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Returning 35 results for 'matters suffused with only allows from for land'.
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Monsters
Mythic Odysseys of Theros
Evasion. If the leonin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half
the leonin prides.
Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the
Monsters
Curse of Strahd
. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Equipment
This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who
Monsters
Fizban's Treasury of Dragons
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
Monsters
Keys from the Golden Vault
":"Antimagic Susceptibility", "rollDamageType":"bludgeoning"} bludgeoning damage on a hit.
Mindlink Tattoos. Prisoner 13 has telepathic links with dozens of agents operating throughout the land. The links
;t be contacted telepathically unless she allows such contact.Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lizardfolk Reptilian Defenders of the Land Habitat: Forest, Swamp; Treasure: Individual Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Chaos Reigns Shadowmoor is a place of chaos wholly suffused with wild magic. The land is ever shifting, with entire forests, moors, and bogs prone to swapping locations. As a result, no map remains
Backgrounds
Baldur’s Gate: Descent into Avernus
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Monsters
Fizban's Treasury of Dragons
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
Backgrounds
Guildmasters’ Guide to Ravnica
spells.
Suggested Characteristics
Most members of the Selesnya Conclave are true believers — the tight-knit community allows little room for the cynical or disillusioned. They are spiritual
for understanding the complexities of life.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Harmony. Nothing is more beautiful than
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged “Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has a soul?” Gerrion
said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged “Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has a soul?” Gerrion said
.
“What makes you think you do?”
— Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
another scholar that planar disruptions are occurring in the grasslands of Atagua, a land hundred of miles from Phandalin. Gwyn sheepishly admits that she has offered the characters’ expertise at
investigating extraplanar matters. She believes that the owner of Atagua’s Sarire sugar mill is wealthy and will reward the characters for their aid.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. In the Land of the Mists, death isn’t an escape, but the beginning of a new terror. Soulless Shells. Not every being among the Domains of Dread has a soul. Many inhabitants of each domain are
creations of the Dark Powers, whose bodies have been formed from the land and the Mists. For all intents and purposes, and even under magical detection, these beings are what they appear to be. The Dark
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can learn at this time. The characters can travel with Vizeran, or he provides them with a map and precise directions to guide them to Araj if they want to deal with other matters in the Underdark
first. He emphasizes that time is of the essence. Every day the characters tarry allows the demon lords’ power and influence in the Underdark to grow. See chapter 12, “The Tower of Vengeance,” for more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Tavick’s Landing Two land routes to Sharn both end at Lower Tavick’s Landing. The Orien lightning rail deposits passengers in the district of Terminus, while those who travel to Sharn on the
Lyrandar and House Deneith are also well represented, with their representatives arranging matters of trade, transport, and security. These days, Lower Tavick’s Landing is best known for High Walls, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Nilhogg’s noses 1d6 sheets of ripplebark 1d6 timmasks 1d6 torchstalks 1d6 tongues of madness 1d6 trillimacs 2d6 bigwigs (see “Faerzress-Suffused Fungi”) 2d6 pygmyworts (see “Faerzress-Suffused Fungi
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
tragically ironic home for those who risked so much to escape the land of the dead. Coliseum of the Aphonai Three ancient Returned called the Aphonai rule Asphodel. They wear simple, identical golden masks
leaders listen to cases brought before them and decide on the few matters of importance to the city. Trespassers caught within the city are often brought before the Aphonai for judgment. The elder
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
life of adventure, or did you come here in search of fame and fortune? Regardless of your origin, your Position of Privilege feature allows you to request an audience with any official in town
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
physical essence and elemental nature of air, earth, fire, and water. The entire substance of the Elemental Plane of Fire, for example, is suffused with the fundamental nature of fire: energy, passion
, forming land, sea, and sky. But the dominant element strongly influences the environment, altering those locations’ fundamental qualities. The inhabitants of this inner ring include aarakocra, azers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Snarls and Star Arches As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows
can be amplified or distorted in unpredictable ways. This phenomenon matters for Strixhaven because a luminous snarl is situated at the very heart of campus, located in the Hall of Oracles in the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sweep down from the Reghed Glacier. One can approach Revel’s End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sweep down from the Reghed Glacier. One can approach Revel’s End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate






