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Returning 35 results for 'matters spike with only arrival for for look'.
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Adult Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon
speak well of the dragon, but can’t divulge its whereabouts.
Intelligent creatures within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
the spike growth spell and lasts until the dragon uses this lair action again or until the dragon dies.
The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it
giggling. Even serious matters suddenly seem amusing.
If the dragon dies, the magic carvings fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days. The other effects end immediately.Acid
Warforged
Legacy
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
Monsters
Fizban's Treasury of Dragons
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of
Monsters
Fizban's Treasury of Dragons
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security
Backgrounds
Guildmasters’ Guide to Ravnica
’t think of anything to look forward to.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Wealth. I will do whatever it takes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Your Arrival in the City The splendors that await you in Waterdeep are legendary. Each of the city’s wards is detailed in this work, telling you what to expect depending on where you are, as well as
what thrilling things you might see and do. Before that, however, there are the small matters of knowing something of the history of the place you visit, and of understanding how to comport yourself in the Sword Coast’s grandest metropolis.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arrival Once the characters arrive at the gates of Gauntlgrym, they are welcomed as the king’s guests and escorted into the underground city, through the Vault of Kings (see below), and shown to
guest quarters. The dwarves of Gauntlgrym take matters of hospitality seriously, ensuring that the adventurers are offered food, drink, and a chance to rest and refresh themselves before their audience
Backgrounds
Guildmasters’ Guide to Ravnica
perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets — this is what you live for.
You’re also
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Amphitheater Ahoyhoy’s tallest feature is a walled amphitheater where tortles gather to discuss community matters and share stories. Story time is an occasion the tortles of Ahoyhoy look forward
Monsters
Fizban's Treasury of Dragons
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
Backgrounds
Baldur’s Gate: Descent into Avernus
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, moldering foodstuffs, and chains and manacles embedded into the walls in some of the tower’s rooms. Vizeran dismisses any questions about such matters, but Grin Ousstyl confides to the characters that
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers don’t leave immediately, six myconid adults, four
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The following description assumes that the characters approach the lodge from the west side of the river: A thin fog surrounds a fortified compound standing in a clearing on the east side of
characters announce their arrival by ringing the bell or yelling over the walls, Corwin makes his way over to assess them from the gatehouse, slides back the heavy wooden bar securing the outside door
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan If the City of Spiders is the site of the demon lords’ battle, it is damaged even more than it was by Demogorgon’s arrival. Word of the city’s misfortune spreads throughout the
challenges to their power even as they make concessions to their rivals. A civil war between the drow isn’t likely to remain contained within Menzoberranzan — or even the Underdark — as different sides look
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Grand Duke Ulder Ravengard to fulfill her ultimate goal of becoming the new grand duke of Baldur’s Gate. When not engaged in political matters, she conducts her most secret business in the dungeon
his mother’s wrath. Mortlock is a different matter, as it’s been made abundantly clear that Thalamra would disown him had she not agreed to the dying wish of her third husband to look after Mortlock
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Arrival in the Outlands When the characters emerge from the portal, read the following: You find yourself standing amid ruins of weathered black marble. The last recognizable remnant of these ruins
enormous. The trail leads toward a sudden transition in the terrain, where a forest of magenta trees climbs craggy hills that look like wizened faces.
Much farther in the distance, an impossibly tall
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leaders listen to cases brought before them and decide on the few matters of importance to the city. Trespassers caught within the city are often brought before the Aphonai for judgment. The elder
, crimson cypress called the Blood Tree. Color from the tree bleeds into the surrounding bog, making the swamp waters look like a charnel pit. Vicious and venomous swamp creatures are drawn to the Blood Tree and frequently drag prey into its foul midst. (VOLKAN BAGA)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
gate” service.
8 The guards wave travelers through without a second look.
Flaming Fist Reactions d8 Reaction
1 The guards demand that everyone drop to the ground, bludgeoning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remarkable in Eberron. DM TIP: HIGH STAKES
What’s better than a battle on the deck of an airship? A battle on the deck of an airship that’s about to crash! A DM should look for ways to raise the
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Watch, reference the Guard Arrival Times table to see how long it takes for the authorities to show up. Then, roll on the Flaming Fist Reactions or Watch Reactions table as appropriate to determine how
through without a second look. Flaming Fist Reactions d8 Reaction 1 The guards demand that everyone drop to the ground, bludgeoning those who don’t comply immediately. After searching everyone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in wait. Does the wizard hear the ogres readying their ambush? You look at the wizard’s passive Wisdom (Perception) score and consider all the factors weighing on it. The wizard is running, not paying
ogre ambush, the fact that the wizard’s ears are still ringing from the thunderwave spell he cast at the beholder, the overall noise level of the dungeon — none of that matters any more. They all cancel out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16. Talis’s Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
Kusphia fights to the death to avenge her slain mistress. Talis expects to meet some co-conspirators at the lodge to discuss various matters of her own ascendancy in the ranks. If the characters can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a successful DC 10 Dexterity check. Characters who enter quietly can try to catch the kenku by surprise. If the characters knock before entering or announce their arrival in some other way, the
the area, stairs rise to an open level above. If the kenku aren’t hidden, add: Four short, avian creatures with long beaks and black feathers look over in surprise from where they stand in the middle
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often signals her imminent arrival.
Quote: “Listen to what I tell you; it might just save your life.”
Saerthe
talent with illusory magic. Saerthe’s white skin is so pale as to be almost translucent, and their blonde hair is worn in a fashionable, immaculately manicured pompadour.
Quote: “I make talent look good.”






