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Returning 35 results for 'matters some with only arises from for lives'.
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masters some with only arise from for lives
matters some with only arches from for lives
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Monsters
Fizban's Treasury of Dragons
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom. (Chaotic
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
that is not a quality to scorn. They’re good folk, they care for each other and tend their gardens, and they have proven themselves tougher than they seem when the need arises.”
Humans
Monsters
Fizban's Treasury of Dragons
lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom
. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our
Monsters
The Wild Beyond the Witchlight
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
submerged. As the hours pass between each immersion, her movements become more ponderous and her skin audibly cracks as she moves.
Bavlorna lives like a hermit. She is frazzled, impatient, paranoid
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
, a time of unfettered energy.
Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Monsters
Fizban's Treasury of Dragons
shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
Monsters
Fizban's Treasury of Dragons
would be a shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
for understanding the complexities of life.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Harmony. Nothing is more beautiful than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar and House Deneith are also well represented, with their representatives arranging matters of trade, transport, and security. These days, Lower Tavick’s Landing is best known for High Walls, a
, but High Walls is designed to serve as a fortress prison if the need arises, and the Sharn Watch keeps an eye out for any signs of unrest.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3 Hospitality. We all live beautiful lives—it would be a shame not to share our lives with
others. (Neutral)
4 Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5 Fun and Games. Play is learning, but without the boredom. (Chaotic)
6 Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
seem when the need arises.”
Humans. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
seem when the need arises.”
Humans. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Elves At some point during adulthood, the reverie of an elf’s trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf’s personal
extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
wealthy families dot the Mordentish countryside. Most residents live private lives adhering to vague strictures of what is proper or polite. The spirits of the dead don’t rest quietly in Mordent
questions.
Who your family? Ancestry matters in Mordent. Are you from a landed family? Or were your parents tenant farmers, fishers, laborers, or in service to one of the noble estates?
What are your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can be amplified or distorted in unpredictable ways. This phenomenon matters for Strixhaven because a luminous snarl is situated at the very heart of campus, located in the Hall of Oracles in the
cases, the arches simply float inexplicably—silent, immovable, and inert. But many people report seeing an arch appear to them at a critical juncture in their lives, helping them understand a lesson or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stubborn and takes losing a challenge personally, sometimes declaring a vendetta if he believes the challenge was won dishonorably. Iroas’s followers sometimes forsake mercy and compassion, as matters
aid his performance at the cost of innocent lives.
4 The government of a polis fearful of impending war forces farmers to join a militia, precipitating a famine as crops are left untended.
5
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
several days now, instead sending a representative (see “The Circle of Masters” in area 5). Times in Neverlight Grove are strange and worrisome indeed. ROLEPLAYING THE MYCONIDS
Myconids lead lives
practice each of these things in different ways than humanoids. Truly alien creatures, myconids have difficulty telling flesh-and-blood humanoids apart.
Myconids are innocent about matters of ethics
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
their characters’ lives. Feel free to add to and modify what they give you, but you’ll start with a solid foundation of the nonplayer characters (NPCs) who are important to the characters. Let the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
lives and answers to the mysteries of their home domain. Every player’s character who was born in a domain is one of these vibrant souls. Death in Ravenloft. When a creature with a soul dies among the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result
and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
less than a deity undercuts the whole adventure. Characters who tangle with Tiamat must know that they are in the fight of their lives. No individual’s survival matters against the goal of stopping the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3 A sapphire dragon seeks adventurers to lead into battle against the mind flayers
kuo-toa to worship the dragon.
Adult Sapphire Dragon Connections d8 Connected Creatures
1 An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their lives: the calassabrak, meaning “the flawed who aren’t to be trusted” in Dwarvish. They are shunned by other duergar, many eventually taking their lives rather than face an existence apart from
immediately brought before the Council of Lairds, which resolves matters swiftly and harshly. The code of punishment is simple. Because dishonor, mutilation and imprisonment are a waste of resources and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
that sweet coin on your own. In your role as the party’s bodyguard, your unmatched training and sense of honor drive you to take untold risks as you put others’ lives before your own. Your heavy armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
punishment, Asmodeus decreed that he must offer escape and safety to the desperate, especially those who fear for their lives. A criminal might entreat Levistus on the eve of his execution, for instance
imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does. A Contested Realm Levistus was not always the lord of Stygia. The archdevil Geryon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
kinds of matters when comparing wrongs done.
“Doth thy mirror crack?” or “Hurl but think not?” or “Take but not count cost? Be nothing, then!” Laeral Silverhand, then the Lady Mage of Waterdeep when
, I am nothing. If I take lives but count not the cost, I am nothing. If I steal in the night and see not the faces of the devastated come the next morning, I am nothing. If I make decrees like a ruler
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(Arcana) check notes that none of these individuals is a native of the Outer Planes (a fact that matters for iron flasks). Speaking with Sincerity The headquarters of the Excelsior guard is a palatial
what they want to do once they know where Sincerity lives. Her home has the following elements: Front Door. The door to Sincerity’s home is locked, but it can be picked by a character who makes a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the variant rules presented in this or any other book, let your players know about them. Remember, you’ll always know more about your campaign world than the players do. Having spent all their lives in
this world, though, the characters also know more than their players do. Fill in the basics of what the characters should know anytime that information matters to their adventures.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
. In the evenings, the manor is the site of dinner parties and elegant cocktail hours for those faculty members, their most promising students, and visiting alumni. Since no one permanently lives in






