack?” or “Hurl but think not?” or “Take but not count cost? Be nothing, then!” Laeral Silverhand, then the Lady Mage of Waterdeep when
but undertake none of the other responsibilities of the throne, I am nothing. And if I do all these things in the name of the Watchful Order, I am less than nothing. Doth thy mirror crack?”
These scornful words are remembered and used almost daily in Waterdeep even a century later.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
been). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage
current matters. It’s obvious to all that the adventurers have taken a firm hand in addressing this crisis, and that they have proven their worth. The council deputizes the characters with emergency
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forever. d4 Winter Flaw 1 Everything dies eventually. Why bother building anything that is supposedly meant to last? 2 Nothing matters to you, and you allow others to guide your actions. 3 Your
. d4 Summer Flaw 1 You are stubborn. Let others change. 2 The best option is one that is swift, unexpected, and overwhelming. 3 Punch first. Talk later. 4 Your fury can carry you through anything
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. See “Catching Kettlesteam” later in the chapter if the characters try to confront her. A character can calm the startled mount and guide it back to a lily pad with a successful DC 14 Wisdom
Mister Light aren’t the carnival’s original owners, y’know. They’re not even from the Feywild! But it matters not an inch! We’re all one big, happy family here!” “The carnival can’t run without Mister
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” event later in this chapter starts here. B12. Student and Alumni Art Gallery This crisp-looking room features white walls and columns that stretch from floor to ceiling. Displayed on or within these
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage. However
matters. It’s obvious to all that the adventurers have taken a firm hand in addressing this crisis, and that they have proven their worth. The council deputizes the characters with emergency
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
Sample Diseases The diseases
indefinite madness, as described later in this chapter. Sewer Plague Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
uniform, and a pouch containing 15 gp Feature: Quandrix Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose Quandrix within it. In addition, if you have the
person in the room. And I’ll prove it, even if no one asks me to. 5 If these classes have taught me anything, it’s that reality is a lie, and nothing matters. So why bother? 6 Before I graduate, I want
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific
finishes a long rest. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack rises 24 hours later as a zombie (see the Monster Manual) under the deathlock’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Thurl’s face darkens. “Great evil lurks among these hills,” he says. “Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood.”
Thurl allows
kill the characters later that night. Fighting all of the knights and cultists at once is a deadly encounter, but the villains aim to capture the characters first, and then hurl them from the top of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
characters are all distracted or otherwise don’t have her in their line of sight, Leedara vanishes. If the characters later search for her in Kalaman, they don’t find her. Path Below Beyond the broken door
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magic item (of the DM’s choice). Arcane Matters d10 Magical Event 1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
d12 War Outcome 1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of






