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Returning 35 results for 'meals some with only arches from for live'.
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males some with only arises from for live
means some with only arises from for live
means some with only archer from for life
males some with only arches from for live
means some with only arches from for live
Elf
Legacy
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
Backgrounds
Baldur’s Gate: Descent into Avernus
friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people
blindly, they embrace a kind of tyranny. (Chaotic)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals aren’t worth killing over or going to war for
Monsters
Fizban's Treasury of Dragons
separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or
-worshiping drow elite warrior;drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddess’s holy spiders.
5
A sapphire dragon wyrmling is on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches
on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches, swooping from
overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness.
— Margaret Weis & Tracy
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T5. Harpies’ Aerie A ledge enclosed by a 3-foot-high stone retaining wall serves as a nest for harpies. The harpies line their nest with rotting vegetation and the bones of previous meals, which they
fly away on its next turn, hoping to live to fight another day. Treasure. Characters who search through the harpies’ nest find a potion of water breathing.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
15. Ruined Bazaar A derelict market hall stands on the street corner ahead. Frayed cloth awnings hang in tatters above a broad alley lined with stalls.
Kobolds live in hidden cellars underneath the
follow the creature, it leads them to the cellars under the marketplace. Kobold Cellars The kobolds live in cellars not shown on map 3.1. All but one of the staircases leading into their lair has been
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L2. Living Quarters Members of the order live in a modest single-story building built on raised posts. Its shingled roof provides protection from the elements, and its sliding exterior wall panels
Jade Tigress and Steel Crane sleep on proper beds in these two rooms. L2c. Kitchen All members of the order participate in a rotating schedule for duties such as washing dishes and preparing meals
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
library, marking its location as a center of mystic learning. Arches welcome inquisitive minds into the library. Inside, almost every surface from the floor to the high ceiling is jammed with stacks of
to wander through on dates. Some of the university’s clubs also use the park to host social gatherings and games, including live-action roleplaying games and casual sports. Firejolt Café At the edge
Monsters
Fizban's Treasury of Dragons
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Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Otyugh Garbage-Heap Gourmand Habitat: Underdark; Treasure: Any Néstor Ossandón leal Otyughs live to eat—the more disgusting the meal, the better. They consider all non-otyughs that come within reach
to inspire how an otyugh tempts prey close. Otyugh Lures 1d4 To Attract Potential Meals, the Otyugh... 1 Disguises its tentacles with garbage puppets. 2 Sings an enticing song in Otyugh. 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Traits d8 Personality Trait 1 I never let pass an opportunity to show my contempt for lesser beings. 2 I like to flavor my meals by engendering positive emotions in my victims before feeding on
the brains of a specific kind of humanoid. 6 I’m curious about how other races live and how their societies function. 7 I find battle stimulating. 8 I’m curious about the limits of other creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in perpetual gloom. The land’s somber, superstitious people live in small, scattered villages. These communities are each led by a burgomaster who seeks to avoid the ire of the land’s aloof lord, Count
wolves—feature in your superstitions? What superstitions do you have regarding coins, doorways, meals, or wounds?
Do you have recurring dreams or visions of unfamiliar experiences or past lives? Who
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of Sharn When you live on the inside low, you never see the sun. People hear ‘towers’, they think of graceful little spires, the sort of thing you see poking up in the corner of your lord’s
between. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, particularly during and after meals together. The faded rug is actually a rug of smothering friendly to the jackalweres, which defends them if they command it to. If no jackalweres are present in
Amberdune Pack cooks meals in this kitchen before eating in the common room (area A1). There are currently two jackalweres in the room, Marliza and Theryn (see “Amberdune Pack” earlier in the adventure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hill Giants Hill giants live to eat. Anyone who understands this one fact about them knows everything there is to know. Ordning of Gluttony Hill giants are the weakest of the true giants. They have
trickery to steal the giants’ meals. A hill giant wouldn’t mind if a roper dragged away a few scraps, but it would be angry if a trio of ghouls stole an entire carcass. Stuff-Stuff Hill giants sometimes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
cook is still making meals. He suspects the rest are being kept in the cistern under the castle. Crannoc won’t be happy until he regains control of the castle and his captors are punished for their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unless the monsters’ tunnels are cleared out and their eggs destroyed. Ankheg tunnels are roughly cylindrical and are often littered with the remains of ankhegs’ meals and subterranean treasures
. Roll on or choose a result from the Ankheg Tunnel Discoveries table to inspire what might be found in an ankheg’s tunnel. Though they feed on things under the soil, ankhegs prefer live meat—your cattle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Thordensonn (jewelers) Council of Savants The Council of Savants is a circle of derro savants who enjoy all the privileges and trappings of a governing body while the rest of their people live in squalor. Only
second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
Frugal and Monolithic. The gray dwarves value
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as common as meals. The Bolrac clan specializes in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is
live their lives unimpeded, and they lash out when something tries to stand in their way. Emotion and impulsiveness drive them as they seek to do what they want, take what they want, and smash what they want.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
authority of the speaker. These fearsome warriors live in the foothills of the western Katachthon mountains, acknowledging no authority but their own. The warriors of the tribe stain their fur with rust to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
meals. Prices are higher in the morning, when quality and selection are also better. 20. Grand Coliseum This stone arena is the site of gladiatorial games (usually nonlethal, but accidents happen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home of the mayor and the center of government. Meals were prepared in the village and brought to the manor, and the servants slept in nearby cottages. The house hides clues to the death of the
dusty ceramic serving dishes and bowls atop it. A fireplace is in the far corner.
This room was used mainly for dinner parties and family meals. A search reveals ceramic plates, bowls, and teacups with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sconces or torch brackets. A few even have secret doors built into them. Doors Dungeon doorways might be set within plain arches and lintels. They might be festooned with carvings of gargoyles or leering
noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring party’s intrusion.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
(see “Pterafolk Nest” below), and then to become her meals for several months. She’s not likely to attack them openly. She’d rather get them off their guard and pick them off one by one, as she did with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
their meals. Sky Dock Security Level: Blue (Sailor Rank) and Above Spelljamming ships frequently dock at the summit of the academy. Most vessels are assigned to the Spelljammer Academy, but some are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters make the climb invisibly, at night, or during a rainstorm, it’s impossible to reach the monastery without the aarakocra knowing they’re coming. Fifty-six aarakocra live in Kir Sabal, in
twelve “nests” or extended family groups. About a third of the aarakocra population are juveniles; the rest are adults split evenly between males and females. They live primarily by hunting in the jungle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
brick dome rises above the tyrannosaurus-head waterspout. Smaller, bell-shaped domes surmount the highest terraces to your left and right.
Four crocodiles live in the flooded marsh south of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from her patrols to the south. They’ve crossed the trails of large creatures in the jungle that don’t match anything known to live in Chult. If the characters are planning to explore the region between
are set by the Flaming Fist. 4. Bazaar A dozen traders live within the fort and manage its bazaar. Soldiers from the fort are only a tiny part of their business. Most of their trade involves selling
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live as a ghost—but she’s also a curse on Soth and works to stymie his ambitions. She can’t stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
arches. At the room’s center stands a raised stone dais bearing an ominous statue. A double door, a smaller door, and a stairwell stand at the east end of the room.
A fissure has opened in the wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
speed of 30 feet and can breathe underwater. Pool. The floor within 5 feet of the pool is crusted with the remains of the scrags’ meals. If a creature makes a Dexterity saving throw while on the
on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. Creatures that live in this zone are immune to this effect. Secret Door. The secret door in the north wall is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
some candy on hand or some sweet rolls, and all will be calm where you live. Kythorn 14: Guildhall Day This day is a time of trade fairs. Most shops are closed, and street sales are suspended for all but
Waterdeep to wish the people well — giving short speeches, offering toasts to Ahghairon’s memory, buying rounds of drinks, or paying for meals or accommodation. Needless to say, establishments of those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ovens. The dining room is mainly used for drinking, with “the Helm” (the tavern across the road) currently providing the best meals in town travelers can easily buy. While the Helm at Highsun is the
highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller
creatures live in the servants’ quarters (area G7) and come to the naga’s aid when called. Sacred Objects. Each of the alcoves on the north and south walls contains an object with sacred significance to






