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Returning 35 results for 'matters some with only are finding for learn'.
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master some with only are finding for learn
masters some with only are finding for learn
mastery some with only are finding for learn
Classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
In combat, Rogues prioritize subtle strikes over brute strength. They would rather make
Magic Items
Wayfinder's Guide to Eberron
of Finding. As long as this condition is met, you gain the following benefits.
You can add your Intuition die from the Hunter’s Intuition trait of the mark when you make Wisdom (Insight
occurred. If the check is successful, you learn the species of the creature and you can immediately use your Imprint Prey ability to target this creature.
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Fizban's Treasury of Dragons
. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom. (Chaotic
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
Backgrounds
Baldur’s Gate: Descent into Avernus
gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You don’t know where to go from here, but your people need you to succeed.
2
, and perhaps learn to create them.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other
Backgrounds
Tomb of Annihilation
humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures — enough to communicate on a rudimentary level.
desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
Monsters
Fizban's Treasury of Dragons
sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling’s strategies
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Backgrounds
Guildmasters’ Guide to Ravnica
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
;s activities.
3
I’ve been assigned to get close to an individual in this guild and learn their secrets.
4
I’ve been assigned to recruit a new Dimir spy from the ranks of this
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
’ll do anything to get my hands on something rare or priceless.
2
I’m quick to assume that someone is trying to cheat me.
3
No one must ever learn that I once stole money from guild
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Finding a Docent The party’s first task in the Mournland is to find a working Docent to which they can tune the second piece of the Rod of Seven Parts. In the course of their exploration, they learn that the only operational Docent in the region is in a storeroom in Ialos.
Backgrounds
Guildmasters’ Guide to Ravnica
soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn’t automatically enable you to learn it; you might need to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can learn at this time. The characters can travel with Vizeran, or he provides them with a map and precise directions to guide them to Araj if they want to deal with other matters in the Underdark
after the characters learn the most essential information. If the players persist beyond that point, their efforts prove fruitless, and the librarians or their assistants suggest there is no more they
Backgrounds
Baldur’s Gate: Descent into Avernus
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Tharashk inquisitive. To attune to the goggles, you must possess the Mark of Finding. As long as this condition is met, you gain the following benefits. You can add your Intuition die from the Hunter’s
object. The DC is 13 + the number of days since the last contact occurred. If the check is successful, you learn the species of the creature and you can immediately use your Imprint Prey ability to target this creature.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
priest are rare. According to Simbon’s friends, the entire campus is abuzz with speculation that Kedjou came to the academy to conduct secret research. Finding Kedjou requires the characters to spend an
hour asking around Anisa Academy or to succeed on a DC 14 Charisma (Persuasion) check while engaging with academy faculty. They eventually learn that Kedjou has taken up offices on the top floor of the academy’s library.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 6: City of Lost Names Upon finding the City of Lost Names, the characters must infiltrate the ruin as it teems with enemy forces. There, the characters learn the Dragon Army seeks to make the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
serve as an advisor in matters of magic. When not advising Strahd, the lich spent most of his time in the Amber Temple, trying to master the secret of demilichdom in the hope of finding a way to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
! If the characters undertake this quest, they must track the verbeeg to his lair, which he shares with a dopey ogre, some stolen livestock, and a sleepy brown bear. To complicate matters, the verbeeg’s
romantic interest—another verbeeg—arrives as the characters are leaving. How the characters learn of the town’s travails depends on whether the adventure began in Good Mead or not. If Good Mead is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Finding Icespire Hold Icespire Hold is so tucked away in the mountains that few people know of its existence, let alone anything about its history or current state. Characters might learn of it after
marked on the DM’s map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Foaming Mugs The characters can pick up this quest if they start the adventure in Bryn Shander or shortly after they arrive in town. It begins when the characters learn about a group of shield
find the sled before the characters do. The characters must either fight the goblins or finagle the ingots from them using guile or stealth. To further complicate matters, the goblins have a wagon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finder’s Goggles Wondrous item, uncommon (requires attunement by a creature with the Mark of Finding) The lenses of these garish goggles are carved from Siberys dragonshards. While wearing these
identify the aura of the last creature that touched it. Make a Wisdom (Insight) check against a DC of 13 + the number of days since the last contact occurred. On a success, you learn the creature’s type
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it
with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
having too easy of a time finding the MacGuffin, consider shifting its location to another place that makes sense. Or consider revealing that the MacGuffin is a fake, and the real prize is still nearby
the museum’s attic overnight. The characters could learn this detail by reading notes they discover in the curator’s office or by questioning one of the museum guards. If you use the moving MacGuffin
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it
with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Training Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. Resources. Receiving training in a language or tool typically
of which are on the Training Complications table. Training Complications d6 Complication 1 Your instructor disappears, forcing you to spend one workweek finding a new one.* 2 Your teacher instructs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
discover a new culture or unravel the secrets of a dead one. 6 When I arrive at a new settlement for the first time, I must learn all its customs. d6 Ideal 1 Discovery. I want to be the first person to
learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers. EXCELLENT AMBASSADORS
Many half-elves learn at an early age to
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
backstory and decide what terrain feels most like home, whether or not you were born there. What does that terrain say about your personality? Does it influence which spells you choose to learn? Have
, in an area imperiled by land creatures as well as aquatic ones. 5 Because you grew up among the peaks, finding the best path through the mountains is second nature to you. 6 You wandered the far north, learning how to protect yourself and prosper in a realm overrun by ice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!






