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Returning 35 results for 'mdash some with only advances force for learn'.
Spells
Player’s Handbook
circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern.
When you first gain the ability to cast this spell, you learn the sigil sequences for two
destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute
Spells
Player’s Handbook
.
Teleportation Outcome
Familiarity
Mishap
Similar Area
Off Target
On Target
Permanent circle
—
—
—
01–00
Linked object
—
—
—
01–00
54–73
74–00
False destination
01–50
51–00
—
—
Familiarity. Here are the meanings of the terms in the table’s Familiarity column:
&ldquo
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"talons", "rollDamageType":"Slashing"} Slashing damage.Magical Backlash. Trigger: A creature within 120 feet of the cockatrice deals damage to it. Response&mdash
;Dexterity Saving Throw: DC 14, the triggering creature. Failure: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Magical Backlash", "rollDamageType":"Force"} Force damage.
Monsters
Monster Manual
against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"Force"} Force damage.
Monsters
Monster Manual
":"Force"} Force damage. If the target is a Large or smaller creature, it has the Prone condition.
Crackling Wave. Dexterity Saving Throw: DC 22, each creature in a 60-foot Cone. Failure: 32 (5d12
Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these
Species
Player’s Handbook
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
child—helps them pass through crowds unnoticed and slip through tight spaces.
Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied &ldquo
Spells
Player’s Handbook
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the
much damage. Additional Effects: The layer is destroyed if it takes at least 60 Force damage.
4
Green. Failed Save: 12d6 Poison damage. Successful Save: Half as much damage. Additional Effects: A
Magic Items
Dungeon Master’s Guide
1d100 (13-Card Deck)
1d100 (22-Card Deck)
Card
—
01–05
Balance
—
06–10
Comet
—
11–14
Donjon
01–08
15–18
Euryale
—
19–23
Fates
09–16
24–27
Flames
—
28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to halt.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the
doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and using their weapons to force an advancing enemy
Monsters
Planescape: Adventures in the Multiverse
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
manipulate planar energies to create wondrous effects.
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind
Monsters
The Book of Many Things
", "rollAction":"Comet Strike", "rollDamageType":"force"} force damage.
Spellcasting. The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At
will: Mage Hand, Thaumaturgy
1/day each: Dimension Door, Divination, EnthrallMoment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new
Monsters
Quests from the Infinite Staircase
.
Force Burst (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Force Burst"}. Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11
Strength saving throw. On a failed save, the creature takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Force Burst", "rollDamageType":"force"} force damage and has the prone
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"force"} force damage.
Devastating Bolt. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Devastating Bolt"} to hit, range 60 ft., one target. Hit: 21 (4d8 + 3);{"diceNotation":"4d8+3","rollType":"damage","rollAction":"Devastating Bolt","rollDamageType":"force"} force damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
runs low.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the ogre
—a weapon so large it’s essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as quickly as a dwarf handles a crossbow. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of them learn to carry out specialized missions. The names they are given—the ogre battering ram;battering ram, the ogre bolt launcher;bolt launcher, the ogre chain brute;chain brute, and the
howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
Magic Items
Keys from the Golden Vault
cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
—and are stunned until the end of your next turn.
3
For a few seconds, the ground shakes under you. You and each creature within 10 feet of you must succeed on a DC 16 Dexterity saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their feet. Alternatively, the ogre can swing the chain in a crushing overhead smash.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to
carry out specialized missions. The names they are given—the ogre battering ram;battering ram, the ogre bolt launcher;bolt launcher, the chain brute, and the ogre howdah;howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Unusual Nature. The allip doesn’t require air, food, drink, or sleep.Maddening Touch. Melee Spell
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
Monsters
Phandelver and Below: The Shattered Obelisk
often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat. Psionic
Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
Monsters
Vecna: Eve of Ruin
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Stunning Gaze (Recharge 5–6);{"diceNotation
, reach 10 ft., one creature casting a spell of 3rd level or lower. Hit: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Antimagic Swipe", "rollDamageType":"force"} force damage
Monsters
Strixhaven: A Curriculum of Chaos
hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force damage, and the apprentice
can cause one creature it can see within 30 feet of the target to take 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force
Monsters
Planescape: Adventures in the Multiverse
the possible outcomes of battles, using those portents to tilt the balance in their favor.
Githzerai
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all
traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
domesticate steeders, particularly duergar. Typically the females serve as steeds in battle, while the males are used as draft animals.
Steeders attempt to tear apart perceived threats—and consider even
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
Monsters
Strixhaven: A Curriculum of Chaos
fog and muck of the swamp, the students of Witherbloom College—first as apprentices and then as witherbloom pledgemage;pledgemages—study the cycle of life and death. Their magic is fueled
by what they call life essence: the ubiquitous energy that runs through living things.
Witherbloom students learn how to concoct magical potions and talismans, in addition to their spellcasting
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8);{"diceNotation
Monsters
Strixhaven: A Curriculum of Chaos
Repelling Burst attacks. It can also use Force Barrier, if available.
Repelling Burst. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Repelling Burst"} to hit
, reach 30 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Repelling Burst", "rollDamageType":"force"} force damage. If the target is a Large or smaller
Monsters
Mordenkainen Presents: Monsters of the Multiverse
domesticate steeders, particularly duergar. Typically the females serve as steeds in battle, while the males are used as draft animals.
Steeders attempt to tear apart perceived threats—and consider
intelligent enough to learn simple hand signals and vocal commands, but even a domesticated steeder might turn against its handler. Training a steeder requires a rider to bond with it, a process that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Monsters
Strixhaven: A Curriculum of Chaos
hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 +3);{"diceNotation":"1d6 +3", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force damage, and the pledgemage
can cause one creature it can see within 30 feet of the target to take 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force
Monsters
Strixhaven: A Curriculum of Chaos
, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1);{"diceNotation":"1d12+1", "rollType":"damage", "rollAction":"Magic Flare", "rollDamageType":"force"} force damage.
Spellcasting. The student
begin honing—or even replacing—the magic they learned in their initial year with other skills.
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.Months before Ythryn's fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force
tapped by the city's elite. A short obituary is engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.”
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite","rollDamageType":"force"} force damage.Magic Allergy (1/Day
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Magic Allergy","rollDamageType":"force"} force damage.
3–4. The gremishka surges with magical energy and regains 3 (1d6);{"diceNotation":"1d6
Monsters
Mythic Odysseys of Theros
5 feet of it takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Blessings of the Gods","rollDamageType":"force"} force damage.
Innate Spellcasting. The oracle’s spellcasting
","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
Monsters
Strixhaven: A Curriculum of Chaos
, reach 30 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Spectral Scroll", "rollDamageType":"force"} force damage. If the target is a creature, it must
);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Weight of History", "rollDamageType":"force"} force damage. A restrained target can repeat the save at the end of each of its turns, ending the
Magic Items
Fizban's Treasury of Dragons
roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or






